godot/editor/translations/lt.po

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# Lithuanian translation of the Godot Engine editor
# Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.
# Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Ignas Kiela <ignaskiela@super.lt>, 2017.
# Kornelijus <kornelijus.github@gmail.com>, 2017, 2018.
# Ignotas Gražys <ignotas.gr@gmail.com>, 2020.
# Kornelijus Tvarijanavičius <kornelitvari@protonmail.com>, 2020, 2021.
# Lukas Hamm <ideallygrey@tuta.io>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2021-10-15 04:33+0000\n"
"Last-Translator: Lukas Hamm <ideallygrey@tuta.io>\n"
"Language-Team: Lithuanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/lt/>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=4; plural=n==1 ? 0 : n%10>=2 && (n%100<10 || "
"n%100>=20) ? 1 : n%10==0 || (n%100>10 && n%100<20) ? 2 : 3;\n"
"X-Generator: Weblate 4.9-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Clipboard"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Current Screen"
msgstr "Mix Nodas"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "V-Sync Enabled"
msgstr "Įgalinti"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "Importuoti iš Nodo:"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Min Window Size"
msgstr "Atidaryti Skriptų Editorių"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Max Window Size"
msgstr "Atidaryti Skriptų Editorių"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Borderless"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp
msgid "Fullscreen"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Maximized"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Minimized"
msgstr ""
#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
msgstr "Sukurti Naują"
#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
msgid "Size"
msgstr ""
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
msgstr "Redaguoti Filtrus"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
msgstr "Interpoliacijos režimas"
#: core/bind/core_bind.cpp
msgid "Target FPS"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
msgstr "TimeScale Nodas"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
msgid "Physics Jitter Fix"
msgstr "Fizikos Kadro %"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error String"
msgstr "Įvyko klaida kraunant šriftą."
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Error Line"
msgstr "Įvyko klaida kraunant šriftą."
#: core/bind/core_bind.cpp
msgid "Result"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
msgstr ""
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Command Queue"
msgstr ""
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
msgstr ""
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Function"
msgstr "(Esama)"
#: core/image.cpp core/packed_data_container.cpp
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#, fuzzy
msgid "Network"
msgstr "Importuoti iš Nodo:"
#: core/io/file_access_network.cpp
#, fuzzy
msgid "Remote FS"
msgstr "Panaikinti"
#: core/io/file_access_network.cpp
msgid "Page Size"
msgstr ""
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
msgstr ""
#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "Prijungti"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
msgstr ""
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr ""
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr ""
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "Importuoti iš Nodo:"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "Prijunkite prie Nodo:"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Refuse New Connections"
msgstr "Prijungti"
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
msgid "Transfer Mode"
msgstr "Transition Nodas"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
msgstr ""
#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
msgstr ""
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
msgstr ""
#: core/io/udp_server.cpp
msgid "Max Pending Connections"
msgstr ""
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Netinkamo tipo argumentas į funkciją convert(), naudokite TYPE_* konstantas."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
msgid "Expected a string of length 1 (a character)."
msgstr "Tikėtasi 1 (simbolio) ilgio eilutės."
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nepakanka baitų iššifruoti baitams, arba netinkamas formatas."
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
msgstr "Netinkama įvestis išraiškoje %i (nepraleista)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr "self nenaudojamas, nes atvejis yra null (nepraleistas)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
msgstr "Netinkami operatoriaus operandai %s, %s ir %s."
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
msgstr ""
#: core/math/expression.cpp
msgid "Invalid arguments to construct '%s'"
msgstr "Netinkami argumentai sukurti '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
msgstr ""
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
msgstr ""
#: core/math/random_number_generator.cpp
msgid "State"
msgstr ""
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
#: core/message_queue.cpp
msgid "Max Size (KB)"
msgstr ""
#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp
#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Text Editor"
msgstr "Atidaryti 2D Editorių"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Completion"
msgstr "Panaikinti pasirinkimą"
#: core/os/input.cpp editor/editor_settings.cpp
#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp
#: modules/gdscript/language_server/gdscript_text_document.cpp
#: scene/animation/animation_player.cpp scene/gui/control.cpp
#: scene/main/node.cpp scene/resources/material.cpp
msgid "Use Single Quotes"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
msgid "Device"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Alt"
msgstr "Visi"
#: core/os/input_event.cpp
msgid "Shift"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
msgstr "Versija:"
#: core/os/input_event.cpp
msgid "Meta"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Command"
msgstr "Bendruomenė"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Pressed"
msgstr "Atstatyti Priartinimą"
#: core/os/input_event.cpp
msgid "Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Physical Scancode"
msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
msgstr ""
#: core/os/input_event.cpp
msgid "Echo"
msgstr ""
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
msgstr ""
#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
#, fuzzy
msgid "Global Position"
msgstr "Konstanta"
#: core/os/input_event.cpp
msgid "Factor"
msgstr ""
#: core/os/input_event.cpp
msgid "Button Index"
msgstr ""
#: core/os/input_event.cpp
msgid "Doubleclick"
msgstr ""
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Pressure"
msgstr "Atstatyti Priartinimą"
#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/resources/environment.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed"
msgstr "Skalė:"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: scene/3d/sprite_3d.cpp
msgid "Axis"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Axis Value"
msgstr "Naujas pavadinimas:"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
msgid "Index"
msgstr ""
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Action"
msgstr "Animacija"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
#: core/os/input_event.cpp
msgid "Delta"
msgstr ""
#: core/os/input_event.cpp
msgid "Channel"
msgstr ""
#: core/os/input_event.cpp main/main.cpp
#, fuzzy
msgid "Message"
msgstr "Bendruomenė"
#: core/os/input_event.cpp
#, fuzzy
msgid "Pitch"
msgstr "Skalė:"
#: core/os/input_event.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
msgstr ""
#: core/os/input_event.cpp
msgid "Instrument"
msgstr ""
#: core/os/input_event.cpp
#, fuzzy
msgid "Controller Number"
msgstr "Eilės Numeris:"
#: core/os/input_event.cpp
msgid "Controller Value"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Application"
msgstr "Animacija"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
msgstr ""
#: core/project_settings.cpp
msgid "Project Settings Override"
msgstr ""
#: core/project_settings.cpp core/resource.cpp
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
#: scene/main/node.cpp
msgid "Name"
msgstr "Vardas"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Description"
msgstr "Aprašymas:"
#: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: main/main.cpp
msgid "Run"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stdout"
msgstr "Išjungta"
#: core/project_settings.cpp
#, fuzzy
msgid "Disable stderr"
msgstr "Išjungta"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
msgstr ""
#: core/project_settings.cpp
msgid "Use Custom User Dir"
msgstr ""
#: core/project_settings.cpp
msgid "Custom User Dir Name"
msgstr ""
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
msgstr ""
#: core/project_settings.cpp
msgid "Default Bus Layout"
msgstr ""
#: core/project_settings.cpp editor/editor_export.cpp
#: editor/editor_file_system.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
msgstr ""
#: core/project_settings.cpp
msgid "Main Run Args"
msgstr ""
#: core/project_settings.cpp
msgid "Search In File Extensions"
msgstr ""
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Version Control"
msgstr "Versija:"
#: core/project_settings.cpp
msgid "Autoload On Startup"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Plugin Name"
msgstr "Priedai"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
msgstr ""
#: core/project_settings.cpp
msgid "UI Accept"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Select"
msgstr "Panaikinti pasirinkimą"
#: core/project_settings.cpp
#, fuzzy
msgid "UI Cancel"
msgstr "Atšaukti"
#: core/project_settings.cpp
msgid "UI Focus Next"
msgstr ""
#: core/project_settings.cpp
msgid "UI Focus Prev"
msgstr ""
#: core/project_settings.cpp
msgid "UI Left"
msgstr ""
#: core/project_settings.cpp
msgid "UI Right"
msgstr ""
#: core/project_settings.cpp
msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "UI Down"
msgstr "Atsiųsti"
#: core/project_settings.cpp
msgid "UI Page Up"
msgstr ""
#: core/project_settings.cpp
msgid "UI Page Down"
msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
msgstr ""
#: core/project_settings.cpp
msgid "UI End"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/main/scene_tree.cpp scene/main/viewport.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp
#, fuzzy
msgid "Physics"
msgstr "Fizikos Kadro %"
#: core/project_settings.cpp editor/editor_settings.cpp
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
#: servers/physics/space_sw.cpp
msgid "3D"
msgstr ""
#: core/project_settings.cpp
msgid "Smooth Trimesh Collision"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/main/scene_tree.cpp
#: scene/main/viewport.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Rendering"
msgstr ""
#: core/project_settings.cpp drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
#: scene/main/scene_tree.cpp scene/resources/environment.cpp
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "Filtrai..."
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/project_export.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp scene/3d/room_manager.cpp
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
#: servers/visual_server.cpp
msgid "Debug"
msgstr ""
#: core/project_settings.cpp main/main.cpp modules/gdscript/gdscript.cpp
#: modules/visual_script/visual_script.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Settings"
msgstr "Importuoti Animacijas..."
#: core/project_settings.cpp editor/script_editor_debugger.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Profiler"
msgstr ""
#: core/project_settings.cpp
#, fuzzy
msgid "Max Functions"
msgstr "(Esama)"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "Animacijos Nodas"
#: core/project_settings.cpp
msgid "Formats"
msgstr ""
#: core/project_settings.cpp
msgid "Zstd"
msgstr ""
#: core/project_settings.cpp
msgid "Long Distance Matching"
msgstr ""
#: core/project_settings.cpp
msgid "Compression Level"
msgstr ""
#: core/project_settings.cpp
msgid "Window Log Size"
msgstr ""
#: core/project_settings.cpp
msgid "Zlib"
msgstr ""
#: core/project_settings.cpp
msgid "Gzip"
msgstr ""
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
msgstr ""
#: core/project_settings.cpp
msgid "Modules"
msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
msgstr ""
#: core/register_core_types.cpp
#, fuzzy
msgid "Connect Timeout Seconds"
msgstr "Prijunkite prie Nodo:"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
msgstr ""
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
msgstr ""
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_resource_picker.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource"
msgstr "Ištekliai"
#: core/resource.cpp
msgid "Local To Scene"
msgstr ""
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Path"
msgstr "Takas"
#: core/script_language.cpp
msgid "Source Code"
msgstr ""
#: core/translation.cpp
#, fuzzy
msgid "Messages"
msgstr "Bendruomenė"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
#: core/translation.cpp
msgid "Test"
msgstr ""
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
msgstr ""
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr "B"
#: core/ustring.cpp
msgid "KiB"
msgstr "KiB"
#: core/ustring.cpp
msgid "MiB"
msgstr "MiB"
#: core/ustring.cpp
msgid "GiB"
msgstr "GiB"
#: core/ustring.cpp
msgid "TiB"
msgstr "TiB"
#: core/ustring.cpp
msgid "PiB"
msgstr "PiB"
#: core/ustring.cpp
msgid "EiB"
msgstr "EiB"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
msgid "2D"
msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#, fuzzy
msgid "Snapping"
msgstr "Žingsnis(iai):"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
msgstr ""
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Lightmapping"
msgstr ""
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "Skalė:"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Follow Surface"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "Nemokama"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
msgstr "Subalansuotas"
#: editor/animation_bezier_editor.cpp
msgid "Mirror"
msgstr "Atspindėti"
#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
msgid "Time:"
msgstr "Trukmė:"
#: editor/animation_bezier_editor.cpp
msgid "Value:"
msgstr "Reikšmė:"
#: editor/animation_bezier_editor.cpp
msgid "Insert Key Here"
msgstr "Įrašyti raktažodį čia"
#: editor/animation_bezier_editor.cpp
msgid "Duplicate Selected Key(s)"
msgstr "Kopijuoti pasirinktą (-us) raktažodį (-žius)"
#: editor/animation_bezier_editor.cpp
msgid "Delete Selected Key(s)"
msgstr "Ištrinti pasirinktus raktažodžius"
#: editor/animation_bezier_editor.cpp
msgid "Add Bezier Point"
msgstr "Pridėti Bezjė tašką"
#: editor/animation_bezier_editor.cpp
msgid "Move Bezier Points"
msgstr "Judinti Bezjė taškus"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
msgstr ""
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Delete Keys"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Time"
msgstr "Animacija: Pakeisti Reikšmę"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
msgstr "Animacija: Pakeisti Perėjimą"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Change Keyframe Value"
msgstr "Animacija: Pakeisti Reikšmę"
#: editor/animation_track_editor.cpp
msgid "Anim Change Call"
msgstr "Animacija: Pakeisti Iškvietimą"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
msgstr "Animacija: Pakeisti Reikšmę"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transition"
msgstr "Animacija: Pakeisti Perėjimą"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Value"
msgstr "Animacija: Pakeisti Reikšmę"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Call"
msgstr "Animacija: Pakeisti Iškvietimą"
#: editor/animation_track_editor.cpp
msgid "Change Animation Length"
msgstr "Pakeisti animacijos ilgį"
#: editor/animation_track_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "Pakeisti animacijos ciklą"
#: editor/animation_track_editor.cpp
msgid "Property Track"
msgstr "Ypatybės seklys"
#: editor/animation_track_editor.cpp
msgid "3D Transform Track"
msgstr "3D transformacijų seklys"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
msgstr "Bezjė kreivės seklys"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation Playback Track"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Animation length (frames)"
msgstr "Animacijos trukmė (kadrais)"
#: editor/animation_track_editor.cpp
msgid "Animation length (seconds)"
msgstr "Animacijos ilgis (sekundėmis)"
#: editor/animation_track_editor.cpp
msgid "Add Track"
msgstr "Pridėti įrašą"
#: editor/animation_track_editor.cpp
msgid "Animation Looping"
msgstr "Animacijos ciklas"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
msgstr "Funkcijos:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
msgstr "Garso įrašai:"
#: editor/animation_track_editor.cpp
msgid "Anim Clips:"
msgstr "Animacijų įrašai:"
#: editor/animation_track_editor.cpp
msgid "Change Track Path"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Toggle this track on/off."
msgstr "Įrašo koregavimas: įjungtas/ išjungtas."
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Interpolation Mode"
msgstr "Interpoliacijos režimas"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove this track."
msgstr "Panaikinti šį įrašą."
#: editor/animation_track_editor.cpp
msgid "Time (s): "
msgstr "Laikas (-ai): "
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "Koreguoti įrašą į įjungtas"
#: editor/animation_track_editor.cpp
msgid "Continuous"
msgstr "Tęstinis"
#: editor/animation_track_editor.cpp
msgid "Discrete"
msgstr "Diskretus"
#: editor/animation_track_editor.cpp
msgid "Trigger"
msgstr "Gaidukas"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
msgstr "Fiksuoti"
#: editor/animation_track_editor.cpp
msgid "Nearest"
msgstr "Artimiausias"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
msgstr "Linijinis"
#: editor/animation_track_editor.cpp
msgid "Cubic"
msgstr "Kubinis"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
msgstr ""
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "Įterpti raktažodį"
#: editor/animation_track_editor.cpp
msgid "Duplicate Key(s)"
msgstr "Kopijuoti raktažodį (-ius)"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
msgstr "Ištrinti raktažodį (-ius)"
#: editor/animation_track_editor.cpp
msgid "Change Animation Update Mode"
msgstr "Keisti animacijos atnaujinimo režimą"
#: editor/animation_track_editor.cpp
msgid "Change Animation Interpolation Mode"
msgstr "Keisti animacijos interpoliacijos režimą"
#: editor/animation_track_editor.cpp
msgid "Change Animation Loop Mode"
msgstr "Keiskite animacijos ciklo režimą"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
msgstr "Animacija: panaikinti įrašą"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editors"
msgstr "Atidaryti 3D Editorių"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/animation/animation_blend_tree.cpp
#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr "Animacija"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "Animacija: įterpti"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr ""
#: editor/animation_track_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
msgstr "Sukurti"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
msgstr "Animacija: įterpti"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "node '%s'"
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "animation"
msgstr "Animacija"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Insert Track & Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Insert Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Change Animation Step"
msgstr "Keisti animacijos žingsnį"
#: editor/animation_track_editor.cpp
msgid "Rearrange Tracks"
msgstr "Naujai sudėlioti įrašus"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"Audio tracks can only point to nodes of type:\n"
"-AudioStreamPlayer\n"
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
"Garso įrašai gali nurodyti tik į šiuos tipinius mazgus:\n"
"-GarsoSrautogrotuvas\n"
"-GarsoSrautogrotuvas2D\n"
"-GarsoSrautogrotuvas3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
msgstr "Animacijos įrašai gali nurodyti į AnimacijosGrotuvo mazgus."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
msgstr "Nėra galimybės pridėti naują įrašą be root"
#: editor/animation_track_editor.cpp
msgid "Invalid track for Bezier (no suitable sub-properties)"
msgstr "Netinkamas Bezjė traktas (nėra tinkamų antrinių savybių)"
#: editor/animation_track_editor.cpp
msgid "Add Bezier Track"
msgstr "Pridėti Bezjė traktą"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
msgstr "Trakto kelias yra negalimas, negalima pridėti raktažodžio."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Transform Track Key"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Add Track Key"
msgstr "Pridėti Takelį"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Add Method Track Key"
msgstr "Animacija: Pridėti Takelį"
#: editor/animation_track_editor.cpp
msgid "Method not found in object: "
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_help.cpp
msgid "Methods"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Bezier"
msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Paste Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim Add RESET Keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid ""
"This animation belongs to an imported scene, so changes to imported tracks "
"will not be saved.\n"
"\n"
"To enable the ability to add custom tracks, navigate to the scene's import "
"settings and set\n"
"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom "
"Tracks\", then re-import.\n"
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Warning: Editing imported animation"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select an AnimationPlayer node to create and edit animations."
msgstr ""
"Norint redaguoti animacijas pasirinkite AnimationPlayer Nodą iš Scenos."
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Snap:"
msgstr "Žingsnis(iai):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation step value."
msgstr "Animacija"
#: editor/animation_track_editor.cpp
msgid "Seconds"
msgstr ""
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp main/main.cpp
#: scene/resources/texture.cpp
msgid "FPS"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_plugin_settings.cpp
#: editor/editor_resource_picker.cpp editor/import/resource_importer_wav.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
msgstr "Redaguoti"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation properties."
msgstr "Animacija"
#: editor/animation_track_editor.cpp
msgid "Copy Tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Scale From Cursor"
msgstr ""
#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Duplicate Transposed"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Delete Selection"
msgstr "Panaikinti pasirinkimą"
#: editor/animation_track_editor.cpp
msgid "Go to Next Step"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Go to Previous Step"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Apply Reset"
msgstr "Atstatyti Priartinimą"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Create RESET Track(s)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max. Linear Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max. Angular Error:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Max Optimizable Angle:"
msgstr ""
#: editor/animation_track_editor.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Optimize"
msgstr "Optimizuoti"
#: editor/animation_track_editor.cpp
msgid "Remove invalid keys"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-up all animations"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
msgstr "Išvalyti"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
msgstr ""
#: editor/animation_track_editor.cpp
msgid "Select Tracks to Copy"
msgstr ""
#: editor/animation_track_editor.cpp editor/editor_log.cpp
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr ""
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Select All/None"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/animation_track_editor_plugins.cpp
#, fuzzy
msgid "Add Audio Track Clip"
msgstr "Animacija: Pridėti Takelį"
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip Start Offset"
msgstr ""
#: editor/animation_track_editor_plugins.cpp
msgid "Change Audio Track Clip End Offset"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr ""
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr ""
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "Eik į Eilutę"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "Eilės Numeris:"
#: editor/code_editor.cpp
msgid "%d replaced."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d match."
msgstr ""
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "%d matches."
msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr ""
#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
msgstr "Pakeisti"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "Pakeisti Visus"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
msgstr ""
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
msgstr ""
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom In"
msgstr "Priartinti"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Zoom Out"
msgstr "Ištolinti"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "Atstatyti priartinimą"
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
msgstr ""
#: editor/code_editor.cpp
msgid "Line and column numbers."
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method in target node must be specified."
msgstr "Metodas pasirinktame Node turi būti nurodytas!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Method name must be a valid identifier."
msgstr "Metodas pasirinktame Node turi būti nurodytas!"
#: editor/connections_dialog.cpp
#, fuzzy
msgid ""
"Target method not found. Specify a valid method or attach a script to the "
"target node."
msgstr ""
"Pasirinktas metodas nerastas! Nurodykite galiojantį metodą arba prijunkite "
"skriptą prie pasirinkto Nodo."
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Node:"
msgstr "Prijunkite prie Nodo:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Connect to Script:"
msgstr "Prijunkite prie Nodo:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "From Signal:"
msgstr "Signalai"
#: editor/connections_dialog.cpp
msgid "Scene does not contain any script."
msgstr ""
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
msgstr "Pridėti"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
msgstr "Panaikinti"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "Pridėkite Papildomą Iškvietimo Argumentą:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "Papildomi Iškvietimo Argumentai:"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Receiver Method:"
msgstr "Filtrai..."
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr ""
#: editor/connections_dialog.cpp
msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
msgstr ""
#: editor/connections_dialog.cpp
msgid "Cannot connect signal"
msgstr ""
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp editor/groups_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Close"
msgstr "Užverti"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "Prijungti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Signal:"
msgstr "Signalai"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect '%s' from '%s'"
msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect all from signal: '%s'"
msgstr "Prijungti '%s' prie '%s'"
#: editor/connections_dialog.cpp
msgid "Connect..."
msgstr ""
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Disconnect"
msgstr "Atsijungti"
#: editor/connections_dialog.cpp
msgid "Connect a Signal to a Method"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Edit Connection:"
msgstr ""
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr ""
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "Signalai"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Filter signals"
msgstr "Filtrai..."
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
msgstr ""
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Disconnect All"
msgstr "Atsijungti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Edit..."
msgstr "Redaguoti"
#: editor/connections_dialog.cpp
#, fuzzy
msgid "Go to Method"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/create_dialog.cpp
msgid "Change %s Type"
msgstr ""
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
msgid "Change"
msgstr ""
#: editor/create_dialog.cpp
#, fuzzy
msgid "Create New %s"
msgstr "Sukurti Naują"
#: editor/create_dialog.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "No results for \"%s\"."
msgstr ""
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
msgstr ""
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Mėgstamiausi:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "Naujausi:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Ieškoti:"
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
#: editor/create_dialog.cpp editor/editor_feature_profile.cpp
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "Aprašymas:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will only take effect when reloaded."
msgstr ""
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
msgstr "Priklausomybės"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "Pataisymas Sugedęs"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/property_selector.cpp editor/quick_open.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
msgstr "Atidaryti"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Load failed due to missing dependencies:"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Show Dependencies"
msgstr ""
#: editor/dependency_editor.cpp
msgid "Orphan Resource Explorer"
msgstr ""
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Ištrinti"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "Priklauso"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr ""
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
msgstr ""
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
msgstr ""
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
msgstr ""
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
msgstr ""
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr ""
#: editor/editor_about.cpp
msgid "Project Founders"
msgstr ""
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr ""
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Aprašymas:"
#: editor/editor_about.cpp
msgid "Developers"
msgstr "Kūrėjai"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "Autoriai"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Silver Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Bronze Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Mini Sponsors"
msgstr ""
#: editor/editor_about.cpp
msgid "Gold Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Silver Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Bronze Donors"
msgstr ""
#: editor/editor_about.cpp
msgid "Donors"
msgstr "Donorai"
#: editor/editor_about.cpp
msgid "License"
msgstr "Licencija"
#: editor/editor_about.cpp
msgid "Third-party Licenses"
msgstr ""
#: editor/editor_about.cpp
msgid ""
"Godot Engine relies on a number of third-party free and open source "
"libraries, all compatible with the terms of its MIT license. The following "
"is an exhaustive list of all such third-party components with their "
"respective copyright statements and license terms."
msgstr ""
#: editor/editor_about.cpp
msgid "All Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Components"
msgstr ""
#: editor/editor_about.cpp
msgid "Licenses"
msgstr "Licencijas"
#: editor/editor_asset_installer.cpp
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "The following files failed extraction from asset \"%s\":"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
msgstr ""
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
msgstr "Sėkmė!"
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
msgid "Install"
msgstr "Diegti"
#: editor/editor_asset_installer.cpp
#, fuzzy
msgid "Asset Installer"
msgstr "(Įdiegta)"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
msgstr "Garsiakalbiai"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Drag & drop to rearrange."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Solo"
msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
msgstr "Nutildyti"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
msgstr "Apeiti"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Bus Options"
msgstr "Aprašymas:"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "Duplikuoti"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
msgstr "Atstatyti Garsą"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
msgstr "Ištrinti Efektą"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout..."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "There is no '%s' file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
msgstr ""
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Error saving file: %s"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Add a new Audio Bus to this layout."
msgstr ""
#: editor/editor_audio_buses.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
msgstr "Įkelti"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save As"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
msgstr ""
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Audio Bus Layout"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Cannot begin with a digit."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing engine class name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing built-in type name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Must not collide with an existing global constant name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Keyword cannot be used as an autoload name."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
#: modules/gdscript/gdscript.cpp platform/android/export/export_plugin.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/2d/polygon_2d.cpp scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Enable"
msgstr "Įgalinti"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Can't add autoload:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. File does not exist."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "Kelias:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Global Variable"
msgstr ""
#: editor/editor_data.cpp
msgid "Paste Params"
msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr ""
#: editor/editor_data.cpp
msgid "Storing local changes..."
msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene..."
msgstr ""
#: editor/editor_data.cpp editor/editor_resource_picker.cpp
msgid "[empty]"
msgstr ""
#: editor/editor_data.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "Vardas:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr ""
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "Pasirinkite"
#: editor/editor_export.cpp
msgid "Storing File:"
msgstr ""
#: editor/editor_export.cpp
msgid "No export template found at the expected path:"
msgstr ""
#: editor/editor_export.cpp
msgid "Packing"
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'PVRTC' texture compression for the driver fallback "
"to GLES2.\n"
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
msgstr "Redaguoti Filtrus"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
msgstr ""
#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/editor_export.cpp
msgid "64 Bits"
msgstr ""
#: editor/editor_export.cpp
msgid "Embed PCK"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
msgstr "TimeScale Nodas"
#: editor/editor_export.cpp
msgid "BPTC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
msgstr ""
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
msgstr ""
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom debug template not found."
msgstr ""
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
msgstr ""
#: editor/editor_export.cpp platform/javascript/export/export.cpp
msgid "Template file not found:"
msgstr ""
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr ""
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "3D Editor"
msgstr "Atidaryti 3D Editorių"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Script Editor"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_feature_profile.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Asset Library"
msgstr "Atidaryti Resursų Biblioteką"
#: editor/editor_feature_profile.cpp
msgid "Scene Tree Editing"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Node Dock"
msgstr "Naujas pavadinimas:"
#: editor/editor_feature_profile.cpp
msgid "FileSystem Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Dock"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to edit scripts using the integrated script editor."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows editing the node hierarchy in the Scene dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to configure import settings for individual assets. Requires the "
"FileSystem dock to function."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(current)"
msgstr "(Esama)"
#: editor/editor_feature_profile.cpp
msgid "(none)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Remove currently selected profile, '%s'? Cannot be undone."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile must be a valid filename and must not contain '.'"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Profile with this name already exists."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Editor Disabled, Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "(Properties Disabled)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "(Editor Disabled)"
msgstr "Išjungta"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Options:"
msgstr "Aprašymas:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Class Properties:"
msgstr "Animacija"
#: editor/editor_feature_profile.cpp
msgid "Main Features:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Nodes and Classes:"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "File '%s' format is invalid, import aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Error saving profile to path: '%s'."
msgstr "Įvyko klaida kraunant šriftą."
#: editor/editor_feature_profile.cpp
msgid "Reset to Default"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Current Profile:"
msgstr "Pradėti Profiliavimą"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Create Profile"
msgstr "Pradėti Profiliavimą"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Remove Profile"
msgstr "Panaikinti"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Available Profiles:"
msgstr "Animacija"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Make Current"
msgstr "(Esama)"
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Import"
msgstr ""
#: editor/editor_feature_profile.cpp editor/project_export.cpp
#: platform/android/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Export"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Configure Selected Profile:"
msgstr "Pradėti Profiliavimą"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Extra Options:"
msgstr "Aprašymas:"
#: editor/editor_feature_profile.cpp
msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "New profile name:"
msgstr "Naujas pavadinimas:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr ""
#: editor/editor_feature_profile.cpp
msgid "Import Profile(s)"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Export Profile"
msgstr "Importuoti iš Nodo:"
#: editor/editor_feature_profile.cpp
msgid "Manage Editor Feature Profiles"
msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
msgstr "Pradėti Profiliavimą"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File exists, overwrite?"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Select This Folder"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
msgid "Open in File Manager"
msgstr "Atidaryti"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
msgid "Show in File Manager"
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
msgstr ""
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
msgid "Refresh"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/editor_resource_picker.cpp editor/import_defaults_editor.cpp
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
msgstr "Sėkmė!"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
msgstr "Importuoti iš Nodo:"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "TimeScale Nodas"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
msgstr "Pradėti Profiliavimą"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
msgstr "Pradėti Profiliavimą"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
msgstr "Pradėti Profiliavimą"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
msgstr "Filtrai..."
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr ""
#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr ""
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to previous folder."
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go to next folder."
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Refresh files."
msgstr ""
#: editor/editor_file_dialog.cpp
msgid "(Un)favorite current folder."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Toggle the visibility of hidden files."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
msgstr ""
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr ""
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
#: editor/plugins/style_box_editor_plugin.cpp editor/rename_dialog.cpp
msgid "Preview:"
msgstr ""
#: editor/editor_file_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr ""
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
#: editor/editor_file_system.cpp
msgid ""
"There are multiple importers for different types pointing to file %s, import "
"aborted"
msgstr ""
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
msgstr ""
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
#: scene/resources/style_box.cpp
msgid "Top"
msgstr ""
#: editor/editor_help.cpp
msgid "Class:"
msgstr ""
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr ""
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr ""
#: editor/editor_help.cpp
msgid "Online Tutorials"
msgstr ""
#: editor/editor_help.cpp
msgid "Properties"
msgstr ""
#: editor/editor_help.cpp
msgid "overrides %s:"
msgstr ""
#: editor/editor_help.cpp
msgid "default:"
msgstr ""
#: editor/editor_help.cpp
msgid "Theme Properties"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constants"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Fonts"
msgstr ""
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
#: platform/iphone/export/export.cpp
msgid "Icons"
msgstr ""
#: editor/editor_help.cpp
msgid "Styles"
msgstr ""
#: editor/editor_help.cpp
msgid "Enumerations"
msgstr ""
#: editor/editor_help.cpp
#, fuzzy
msgid "Property Descriptions"
msgstr "Aprašymas:"
#: editor/editor_help.cpp
#, fuzzy
msgid "(value)"
msgstr "Naujas pavadinimas:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp
#, fuzzy
msgid "Method Descriptions"
msgstr "Aprašymas:"
#: editor/editor_help.cpp
msgid ""
"There is currently no description for this method. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Help"
msgstr ""
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
msgstr ""
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Case Sensitive"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Show Hierarchy"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Display All"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Classes Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Methods Only"
msgstr ""
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Signals Only"
msgstr "Signalai"
#: editor/editor_help_search.cpp
#, fuzzy
msgid "Constants Only"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
msgid "Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Properties Only"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Member Type"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Class"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "Signalai"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "Konstanta"
#: editor/editor_help_search.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr ""
#: editor/editor_help_search.cpp
msgid "Theme Property"
msgstr ""
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
msgid "Label"
msgstr ""
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Read Only"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Checkable"
msgstr ""
#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
msgid "Checked"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Draw Red"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Keying"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Pin value"
msgstr "Naujas pavadinimas:"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
msgstr ""
#: editor/editor_inspector.cpp
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Pinned %s"
msgstr ""
#: editor/editor_inspector.cpp
msgid "Unpinned %s"
msgstr ""
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property"
msgstr "Animacija"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Paste Property"
msgstr "Animacija"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Copy Property Path"
msgstr "Animacija"
#: editor/editor_log.cpp
msgid "Output:"
msgstr ""
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Copy Selection"
msgstr "Panaikinti pasirinkimą"
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
#: editor/editor_profiler.cpp editor/editor_resource_picker.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
#: editor/script_editor_debugger.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp scene/resources/default_theme/default_theme.cpp
msgid "Clear"
msgstr ""
#: editor/editor_log.cpp
msgid "Clear Output"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: editor/editor_profiler.cpp
msgid "Stop"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
#, fuzzy
msgid "Start"
msgstr "Pradėti!"
#: editor/editor_network_profiler.cpp
msgid "%s/s"
msgstr ""
#: editor/editor_network_profiler.cpp
#, fuzzy
msgid "Down"
msgstr "Atsiųsti"
#: editor/editor_network_profiler.cpp
msgid "Up"
msgstr ""
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp
msgid "Node"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Incoming RSET"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RPC"
msgstr ""
#: editor/editor_network_profiler.cpp
msgid "Outgoing RSET"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "New Window"
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Unnamed Project"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Spins when the editor window redraws.\n"
"Update Continuously is enabled, which can increase power usage. Click to "
"disable it."
msgstr ""
#: editor/editor_node.cpp
msgid "Spins when the editor window redraws."
msgstr ""
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp scene/gui/dialogs.cpp
msgid "OK"
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr ""
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr ""
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr ""
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
msgstr ""
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr ""
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a tree root."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
msgstr ""
#: editor/editor_node.cpp
msgid "Save All Scenes"
msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr ""
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Default editor layout overridden.\n"
"To restore the Default layout to its base settings, use the Delete Layout "
"option and delete the Default layout."
msgstr ""
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr ""
#: editor/editor_node.cpp
msgid "Restored the Default layout to its base settings."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was imported, so it's not editable.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it won't be kept when saving the current scene."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This scene was imported, so changes to it won't be kept.\n"
"Instancing it or inheriting will allow making changes to it.\n"
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This is a remote object, so changes to it won't be kept.\n"
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr ""
#: editor/editor_node.cpp
msgid "Save scene before running..."
msgstr ""
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr ""
#: editor/editor_node.cpp editor/filesystem_dock.cpp
msgid "Open Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Quick Open..."
msgstr "Atidaryti"
#: editor/editor_node.cpp
msgid "Quick Open Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Open Script..."
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Reload"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to '%s' before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Close"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
msgstr ""
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As..."
msgstr ""
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "This operation can't be done without a scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
msgstr ""
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
msgstr ""
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to undo."
msgstr ""
#: editor/editor_node.cpp
msgid "Undo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't redo while mouse buttons are pressed."
msgstr ""
#: editor/editor_node.cpp
msgid "Nothing to redo."
msgstr ""
#: editor/editor_node.cpp
msgid "Redo: %s"
msgstr ""
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Saved Scene"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Yes"
msgstr ""
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before reloading?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save & Quit"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
msgstr ""
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This option is deprecated. Situations where refresh must be forced are now "
"considered a bug. Please report."
msgstr ""
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reopen Closed Scene"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr ""
#: editor/editor_node.cpp editor/import_dock.cpp
#: editor/script_create_dialog.cpp
msgid "Default"
msgstr ""
#: editor/editor_node.cpp editor/editor_resource_picker.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "Show in FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Play This Scene"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close Tab"
msgstr "Uždaryti"
#: editor/editor_node.cpp
#, fuzzy
msgid "Undo Close Tab"
msgstr "Uždaryti"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
msgstr ""
#: editor/editor_node.cpp
msgid "Close Tabs to the Right"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Close All Tabs"
msgstr "Uždaryti"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files or folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more folders"
msgstr ""
#: editor/editor_node.cpp
msgid "%d more files"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Scene"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Scene Naming"
msgstr "Kelias iki Scenos:"
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
msgid "Interface"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tabs"
msgstr "Kelias iki Scenos:"
#: editor/editor_node.cpp
msgid "Always Show Close Button"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Clear Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Auto Save"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Before Running"
msgstr ""
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Save Each Scene On Quit"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Quit Confirmation"
msgstr "Animacija"
#: editor/editor_node.cpp
msgid "Show Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Only"
msgstr "Sukurti Naują"
#: editor/editor_node.cpp
#, fuzzy
msgid "Localize Settings"
msgstr "Importuoti Animacijas..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
msgstr "TimeSeek Nodas"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
msgstr ""
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Default Property Name Style"
msgstr "Atnaujinti"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr ""
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "Išjungta"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Resources In Current Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Resources To Open In New Inspector"
msgstr ""
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Username"
msgstr "Naujas pavadinimas:"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Private Key Path"
msgstr ""
#: editor/editor_node.cpp
msgid "Dock Position"
msgstr ""
#: editor/editor_node.cpp editor/editor_plugin.cpp
msgid "Distraction Free Mode"
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
msgstr ""
#: editor/editor_node.cpp
msgid "Add a new scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Copy Text"
msgstr "Panaikinti pasirinkimą"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr ""
#: editor/editor_node.cpp
msgid "Filter Files..."
msgstr ""
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited Scene..."
msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Convert To..."
msgstr ""
#: editor/editor_node.cpp
msgid "MeshLibrary..."
msgstr ""
#: editor/editor_node.cpp
msgid "TileSet..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp modules/mono/editor/csharp_project.cpp
msgid "Project"
msgstr ""
#: editor/editor_node.cpp
msgid "Project Settings..."
msgstr ""
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Set Up Version Control"
msgstr ""
#: editor/editor_node.cpp
msgid "Shut Down Version Control"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Export..."
msgstr "Redaguoti"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Open User Data Folder"
msgstr "Atidaryti"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tools"
msgstr ""
#: editor/editor_node.cpp
msgid "Orphan Resource Explorer..."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Reload Current Project"
msgstr "Pradėti Profiliavimą"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr ""
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy will make the executable "
"attempt to connect to this computer's IP so the running project can be "
"debugged.\n"
"This option is intended to be used for remote debugging (typically with a "
"mobile device).\n"
"You don't need to enable it to use the GDScript debugger locally."
msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network Filesystem"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, using one-click deploy for Android will only "
"export an executable without the project data.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploying will use the USB cable for faster performance. This "
"option speeds up testing for projects with large assets."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
"3D) will be visible in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, navigation meshes and polygons will be visible "
"in the running project."
msgstr ""
#: editor/editor_node.cpp
msgid "Force Shader Fallbacks"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
"This is useful for verifying the look and performance of fallbacks, which "
"are normally displayed briefly.\n"
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any changes made to the scene in the editor "
"will be replicated in the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
msgid "Synchronize Script Changes"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, any script that is saved will be reloaded in "
"the running project.\n"
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Editor Settings..."
msgstr "Importuoti Animacijas..."
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr ""
#: editor/editor_node.cpp
msgid "Take Screenshot"
msgstr ""
#: editor/editor_node.cpp
msgid "Screenshots are stored in the Editor Data/Settings Folder."
msgstr ""
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Open Editor Settings Folder"
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Editor Features..."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Export Templates..."
msgstr ""
#: editor/editor_node.cpp
msgid "Online Documentation"
msgstr ""
#: editor/editor_node.cpp
msgid "Questions & Answers"
msgstr ""
#: editor/editor_node.cpp
msgid "Report a Bug"
msgstr ""
#: editor/editor_node.cpp
msgid "Suggest a Feature"
msgstr ""
#: editor/editor_node.cpp
msgid "Send Docs Feedback"
msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "Bendruomenė"
#: editor/editor_node.cpp
#, fuzzy
msgid "About Godot"
msgstr "Apie"
#: editor/editor_node.cpp
msgid "Support Godot Development"
msgstr ""
#: editor/editor_node.cpp
msgid "Play the project."
msgstr ""
#: editor/editor_node.cpp
msgid "Play"
msgstr ""
#: editor/editor_node.cpp
msgid "Pause the scene execution for debugging."
msgstr ""
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr ""
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr ""
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
msgstr ""
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Update All Changes"
msgstr "Sukurti Naują"
#: editor/editor_node.cpp
#, fuzzy
msgid "Update Vital Changes"
msgstr "Sukurti Naują"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr ""
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
msgstr ""
#: editor/editor_node.cpp
msgid "Don't Save"
msgstr ""
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
msgstr ""
#: editor/editor_node.cpp
msgid "Manage Templates"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Install from file"
msgstr "(Įdiegta)"
#: editor/editor_node.cpp
msgid "Select android sources file"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"This will set up your project for custom Android builds by installing the "
"source template to \"res://android/build\".\n"
"You can then apply modifications and build your own custom APK on export "
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
"Note that in order to make custom builds instead of using pre-built APKs, "
"the \"Use Custom Build\" option should be enabled in the Android export "
"preset."
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The Android build template is already installed in this project and it won't "
"be overwritten.\n"
"Remove the \"res://android/build\" directory manually before attempting this "
"operation again."
msgstr ""
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr ""
#: editor/editor_node.cpp
msgid "Template Package"
msgstr ""
#: editor/editor_node.cpp modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Library"
msgstr ""
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Apply MeshInstance Transforms"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr ""
#: editor/editor_node.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Reload"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
msgstr ""
#: editor/editor_node.cpp
msgid "New Inherited"
msgstr ""
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr ""
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Select"
msgstr ""
#: editor/editor_node.cpp
#, fuzzy
msgid "Select Current"
msgstr "(Esama)"
#: editor/editor_node.cpp
msgid "Open 2D Editor"
msgstr "Atverti 2D editorių"
#: editor/editor_node.cpp
msgid "Open 3D Editor"
msgstr "Atverti 3D editorių"
#: editor/editor_node.cpp
msgid "Open Script Editor"
msgstr "Atverti skriptų editorių"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
msgstr "Atidaryti Resursų Biblioteką"
#: editor/editor_node.cpp
msgid "Open the next Editor"
msgstr ""
#: editor/editor_node.cpp
msgid "Open the previous Editor"
msgstr "Atidaryti praeitą Editorių"
#: editor/editor_node.h
msgid "Warning!"
msgstr ""
#: editor/editor_path.cpp
msgid "No sub-resources found."
msgstr ""
#: editor/editor_path.cpp
msgid "Open a list of sub-resources."
msgstr ""
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
msgstr ""
#: editor/editor_plugin.cpp
msgid "Thumbnail..."
msgstr "Miniatūra..."
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Main Script:"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Edit Plugin"
msgstr "Priedai"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "Įdiegti Priedai:"
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
msgid "Update"
msgstr "Atnaujinti"
#: editor/editor_plugin_settings.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Version"
msgstr "Versija:"
#: editor/editor_plugin_settings.cpp
#, fuzzy
msgid "Author"
msgstr "Autorius:"
#: editor/editor_plugin_settings.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Frame Time (ms)"
msgstr "Kadro Trukmė (sekundėmis)"
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Average Time (ms)"
msgstr "Vidutiniška Trukmė (sekunėmis)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "Kadro %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
msgstr "Fizikos Kadro %"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Self"
msgstr ""
#: editor/editor_profiler.cpp
msgid ""
"Inclusive: Includes time from other functions called by this function.\n"
"Use this to spot bottlenecks.\n"
"\n"
"Self: Only count the time spent in the function itself, not in other "
"functions called by that function.\n"
"Use this to find individual functions to optimize."
msgstr ""
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr ""
#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#: scene/resources/particles_material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Time"
msgstr "Trukmė:"
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
#: editor/editor_profiler.cpp editor/plugins/script_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr ""
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
msgstr ""
#: editor/editor_profiler.cpp
#, fuzzy
msgid "Profiler Frame Max Functions"
msgstr "Sukurti Naują"
#: editor/editor_properties.cpp
#, fuzzy
msgid "Edit Text:"
msgstr "Redaguoti Filtrus"
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "On"
msgstr ""
#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
msgstr ""
#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr ""
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
msgid "Assign..."
msgstr ""
#: editor/editor_properties.cpp
#, fuzzy
msgid "Invalid RID"
msgstr "Netinkamas šrifto dydis."
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
#: editor/editor_properties.cpp
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Size: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
msgstr ""
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Item"
msgstr ""
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Key:"
msgstr "Naujas pavadinimas:"
#: editor/editor_properties_array_dict.cpp
#, fuzzy
msgid "New Value:"
msgstr "Naujas pavadinimas:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
msgstr ""
#: editor/editor_resource_picker.cpp
msgid ""
"The selected resource (%s) does not match any type expected for this "
"property (%s)."
msgstr ""
#: editor/editor_resource_picker.cpp
msgid "Quick Load"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "Make Unique"
msgstr ""
#: editor/editor_resource_picker.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr ""
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "Convert to %s"
msgstr "Keisti Poligono Skalę"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New %s"
msgstr ""
#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Base Type"
msgstr ""
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "Ištekliai"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
#, fuzzy
msgid "Editable"
msgstr "Redaguoti Filtrus"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
msgstr ""
#: editor/editor_resource_picker.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Extend Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Script Owner"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the Export menu or define an existing preset "
"as runnable."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr ""
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr ""
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "Galbūt jūs pamiršote '_run' metodą?"
#: editor/editor_settings.cpp
msgid "Editor Language"
msgstr ""
#: editor/editor_settings.cpp
msgid "Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Antialiased"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Hinting"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font"
msgstr ""
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Code Font"
msgstr "Mėgstamiausi:"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr ""
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Separate Distraction Mode"
msgstr "Interpoliacijos režimas"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
msgstr ""
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
#: scene/register_scene_types.cpp
msgid "Theme"
msgstr ""
#: editor/editor_settings.cpp editor/import_dock.cpp
#, fuzzy
msgid "Preset"
msgstr "Atstatyti Priartinimą"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Base Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Accent Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Highlight Tabs"
msgstr ""
#: editor/editor_settings.cpp
msgid "Border Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Additional Spacing"
msgstr "Animacijos ciklas"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Custom Theme"
msgstr "Redaguoti Filtrus"
#: editor/editor_settings.cpp
msgid "Show Script Button"
msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Filesystem"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Directories"
msgstr "Aprašymas:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Autoscan Project Path"
msgstr "Animacija"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Default Project Path"
msgstr "Atnaujinti"
#: editor/editor_settings.cpp
msgid "On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Compress Binary Resources"
msgstr ""
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
msgstr ""
#: editor/editor_settings.cpp
msgid "File Dialog"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Thumbnail Size"
msgstr "Miniatūra..."
#: editor/editor_settings.cpp
msgid "Docks"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Scene Tree"
msgstr "Sukurti"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
msgstr ""
#: editor/editor_settings.cpp
msgid "Always Show Folders"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Property Editor"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
msgstr ""
#: editor/editor_settings.cpp
msgid "Subresource Hue Tint"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Color Theme"
msgstr "Redaguoti Filtrus"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
msgid "Highlighting"
msgstr "Aprašymas:"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#: modules/mono/csharp_script.cpp
msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
#: editor/editor_settings.cpp
msgid "Convert Indent On Save"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Navigation"
msgstr "Animacijos Nodas"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Minimap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "Eilės Numeris:"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Line Numbers Zero Padded"
msgstr "Eilės Numeris:"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Show Breakpoint Gutter"
msgstr "Sukurti"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr ""
#: editor/editor_settings.cpp
msgid "Word Wrap"
msgstr ""
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script List"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#, fuzzy
msgid "Files"
msgstr "Redaguoti Filtrus"
#: editor/editor_settings.cpp
msgid "Trim Trailing Whitespace On Save"
msgstr ""
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
msgstr ""
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
msgstr ""
#: editor/editor_settings.cpp
msgid "Block Caret"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink"
msgstr ""
#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Right Click Moves Caret"
msgstr ""
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
msgstr ""
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
msgstr ""
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
msgstr ""
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
msgstr ""
#: editor/editor_settings.cpp
msgid "Complete File Paths"
msgstr ""
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Add Type Hints"
msgstr "Animacija: Pridėti Takelį"
#: editor/editor_settings.cpp
msgid "Show Help Index"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr ""
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance"
msgstr ""
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Selection Box Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Primary Grid Steps"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid XY Plane"
msgstr ""
#: editor/editor_settings.cpp
msgid "Grid YZ Plane"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default FOV"
msgstr "Redaguoti Filtrus"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Near"
msgstr "Redaguoti Filtrus"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Default Z Far"
msgstr "Atnaujinti"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Scheme"
msgstr "Animacijos Nodas"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert Y Axis"
msgstr "Keisti Poligono Skalę"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Invert X Axis"
msgstr "Keisti Poligono Skalę"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Style"
msgstr "Ištolinti"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
msgstr ""
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Modifier"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Pan Modifier"
msgstr "Importuoti iš Nodo:"
#: editor/editor_settings.cpp
msgid "Zoom Modifier"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Navigation Feel"
msgstr "Animacijos Nodas"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Translation Inertia"
msgstr "Transition Nodas"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Zoom Inertia"
msgstr "Priartinti"
#: editor/editor_settings.cpp
#, fuzzy
msgid "Freelook"
msgstr "Nemokama"
#: editor/editor_settings.cpp
msgid "Freelook Navigation Scheme"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Sensitivity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Inertia"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Base Speed"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Activation Modifier"
msgstr ""
#: editor/editor_settings.cpp
msgid "Freelook Speed Zoom Link"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Guides Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Smart Snapping Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Width"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Color 1"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Color 2"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Bone Selected Color"
msgstr "Pradėti Profiliavimą"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
msgstr ""
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
msgstr ""
#: editor/editor_settings.cpp
msgid "Simple Panning"
msgstr ""
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
msgstr ""
#: editor/editor_settings.cpp
msgid "Pan Speed"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Poly Editor"
msgstr "Atidaryti 3D Editorių"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
msgstr ""
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Previous Outline"
msgstr ""
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Autorename Animation Tracks"
msgstr "Animacija: panaikinti įrašą"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Default Create Reset Tracks"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Visual Editors"
msgstr "Atidaryti Skriptų Editorių"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
msgstr ""
#: editor/editor_settings.cpp
msgid "Window Placement"
msgstr ""
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
msgid "Rect"
msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
msgid "Rect Custom Position"
msgstr "Keisti Poligono Skalę"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
msgstr ""
#: editor/editor_settings.cpp
msgid "Font Size"
msgstr ""
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
msgstr "Panaikinti"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Port"
msgstr "Panaikinti pasirinkimą"
#: editor/editor_settings.cpp
msgid "Editor SSL Certificates"
msgstr ""
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
msgstr ""
#: editor/editor_settings.cpp
msgid "Host"
msgstr ""
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
msgstr ""
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
#: editor/editor_settings.cpp
msgid "Sorting Order"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Base Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Engine Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "User Type Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "String Color"
msgstr ""
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Background Color"
msgstr "Netinkamas šrifto dydis."
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Background Color"
msgstr "Netinkamas šrifto dydis."
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Selected Color"
msgstr "Panaikinti pasirinkimą"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Text Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Number Color"
msgstr "Eilės Numeris:"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Safe Line Number Color"
msgstr "Eilės Numeris:"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Caret Background Color"
msgstr "Netinkamas šrifto dydis."
#: editor/editor_settings.cpp
#, fuzzy
msgid "Text Selected Color"
msgstr "Ištrinti pasirinktus raktažodžius"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Color"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Current Line Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Word Highlighted Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Function Color"
msgstr "(Esama)"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Member Variable Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Mark Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Bookmark Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint Color"
msgstr "Sukurti"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Search Result Color"
msgstr ""
#: editor/editor_settings.cpp
msgid "Search Result Border Color"
msgstr ""
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
msgid "Flat"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
msgid "Browse"
msgstr ""
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "Kelias iki Scenos:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "Importuoti iš Nodo:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
#, fuzzy
msgid "%s Error"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall these templates."
msgstr ""
#: editor/export_template_manager.cpp
msgid "There are no mirrors available."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Retrieving the mirror list..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Starting the download..."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error requesting URL:"
msgstr "Duplikuoti"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Connecting to the mirror..."
msgstr "Prijunkite prie Nodo:"
#: editor/export_template_manager.cpp
msgid "Can't resolve the requested address."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't connect to the mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "No response from the mirror."
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request ended up in a redirect loop."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Request failed:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download complete; extracting templates..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Cannot remove temporary file:"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed.\n"
"The problematic templates archives can be found at '%s'."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error getting the list of mirrors."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Error parsing JSON with the list of mirrors. Please report this issue!"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Best available mirror"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Resolving"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't Connect"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Connected"
msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting..."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Downloading"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Connection Error"
msgstr ""
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Can't open the export templates file."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Invalid version.txt format inside the export templates file: %s."
msgstr "Šablonuose nerasta version.txt failo."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside the export templates file."
msgstr "Šablonuose nerasta version.txt failo."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for extracting templates:"
msgstr "Klaida kuriant kelią šablonams:\n"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Importing:"
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Remove templates for the version '%s'?"
msgstr "Panaikinti šablono versiją '%s'?"
#: editor/export_template_manager.cpp
msgid "Uncompressing Android Build Sources"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Current Version:"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are missing. Download them or install from a file."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Export templates are installed and ready to be used."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open Folder"
msgstr "Atidaryti"
#: editor/export_template_manager.cpp
msgid "Open the folder containing installed templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Uninstall"
msgstr "Išinstaliuoti"
#: editor/export_template_manager.cpp
msgid "Uninstall templates for the current version."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download from:"
msgstr "Atsisiuntimo Klaida"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Open in Web Browser"
msgstr "Atidaryti"
#: editor/export_template_manager.cpp
msgid "Copy Mirror URL"
msgstr ""
#: editor/export_template_manager.cpp
msgid "Download and Install"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"Download and install templates for the current version from the best "
"possible mirror."
msgstr ""
#: editor/export_template_manager.cpp
msgid "Official export templates aren't available for development builds."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Install from File"
msgstr "(Įdiegta)"
#: editor/export_template_manager.cpp
msgid "Install templates from a local file."
msgstr ""
#: editor/export_template_manager.cpp editor/find_in_files.cpp
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Atšaukti"
#: editor/export_template_manager.cpp
msgid "Cancel the download of the templates."
msgstr ""
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Other Installed Versions:"
msgstr "Įdiegti Priedai:"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Uninstall Template"
msgstr "Išinstaliuoti"
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Select Template File"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/export_template_manager.cpp
msgid "Godot Export Templates"
msgstr ""
#: editor/export_template_manager.cpp
msgid ""
"The templates will continue to download.\n"
"You may experience a short editor freeze when they finish."
msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
msgstr ""
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Favorites"
msgstr "Mėgstamiausi:"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Importing has been disabled for this file, so it can't be opened for editing."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error moving:"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Error duplicating:"
msgstr "Duplikuoti"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
msgstr ""
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"This file extension is not recognized by the editor.\n"
"If you want to rename it anyway, use your operating system's file manager.\n"
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"The following files or folders conflict with items in the target location "
"'%s':\n"
"\n"
"%s\n"
"\n"
"Do you wish to overwrite them?"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating file:"
msgstr "Duplikuoti"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Duplicating folder:"
msgstr "Duplikuoti"
#: editor/filesystem_dock.cpp
msgid "New Inherited Scene"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Set As Main Scene"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scenes"
msgstr "Atidaryti Skriptų Editorių"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Add to Favorites"
msgstr "Mėgstamiausi:"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Remove from Favorites"
msgstr "Mėgstamiausi:"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "View Owners..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "New Scene..."
msgstr "Atidaryti Skriptų Editorių"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "New Script..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "New Resource..."
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Expand All"
msgstr ""
#: editor/filesystem_dock.cpp editor/inspector_dock.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Collapse All"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Sort files"
msgstr "Importuoti iš Nodo:"
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Name (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Ascending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Type (Descending)"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by Last Modified"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Sort by First Modified"
msgstr ""
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Duplicate..."
msgstr "Duplikuoti"
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Rename..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Focus the search box"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Previous Folder/File"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Next Folder/File"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Toggle Split Mode"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Search files"
msgstr ""
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr ""
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/project_manager.cpp editor/rename_dialog.cpp
#: editor/scene_tree_dock.cpp
msgid "Rename"
msgstr ""
#: editor/filesystem_dock.cpp
msgid "Overwrite"
msgstr ""
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Create Scene"
msgstr "Sukurti"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Find in Files"
msgstr "Filtrai..."
#: editor/find_in_files.cpp
msgid "Find:"
msgstr ""
#: editor/find_in_files.cpp editor/rename_dialog.cpp
msgid "Replace:"
msgstr ""
#: editor/find_in_files.cpp
msgid "Folder:"
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "Filters:"
msgstr "Filtrai..."
#: editor/find_in_files.cpp
msgid ""
"Include the files with the following extensions. Add or remove them in "
"ProjectSettings."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
msgid "Replace..."
msgstr ""
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Replace in Files"
msgstr "Pakeisti Visus"
#: editor/find_in_files.cpp
msgid "Find: "
msgstr ""
#: editor/find_in_files.cpp
msgid "Replace: "
msgstr ""
#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "Pakeisti Visus"
#: editor/find_in_files.cpp
msgid "Searching..."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d match in %d file."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d file."
msgstr ""
#: editor/find_in_files.cpp
msgid "%d matches in %d files."
msgstr ""
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Group name already exists."
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Invalid group name."
msgstr "Netinkamas šrifto dydis."
#: editor/groups_editor.cpp
msgid "Rename Group"
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Delete Group"
msgstr "Ištrinti Efektą"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes Not in Group"
msgstr ""
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
#: editor/scene_tree_editor.cpp
msgid "Filter nodes"
msgstr ""
#: editor/groups_editor.cpp
msgid "Nodes in Group"
msgstr ""
#: editor/groups_editor.cpp
msgid "Empty groups will be automatically removed."
msgstr ""
#: editor/groups_editor.cpp
#, fuzzy
msgid "Group Editor"
msgstr "Atidaryti Skriptų Editorių"
#: editor/groups_editor.cpp
msgid "Manage Groups"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Collada"
msgstr ""
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_bitmask.cpp
#, fuzzy
msgid "Create From"
msgstr "Pradėti Profiliavimą"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
msgstr ""
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
msgid "Compress"
msgstr ""
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp
msgid "Flags"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Filter"
msgstr "Filtrai..."
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Mipmaps"
msgstr "Signalai"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
msgid "Slices"
msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Horizontal"
msgstr "Prijunkite prie Nodo:"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
msgid "Vertical"
msgstr ""
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Generate Tangents"
msgstr "Sukurti"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Scale Mesh"
msgstr "TimeScale Nodas"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
msgstr ""
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
msgstr "Animacijos Nodas"
#: editor/import/resource_importer_obj.cpp
msgid "Optimize Mesh Flags"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Nodes"
msgstr "Transition Nodas"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Type"
msgstr "Animacijos Nodas"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Name"
msgstr "Panaikinti"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Root Scale"
msgstr "Skalė:"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Custom Script"
msgstr "Transition Nodas"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr ""
#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Location"
msgstr "Animacija"
#: editor/import/resource_importer_scene.cpp
msgid "Keep On Reimport"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Ensure Tangents"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
msgstr "Aprašymas:"
#: editor/import/resource_importer_scene.cpp
msgid "Lightmap Texel Size"
msgstr ""
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Use Named Skins"
msgstr "Signalai"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "External Files"
msgstr "Redaguoti Filtrus"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Filter Script"
msgstr "Filtrai..."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep Custom Tracks"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Optimizer"
msgstr "Optimizuoti"
#: editor/import/resource_importer_scene.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
#: scene/resources/curve.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "Įgalinti"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Linear Error"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angular Error"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Max Angle"
msgstr "Reikšmė:"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Remove Unused Tracks"
msgstr "Animacija: panaikinti įrašą"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Clips"
msgstr "Animacijų įrašai:"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
#, fuzzy
msgid "Amount"
msgstr "Kiekis:"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import Scene"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Did you return a Node-derived object in the `post_import()` method?"
msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving..."
msgstr ""
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "HDR Mode"
msgstr "TimeScale Nodas"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
msgstr ""
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Process"
msgstr "Importuoti iš Nodo:"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "Premult Alpha"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Invert Color"
msgstr "Filtrai..."
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
msgstr ""
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "Importuoti iš Nodo:"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "SVG"
msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Atlas File"
msgstr "Atsiųsti"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Import Mode"
msgstr "Importuoti iš Nodo:"
#: editor/import/resource_importer_texture_atlas.cpp
#, fuzzy
msgid "Crop To Region"
msgstr "Animacijos Nodas"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
msgid "Force"
msgstr ""
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
msgstr ""
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
msgstr ""
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate"
msgstr "Mix Nodas"
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Max Rate Hz"
msgstr "Mix Nodas"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
#, fuzzy
msgid "Normalize"
msgstr "Panaikinti pasirinkimą"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Mode"
msgstr "TimeScale Nodas"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop Begin"
msgstr "TimeScale Nodas"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
#, fuzzy
msgid "Loop End"
msgstr "TimeScale Nodas"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Select Importer"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/import_defaults_editor.cpp
#, fuzzy
msgid "Importer:"
msgstr "Importuoti Animacijas..."
#: editor/import_defaults_editor.cpp
msgid "Reset to Defaults"
msgstr ""
#: editor/import_dock.cpp
msgid "Keep File (No Import)"
msgstr ""
#: editor/import_dock.cpp
#, fuzzy
msgid "%d Files"
msgstr "Redaguoti Filtrus"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
msgstr ""
#: editor/import_dock.cpp
msgid "Reimport"
msgstr ""
#: editor/import_dock.cpp
msgid ""
"You have pending changes that haven't been applied yet. Click Reimport to "
"apply changes made to the import options.\n"
"Selecting another resource in the FileSystem dock without clicking Reimport "
"first will discard changes made in the Import dock."
msgstr ""
#: editor/import_dock.cpp
msgid "Import As:"
msgstr ""
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr ""
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"WARNING: Assets exist that use this resource, they may stop loading properly."
msgstr ""
#: editor/import_dock.cpp
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Property Name Style"
msgstr "Ypatybės seklys"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Capitalized"
msgstr "Animacija"
#: editor/inspector_dock.cpp
msgid "Localized"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Copy Properties"
msgstr "Animacija"
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Paste Properties"
msgstr "Animacija"
#: editor/inspector_dock.cpp
msgid "Make Sub-Resources Unique"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Create a new resource in memory and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Load an existing resource from disk and edit it."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
msgstr ""
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Save As..."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Extra resource options."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Edit Resource from Clipboard"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Copy Resource"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Make Resource Built-In"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the previous edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Go to the next edited object in history."
msgstr ""
#: editor/inspector_dock.cpp
msgid "History of recently edited objects."
msgstr ""
#: editor/inspector_dock.cpp
msgid "Open documentation for this object."
msgstr ""
#: editor/inspector_dock.cpp editor/scene_tree_dock.cpp
msgid "Open Documentation"
msgstr ""
#: editor/inspector_dock.cpp
msgid "Filter properties"
msgstr ""
#: editor/inspector_dock.cpp
#, fuzzy
msgid "Manage object properties."
msgstr "Animacija"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
msgstr ""
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr ""
#: editor/node_dock.cpp
msgid "Select a single node to edit its signals and groups."
msgstr ""
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Edit a Plugin"
msgstr "Priedai"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Create a Plugin"
msgstr "Sukurti"
#: editor/plugin_config_dialog.cpp
#, fuzzy
msgid "Plugin Name:"
msgstr "Priedai"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
msgstr ""
#: editor/plugin_config_dialog.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Author:"
msgstr "Autorius:"
#: editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
msgstr "Versija:"
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
msgid "Language:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Script Name:"
msgstr ""
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Create points."
msgstr "Sukurti"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
"Edit points.\n"
"LMB: Move Point\n"
"RMB: Erase Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Erase points."
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
#, fuzzy
msgid "Edit Polygon"
msgstr "Priedai"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Edit Polygon (Remove Point)"
msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Polygon And Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Add %s"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Load..."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Move Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Change BlendSpace1D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Node Point"
msgstr "Mėgstamiausi:"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Animation Point"
msgstr "Animacijos Nodas"
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Remove BlendSpace1D Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
msgid "Move BlendSpace1D Node Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
msgid "Enable snap and show grid."
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Point"
msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Open Editor"
msgstr "Atidaryti 2D Editorių"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Open Animation Node"
msgstr "Animacijos Nodas"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Triangle already exists."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#, fuzzy
msgid "Add Triangle"
msgstr "Animacija: Pridėti Takelį"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Limits"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Change BlendSpace2D Labels"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Point"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Remove BlendSpace2D Triangle"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Toggle Auto Triangles"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Erase points and triangles."
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
msgstr ""
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Parameter Changed:"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
msgstr "Redaguoti Filtrus"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Add Node to BlendTree"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Node Moved"
msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Nodes Connected"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Nodes Disconnected"
msgstr "Atsijungti"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Set Animation"
msgstr "Animacija"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Node"
msgstr "Ištrinti Efektą"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Toggle Filter On/Off"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Change Filter"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Anim Clips"
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Audio Clips"
msgstr "Animacija: Pridėti Takelį"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#, fuzzy
msgid "Functions"
msgstr "(Esama)"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Renamed"
msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node..."
msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
#, fuzzy
msgid "Edit Filtered Tracks:"
msgstr "Redaguoti Filtrus"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable Filtering"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Animation?"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Invalid animation name!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation name already exists!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "No animation resource on clipboard!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "New"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste As Reference"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Edit Transitions..."
msgstr "Importuoti Animacijas..."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Open in Inspector"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning Options"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Directions"
msgstr "Aprašymas:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Pin AnimationPlayer"
msgstr "Animacija"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
msgid "Error!"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Move Node"
msgstr "Mix Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition exists!"
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Add Transition"
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Node Removed"
msgstr "Panaikinti"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition Removed"
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set Start Node (Autoplay)"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
"Select and move nodes.\n"
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Create new nodes."
msgstr "Sukurti Naują"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Connect nodes."
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Remove selected node or transition."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition: "
msgstr "Transition Nodas"
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Play Mode:"
msgstr "Importuoti iš Nodo:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "AnimationTree"
msgstr "Animacija"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "New name:"
msgstr "Naujas pavadinimas:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "Skalė:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Auto Restart:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Start!"
msgstr "Pradėti!"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "Kiekis:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 1:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Delete Input"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Animation Node"
msgstr "Animacijos Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "OneShot Node"
msgstr "OneShot Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Mix Node"
msgstr "Mix Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "Blend2 Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "Blend3 Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "Blend4 Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "TimeScale Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Transition Node"
msgstr "Transition Nodas"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Import Animations..."
msgstr "Importuoti Animacijas..."
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "Redaguoti Nodų Filtrus"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
#, fuzzy
msgid "Filters..."
msgstr "Filtrai..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download"
msgstr "Atsiųsti"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect loop."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, timeout"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Timeout."
msgstr "Trukmė:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
msgstr "Tikėtasi:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
msgstr "Gauta:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed SHA-256 hash check"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
msgstr "Resurso Atsisiuntimo Klaida:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Downloading..."
msgstr "Atsiųsti"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Install..."
msgstr "(Įdiegta)"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
msgstr "Bandyti iš naujo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
msgstr "Atsisiuntimo Klaida"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Available URLs"
msgstr "Animacija"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Least Recently Updated"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Name (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (A-Z)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "License (Z-A)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "pirmas"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Mix Nodas"
#: editor/plugins/asset_library_editor_plugin.cpp
msgctxt "Pagination"
msgid "Last"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
msgstr "Visi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search templates, projects, and demos"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Search assets (excluding templates, projects, and demos)"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Import..."
msgstr "Importuoti Animacijas..."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Plugins..."
msgstr "Priedai"
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Sort:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Category:"
msgstr "Kategorija:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Loading..."
msgstr "Atsiųsti"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr ""
#: editor/plugins/audio_stream_editor_plugin.cpp
msgid "Audio Preview Play/Pause"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Use "
"In Baked Light' and 'Generate Lightmap' flags are on."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed determining lightmap size. Maximum lightmap size too small?"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Some mesh is invalid. Make sure the UV2 channel values are contained within "
"the [0.0,1.0] square region."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid "Select lightmap bake file:"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Grid Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Primary Line Every:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "steps"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Scale Step:"
msgstr "Skalė:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Vertical Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Vertical Guide"
msgstr "Sukurti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Vertical Guide"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Horizontal Guide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Create Horizontal Guide"
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Remove Horizontal Guide"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Horizontal and Vertical Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate CanvasItem \"%s\" to %d degrees"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale Node2D \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Resize Control \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move %d CanvasItems"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem \"%s\" to (%d, %d)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Locked"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Grouped"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Children of containers have their anchors and margins values overridden by "
"their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Presets for the anchors and margins values of a Control node."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"When active, moving Control nodes changes their anchors instead of their "
"margins."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Top Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp scene/resources/style_box.cpp
msgid "Bottom Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Left"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Top"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Right"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Bottom"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Left Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Top Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Right Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Bottom Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "VCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "HCenter Wide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Full Rect"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Keep Ratio"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"Overrides the running project's camera with the editor viewport camera."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Project Camera Override\n"
"No project instance running. Run the project from the editor to use this "
"feature."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock Selected"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Guides"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Clear Bones"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Warning: Children of a container get their position and size determined only "
"by their parent."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Reset"
msgstr "Nutolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/tree.cpp
msgid "Select Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Drag: Rotate selected node around pivot."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Move selected node."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Alt+Drag: Scale selected node."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "V: Set selected node's pivot position."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Alt+RMB: Show list of all nodes at position clicked, including locked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "RMB: Add node at position clicked."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Scale Mode"
msgstr "TimeScale Nodas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Shift: Scale proportionally."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Ruler Mode"
msgstr "TimeScale Nodas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle smart snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Smart Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle grid snapping."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Grid Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Scale Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Parent"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Anchor"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Sides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Node Center"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Other Nodes"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Lock Selected Node(s)"
msgstr "Ištrinti Efektą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Unlock Selected Node(s)"
msgstr "Kopijuoti pasirinktą (-us) raktažodį (-žius)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Group Selected Node(s)"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Ungroup Selected Node(s)"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Custom Bones"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggle Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Origin"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Viewport"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Scale mask for inserting keys."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert keys (based on mask)."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Auto insert keys when objects are translated, rotated or scaled (based on "
"mask).\n"
"Keys are only added to existing tracks, no new tracks will be created.\n"
"Keys must be inserted manually for the first time."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Auto Insert Key"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Animation Key and Pose Options"
msgstr "Animacijos Nodas"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Add Node Here"
msgstr "Mėgstamiausi:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Instance Scene Here"
msgstr "Įrašyti raktažodį čia"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan View"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 3.125%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 6.25%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 12.5%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 25%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 50%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 100%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 200%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 400%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
msgid "Zoom to 800%"
msgstr "Ištolinti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom to 1600%"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Default Type"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon3D"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly"
msgstr ""
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr ""
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Restart"
msgstr "Pradėti!"
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
msgid "Particles"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Solid Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Directed Border Pixels"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
msgid "CPUParticles"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
msgstr ""
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 0"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Add Point"
msgstr "Mėgstamiausi:"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
msgid "Remove Point"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left Linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right Linear"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Preset"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right click to add point"
msgstr ""
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
msgstr ""
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Gradient Edited"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
#, fuzzy
msgid "Toggle Grid Snap"
msgstr "Koreguoti įrašą į įjungtas"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
#: scene/gui/popup_menu.cpp
msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a Trimesh collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Shape"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create a single convex collision shape for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create a single convex collision shape."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Shape"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Shape"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Can't create multiple convex collision shapes for the scene root."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Couldn't create any collision shapes."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Shapes"
msgstr "Sukurti Naują"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has no UV in layer %d."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a StaticBody and assigns a polygon-based collision shape to it "
"automatically.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is the most accurate (but slowest) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Single Convex Collision Sibling"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a single convex collision shape.\n"
"This is the fastest (but least accurate) option for collision detection."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Simplified Convex Collision Sibling"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a simplified convex collision shape.\n"
"This is similar to single collision shape, but can result in a simpler "
"geometry in some cases, at the cost of accuracy."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Create Multiple Convex Collision Siblings"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a polygon-based collision shape.\n"
"This is a performance middle-ground between a single convex collision and a "
"polygon-based collision."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh..."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid ""
"Creates a static outline mesh. The outline mesh will have its normals "
"flipped automatically.\n"
"This can be used instead of the SpatialMaterial Grow property when using "
"that property isn't possible."
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Channel Debug"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove item %d?"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid ""
"Update from existing scene?:\n"
"%s"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "MeshLibrary"
msgstr "Atidaryti Resursų Biblioteką"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Ignore Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Import from Scene (Apply Transforms)"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Update from Scene"
msgstr ""
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply without Transforms"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/mesh_library_editor_plugin.cpp
#, fuzzy
msgid "Apply with Transforms"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/mesh_library_editor_plugin.cpp
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Preview Size"
msgstr "Atnaujinti"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr ""
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Convert to CPUParticles"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generating Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
msgid "Convert to CPUParticles2D"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry's faces don't contain any area."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "The geometry doesn't contain any faces."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't inherit from Spatial."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "\"%s\" doesn't contain face geometry."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp scene/gui/video_player.cpp
msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Split Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Left Click: Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/theme_editor_preview.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
#: main/main.cpp servers/visual_server.cpp
msgid "Options"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
msgid "3D Gizmos"
msgstr ""
#: editor/plugins/path_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/csg/csg_gizmos.cpp
msgid "Gizmo Colors"
msgstr ""
#: editor/plugins/physical_bone_plugin.cpp
#, fuzzy
msgid "Move Joint"
msgstr "Mix Nodas"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"No texture in this polygon.\n"
"Set a texture to be able to edit UV."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Polygon 2D has internal vertices, so it can no longer be edited in the "
"viewport."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon & UV"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Remove Internal Vertex"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Invalid Polygon (need 3 different vertices)"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Add Custom Polygon"
msgstr "Priedai"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Transform Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint Bone Weights"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Open Polygon 2D UV editor."
msgstr "Atidaryti 2D Editorių"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
#: scene/resources/convex_polygon_shape_2d.cpp
msgid "Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "Priedai"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "Bones"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Points"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Command: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Command: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create a custom polygon. Enables custom polygon rendering."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"Remove a custom polygon. If none remain, custom polygon rendering is "
"disabled."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Unpaint weights with specified intensity."
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy Polygon to UV"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Copy UV to Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Settings"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Configure Grid:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step X:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step Y:"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
msgid "Sync Bones to Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Room Generate Points"
msgstr "Judinti Bezjė taškus"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Generate Points"
msgstr "Sukurti"
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portal"
msgstr ""
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Occluder Set Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/room_manager_editor_plugin.cpp
#, fuzzy
msgid "Center Node"
msgstr "Ištrinti Efektą"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
msgstr ""
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Auto Reload Scripts On External Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Could not load file at:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error saving file!"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error while saving theme."
msgstr "Įvyko klaida kraunant šriftą."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Saving"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error importing theme."
msgstr "Įvyko klaida kraunant šriftą."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Error Importing"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/plugins/script_editor_plugin.cpp
msgid "New Text File..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open File"
msgstr "Atidaryti"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Save File As..."
msgstr "Filtrai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Can't obtain the script for running."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script failed reloading, check console for errors."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script is not in tool mode, will not be able to run."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"To run this script, it must inherit EditorScript and be set to tool mode."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter scripts"
msgstr "Filtrai..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Filter methods"
msgstr "Filtrai..."
#: editor/plugins/script_editor_plugin.cpp scene/2d/y_sort.cpp
msgid "Sort"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Next Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Previous Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/script_editor_plugin.cpp
#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Open..."
msgstr "Atidaryti"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Reopen Closed Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Previous"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Import Theme..."
msgstr "Importuoti Animacijas..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Search"
msgstr "Ieškoti"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with External Editor"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Online Docs"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Search Results"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Use External Editor"
msgstr "Atidaryti 2D Editorių"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Exec Path"
msgstr "Importuoti iš Nodo:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Script Temperature Enabled"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Current Script Background Color"
msgstr "Netinkamas šrifto dydis."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Group Help Pages"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Sort Scripts By"
msgstr "Atidaryti Skriptų Editorių"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Connections to method:"
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Source"
msgstr ""
#: editor/plugins/script_text_editor.cpp platform/uwp/export/export.cpp
#: scene/3d/interpolated_camera.cpp scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid ""
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
msgstr "Prijungti '%s' prie '%s'"
#: editor/plugins/script_text_editor.cpp
msgid "[Ignore]"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Line"
msgstr "Linija:"
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't drop nodes because script '%s' is not used in this scene."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Lookup Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Convert Case"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Lowercase"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Capitalize"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Breakpoints"
msgstr "Sukurti"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
msgid "Go To"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Cut"
msgstr ""
#: editor/plugins/script_text_editor.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Evaluate Selection"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Spaces"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent to Tabs"
msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Find in Files..."
msgstr "Filtrai..."
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Replace in Files..."
msgstr "Filtrai..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Bookmark"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Bookmarks"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Function..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Line..."
msgstr ""
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Next Breakpoint"
msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Go to Previous Breakpoint"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Create Rest Pose from Bones"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr ""
#: editor/plugins/skeleton_2d_editor_plugin.cpp
#, fuzzy
msgid "Reset to Rest Pose"
msgstr "Sukurti Naują"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Overwrite Rest Pose"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp
msgid "Create physical skeleton"
msgstr ""
#: editor/plugins/skeleton_ik_editor_plugin.cpp
msgid "Play IK"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front Perspective"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Orthogonal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear Perspective"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Auto Orthogonal is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [auto]"
msgstr ""
#. TRANSLATORS: This will be appended to the view name when Portal Occulusion is enabled.
#: editor/plugins/spatial_editor_plugin.cpp
msgid " [portals active]"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/resources/visual_shader.cpp
msgid "None"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
#. TRANSLATORS: This refers to the movement that changes the position of an object.
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Size:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Transform with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Rotation with View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Auto Orthogonal Enabled"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/main/viewport.cpp
msgid "Audio Listener"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Enable Doppler"
msgstr "Animacija"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Cinematic Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Forward"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Backwards"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Slow Modifier"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Camera Preview"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Rotation Locked"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"To zoom further, change the camera's clipping planes (View -> Settings...)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Note: The FPS value displayed is the editor's framerate.\n"
"It cannot be used as a reliable indication of in-game performance."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Convert Rooms"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Click to toggle between visibility states.\n"
"\n"
"Open eye: Gizmo is visible.\n"
"Closed eye: Gizmo is hidden.\n"
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Snap Nodes to Floor"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Couldn't find a solid floor to snap the selection to."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Local Space"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Converts rooms for portal culling."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Down"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Left"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Right"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View Up"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orbit View 180"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Reset Field of View to Default"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Portal Culling"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Occlusion Culling"
msgstr "Priedai"
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings..."
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Show Viewport Rotation Gizmo"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Instanced"
msgstr "Diegti"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Mesh2D"
msgstr "Sukurti Naują"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Mesh2D Preview"
msgstr "Atnaujinti"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create Polygon2D"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Polygon2D Preview"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "CollisionPolygon2D Preview"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create LightOccluder2D"
msgstr "Sukurti"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "LightOccluder2D Preview"
msgstr "Sukurti"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite is empty!"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Convert to Mesh2D"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Convert to Polygon2D"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create collision polygon."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Create CollisionPolygon2D Sibling"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create light occluder."
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Create LightOccluder2D Sibling"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Shrink (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Grow (Pixels): "
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Update Preview"
msgstr "Atnaujinti"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Settings:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "No Frames Selected"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add %d Frame(s)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Unable to load images"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Move Frame"
msgstr "Mix Nodas"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animations:"
msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "New Animation"
msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp scene/2d/path_2d.cpp
#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Animation Frames:"
msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
msgid "Add a Texture from File"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frames from a Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Horizontal:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Vertical:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
msgstr "Versija:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Select/Clear All Frames"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Create Frames from Sprite Sheet"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "SpriteFrames"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Margin"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "TextureRegion"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Styleboxes"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} color(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No colors found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "{num} constant(s)"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "No constants found."
msgstr "Konstanta"
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} font(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No fonts found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} icon(s)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No icons found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} stylebox(es)"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "No styleboxes found."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "{num} currently selected"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Nothing was selected for the import."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Importing Theme Items"
msgstr "Importuoti Animacijas..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Importing items {n}/{n}"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Updating the editor"
msgstr "Atidaryti praeitą Editorių"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Finalizing"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Filter:"
msgstr "Filtrai..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select by data type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible color items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible color items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible constant items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible constant items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible font items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible font items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible icon items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible icon items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all visible stylebox items and their data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all visible stylebox items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Caution: Adding icon data may considerably increase the size of your Theme "
"resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Collapse types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Expand types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Select all Theme items."
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select With Data"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select all Theme items with item data."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Deselect All"
msgstr "Atsijungti"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Deselect all Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Selected"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Import Items tab has some items selected. Selection will be lost upon "
"closing this window.\n"
"Close anyway?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Type"
msgstr "Panaikinti"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Select a theme type from the list to edit its items.\n"
"You can add a custom type or import a type with its items from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Color Items"
msgstr "Mėgstamiausi:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Rename Item"
msgstr "Naujas pavadinimas:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Constant Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Font Items"
msgstr "Mėgstamiausi:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove All Icon Items"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All StyleBox Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"This theme type is empty.\n"
"Add more items to it manually or by importing from another theme."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Theme Type"
msgstr "Animacija: Pridėti Takelį"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Theme Type"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Color Item"
msgstr "Mėgstamiausi:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Constant Item"
msgstr "Konstanta"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Font Item"
msgstr "Mėgstamiausi:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Icon Item"
msgstr "Mėgstamiausi:"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Stylebox Item"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Color Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Constant Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Font Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Icon Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Rename Stylebox Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, not a Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Invalid file, same as the edited Theme resource."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Theme Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Edit Items"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Types:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add StyleBox Item"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Items:"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Remove Custom Items"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove All Items"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Theme Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Old Name:"
msgstr "Priedai"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Import Items"
msgstr "Importuoti Animacijas..."
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Theme"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Editor Theme"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select Another Theme Resource:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
msgstr "Ištekliai"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Another Theme"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Type"
msgstr "Animacija: Pridėti Takelį"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Filter the list of types or create a new custom type:"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Available Node-based types:"
msgstr "Animacija"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Type name is empty!"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Are you sure you want to create an empty type?"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Confirm Item Rename"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Cancel Item Rename"
msgstr "Animacija: Pervadinti Takelį"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Unpin this StyleBox as a main style."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"Pin this StyleBox as a main style. Editing its properties will update the "
"same properties in all other StyleBoxes of this type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Item Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Variation Base Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Set Base Type"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show default type items alongside items that have been overridden."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override All"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme:"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Manage Items..."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add, remove, organize and import Theme items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Add Preview"
msgstr "Atnaujinti"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Default Preview"
msgstr "Atnaujinti"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select UI Scene:"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid ""
"Toggle the control picker, allowing to visually select control types for "
"edit."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Toggle Button"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Button"
msgstr "Išjungta"
#: editor/plugins/theme_editor_preview.cpp
msgid "Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled Item"
msgstr "Išjungta"
#: editor/plugins/theme_editor_preview.cpp
msgid "Check Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Checked Radio Item"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Named Separator"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Submenu"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Subitem 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Many"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Disabled LineEdit"
msgstr "Išjungta"
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 1"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 2"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Tab 3"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
#, fuzzy
msgid "Editable Item"
msgstr "Redaguoti Filtrus"
#: editor/plugins/theme_editor_preview.cpp
msgid "Subtree"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Has,Many,Options"
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid path, the PackedScene resource was probably moved or removed."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid PackedScene resource, must have a Control node at its root."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Invalid file, not a PackedScene resource."
msgstr ""
#: editor/plugins/theme_editor_preview.cpp
msgid "Reload the scene to reflect its most actual state."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase Selection"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Fix Invalid Tiles"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Cut Selection"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Line Draw"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Disable Autotile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Enable Priority"
msgstr "Redaguoti Filtrus"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Filter tiles"
msgstr "Filtrai..."
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Give a TileSet resource to this TileMap to use its tiles."
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Command+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid ""
"Shift+LMB: Line Draw\n"
"Shift+Ctrl+LMB: Rectangle Paint"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Left"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate Right"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Horizontally"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip Vertically"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Clear Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Tile Map"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Palette Item H Separation"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Names"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Show Tile Ids"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
msgid "Sort Tiles By Name"
msgstr "Importuoti iš Nodo:"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill Preview"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Editor Side"
msgstr "Redaguoti Filtrus"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Display Grid"
msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Axis Color"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected Texture from TileSet."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Single Tile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Autotile"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "New Atlas"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Next Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the next shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Previous Coordinate"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select the previous shape, subtile, or Tile."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "Animacijos Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
msgstr "Animacijos Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion"
msgstr "Priedai"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/touch_screen_button.cpp
msgid "Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/area_2d.cpp
#: scene/3d/area.cpp scene/3d/physics_joint.cpp
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Priority"
msgstr "Importuoti iš Nodo:"
#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#: scene/gui/button.cpp scene/gui/item_list.cpp
msgid "Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Region Mode"
msgstr "Animacijos Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Collision Mode"
msgstr "Animacijos Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Occlusion Mode"
msgstr "Priedai"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Navigation Mode"
msgstr "Animacijos Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Bitmask Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Priority Mode"
msgstr "Importuoti iš Nodo:"
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Mode"
msgstr "TimeScale Nodas"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Z Index Mode"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Copy bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Erase bitmask."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new rectangle."
msgstr "Sukurti Naują"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Rectangle"
msgstr "Sukurti Naują"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create a new polygon."
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "New Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete Selected Shape"
msgstr "Ištrinti pasirinktus raktažodžius"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Enable snap and show grid (configurable via the Inspector)."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display Tile Names (Hold Alt Key)"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Add or select a texture on the left panel to edit the tiles bound to it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove selected texture? This will remove all tiles which use it."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene? This will overwrite all current tiles."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Texture"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete selected Rect."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Delete polygon."
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: Set bit on.\n"
"RMB: Set bit off.\n"
"Shift+LMB: Set wildcard bit.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its z index.\n"
"Click on another Tile to edit it."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Region"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Tile"
msgstr "Sukurti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Set Tile Icon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Bitmask"
msgstr "Redaguoti Filtrus"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Collision Polygon"
msgstr "Priedai"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Occlusion Polygon"
msgstr "Priedai"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Navigation Polygon"
msgstr "Priedai"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Paste Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Clear Tile Bitmask"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Concave"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Polygon Convex"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Remove Tile"
msgstr "Panaikinti"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Collision Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Occlusion Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Navigation Polygon"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Edit Tile Priority"
msgstr "Redaguoti Filtrus"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Edit Tile Z Index"
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Convex"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Make Concave"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Collision Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
msgid "Create Occlusion Polygon"
msgstr "Keisti Poligono Skalę"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "This property can't be changed."
msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No VCS plugins are available."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "No commit message was provided."
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit"
msgstr "Bendruomenė"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Staged Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstaged Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit:"
msgstr "Bendruomenė"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Subtitle:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s remote?"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Apply"
msgstr "Atstatyti Priartinimą"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control System"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Initialize"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Login"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Detect new changes"
msgstr "Sukurti Naują"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Discard all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Stage all changes"
msgstr "Sukurti Naują"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unstage all changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit Message"
msgstr "Bendruomenė"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Commit List"
msgstr "Bendruomenė"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branches"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Branch"
msgstr "Sukurti Naują"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Branch"
msgstr "Animacija: panaikinti įrašą"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remotes"
msgstr "Panaikinti"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Create New Remote"
msgstr "Sukurti Naują"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remove Remote"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote Name"
msgstr "Panaikinti"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Remote URL"
msgstr "Panaikinti"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Force Push"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Renamed"
msgstr "Naujas pavadinimas:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
msgid "Deleted"
msgstr "Ištrinti Efektą"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Typechange"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "View:"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Split"
msgstr ""
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unified"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(GLES3 only)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add Output"
msgstr "Mėgstamiausi:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar"
msgstr "Skalė:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sampler"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Add input port"
msgstr "Mėgstamiausi:"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add output port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Change input port type"
msgstr "Animacijos Nodas"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port type"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change input port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Change output port name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove input port"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Remove output port"
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set expression"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Resize VisualShader node"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Uniform Name"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Set Input Default Port"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Add Node to Visual Shader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Node(s) Moved"
msgstr "Naujas pavadinimas:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Duplicate Nodes"
msgstr "Duplikuoti"
#: editor/plugins/visual_shader_editor_plugin.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Delete Nodes"
msgstr "Ištrinti Efektą"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Input Type Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "UniformRef Name Changed"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Fragment"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: scene/3d/light.cpp
msgid "Light"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Show resulted shader code."
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Create Shader Node"
msgstr "Prijunkite prie Nodo:"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color function."
msgstr "Panaikinti pasirinkimą"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Color operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Grayscale function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts HSV vector to RGB equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts RGB vector to HSV equivalent."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sepia function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Burn operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Darken operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Difference operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Dodge operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "HardLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Lighten operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Overlay operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Screen operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "SoftLight operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color constant."
msgstr "Konstanta"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Color uniform."
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the %s comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Equal (==)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than (>)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Greater Than or Equal (>=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided scalars are equal, greater or "
"less."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between NaN and a scalar "
"parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than (<)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Less Than or Equal (<=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Not Equal (!=)"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated vector if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns an associated scalar if the provided boolean value is true or false."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the boolean result of the comparison between two parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the boolean result of the comparison between INF (or NaN) and a "
"scalar parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Input parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "E constant (2.718282). Represents the base of the natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Phi constant (1.618034). Golden ratio."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/4 constant (0.785398) or 45 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi/2 constant (1.570796) or 90 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Pi constant (3.141593) or 180 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Tau constant (6.283185) or 360 degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Sqrt2 constant (1.414214). Square root of 2."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the absolute value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the arc-tangent of the parameters."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Finds the nearest integer that is greater than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Constrains a value to lie between two further values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic cosine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in radians to degrees."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-e Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 Exponential."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer less than or equal to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Computes the fractional part of the argument."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the inverse of the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Natural logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Base-2 logarithm."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the greater of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the lesser of two values."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the opposite value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the value of the first parameter raised to the power of the second."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Converts a quantity in degrees to radians."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / scalar"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the nearest even integer to the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Clamps the value between 0.0 and 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Extracts the sign of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic sine of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the square root of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), scalar(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the hyperbolic tangent of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Finds the truncated value of the parameter."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds scalar to scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies scalar by scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts scalar from scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Scalar constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Scalar uniform."
msgstr "Animacija: Pakeisti Transformaciją"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the cubic texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Perform the texture lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Cubic texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "2D texture uniform lookup with triplanar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform function."
msgstr "Keisti Poligono Skalę"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Calculate the outer product of a pair of vectors.\n"
"\n"
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
"one column) and the second parameter 'r' as a row vector (matrix with one "
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
"whose number of rows is the number of components in 'c' and whose number of "
"columns is the number of components in 'r'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes transform from four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes transform to four vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the determinant of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the inverse of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the transpose of a transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies transform by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by transform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform constant."
msgstr "Keisti Poligono Skalę"
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Transform uniform."
msgstr "Keisti Poligono Skalę"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector operator."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Composes vector from three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Decomposes vector to three scalars."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the cross product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the distance between two points."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the dot product of two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the same direction as a reference vector. "
"The function has three vector parameters : N, the vector to orient, I, the "
"incident vector, and Nref, the reference vector. If the dot product of I and "
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the length of a vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Linear interpolation between two vectors using scalar."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Calculates the normalize product of vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 - vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "1.0 / vector"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns the vector that points in the direction of reflection ( a : incident "
"vector, b : normal vector )."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the vector that points in the direction of refraction."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
"using Hermite polynomials."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( vector(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Step function( scalar(edge), vector(x) ).\n"
"\n"
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Adds vector to vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Divides vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Multiplies vector by vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Returns the remainder of the two vectors."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Subtracts vector from vector."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector constant."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Vector uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, with custom amount of input and "
"output ports. This is a direct injection of code into the vertex/fragment/"
"light function, do not use it to write the function declarations inside."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Returns falloff based on the dot product of surface normal and view "
"direction of camera (pass associated inputs to it)."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"Custom Godot Shader Language expression, which is placed on top of the "
"resulted shader. You can place various function definitions inside and call "
"it later in the Expressions. You can also declare varyings, uniforms and "
"constants."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "A reference to an existing uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Scalar derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "(Fragment/Light mode only) Vector derivative function."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
"differencing."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid ""
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
"'y'."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "VisualShader"
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
#, fuzzy
msgid "Edit Visual Property:"
msgstr "Redaguoti Filtrus"
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Visual Shader Mode Changed"
msgstr ""
#: editor/project_export.cpp
msgid "Runnable"
msgstr ""
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"Export templates seem to be missing or invalid."
msgstr ""
#: editor/project_export.cpp
msgid ""
"Failed to export the project for platform '%s'.\n"
"This might be due to a configuration issue in the export preset or your "
"export settings."
msgstr ""
#: editor/project_export.cpp
msgid "Exporting All"
msgstr ""
#: editor/project_export.cpp
msgid "The given export path doesn't exist:"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export Path"
msgstr "Importuoti iš Nodo:"
#: editor/project_export.cpp
msgid "Presets"
msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add..."
msgstr ""
#: editor/project_export.cpp
msgid ""
"If checked, the preset will be available for use in one-click deploy.\n"
"Only one preset per platform may be marked as runnable."
msgstr ""
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr ""
#: editor/project_export.cpp
msgid "Export all resources in the project"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
msgstr ""
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr ""
#: editor/project_export.cpp
msgid "Resources to export:"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files/folders\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Filters to exclude files/folders from project\n"
"(comma-separated, e.g: *.json, *.txt, docs/*)"
msgstr ""
#: editor/project_export.cpp
msgid "Features"
msgstr ""
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
msgstr ""
#: editor/project_export.cpp
msgid "Feature List:"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/project_export.cpp
#, fuzzy
msgid "GDScript Export Mode:"
msgstr "Importuoti iš Nodo:"
#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr ""
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr ""
#: editor/project_export.cpp
msgid "Invalid Encryption Key (must be 64 hexadecimal characters long)"
msgstr ""
#: editor/project_export.cpp
msgid "GDScript Encryption Key (256-bits as hexadecimal):"
msgstr ""
#: editor/project_export.cpp
msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
#: editor/project_export.cpp
msgid "More Info..."
msgstr ""
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr ""
#: editor/project_export.cpp
msgid "Export Project"
msgstr ""
#: editor/project_export.cpp
#, fuzzy
msgid "Export mode?"
msgstr "Importuoti iš Nodo:"
#: editor/project_export.cpp
msgid "Export All"
msgstr ""
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr ""
#: editor/project_export.cpp
msgid "Godot Game Pack"
msgstr ""
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr ""
#: editor/project_export.cpp
msgid "Manage Export Templates"
msgstr ""
#: editor/project_export.cpp
msgid "Export With Debug"
msgstr ""
#: editor/project_manager.cpp
msgid "The path specified doesn't exist."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file (it's not in ZIP format)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a \"project.godot\" or \".zip\" file."
msgstr ""
#: editor/project_manager.cpp
msgid "This directory already contains a Godot project."
msgstr ""
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Invalid project name."
msgstr "Netinkamas šrifto dydis."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
msgstr ""
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
msgstr ""
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
msgstr ""
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
msgstr ""
#: editor/project_manager.cpp
msgid "Error opening package file, not in ZIP format."
msgstr ""
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr ""
#: editor/project_manager.cpp
msgid "Package installed successfully!"
msgstr ""
#: editor/project_manager.cpp
msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import & Edit"
msgstr "Importuoti iš Nodo:"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Create & Edit"
msgstr "Sukurti"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Install & Edit"
msgstr "(Įdiegta)"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Project Installation Path:"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer:"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 3.0"
msgstr ""
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
"Incompatible with older hardware\n"
"Not recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "OpenGL ES 2.0"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Lower visual quality\n"
"Some features not available\n"
"Works on most hardware\n"
"Recommended for web games"
msgstr ""
#: editor/project_manager.cpp
msgid "Renderer can be changed later, but scenes may need to be adjusted."
msgstr ""
#: editor/project_manager.cpp
msgid "Missing Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Error: Project is missing on the filesystem."
msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project at '%s'."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file does not specify the version of Godot "
"through which it was created.\n"
"\n"
"%s\n"
"\n"
"If you proceed with opening it, it will be converted to Godot's current "
"configuration file format.\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The following project settings file was generated by an older engine "
"version, and needs to be converted for this version:\n"
"\n"
"%s\n"
"\n"
"Do you want to convert it?\n"
"Warning: You won't be able to open the project with previous versions of the "
"engine anymore."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"The project settings were created by a newer engine version, whose settings "
"are not compatible with this version."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run %d projects at once?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove %d projects from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove this project from the list?"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Remove all missing projects from the list?\n"
"The project folders' contents won't be modified."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
#: editor/project_manager.cpp
msgid ""
"Are you sure to scan %s folders for existing Godot projects?\n"
"This could take a while."
msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Aprašymas:"
#: editor/project_manager.cpp
msgid "Local Projects"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Loading, please wait..."
msgstr "Atsiųsti"
#: editor/project_manager.cpp
msgid "Last Modified"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "Redaguoti Filtrus"
#: editor/project_manager.cpp
msgid "Run Project"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "Scan Projects"
msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Import Project"
msgstr "Importuoti iš Nodo:"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Project"
msgstr "Panaikinti pasirinkimą"
#: editor/project_manager.cpp
#, fuzzy
msgid "Remove Missing"
msgstr "Panaikinti"
#: editor/project_manager.cpp
msgid "About"
msgstr "Apie"
#: editor/project_manager.cpp
#, fuzzy
msgid "Asset Library Projects"
msgstr "Atidaryti Resursų Biblioteką"
#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
#: editor/project_manager.cpp
msgid "Remove All"
msgstr ""
#: editor/project_manager.cpp
msgid "Also delete project contents (no undo!)"
msgstr ""
#: editor/project_manager.cpp
msgid "Can't run project"
msgstr ""
#: editor/project_manager.cpp
msgid ""
"You currently don't have any projects.\n"
"Would you like to explore official example projects in the Asset Library?"
msgstr ""
#: editor/project_manager.cpp
#, fuzzy
msgid "Filter projects"
msgstr "Filtrai..."
#: editor/project_manager.cpp
msgid ""
"This field filters projects by name and last path component.\n"
"To filter projects by name and full path, the query must contain at least "
"one `/` character."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "An action with the name '%s' already exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Action deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "All Devices"
msgstr ""
#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key..."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Left Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Right Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 1"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "X Button 2"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
msgstr ""
#: editor/project_settings_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Button"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Left Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Right Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Middle Button."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Error saving settings."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
msgstr ""
#: editor/project_settings_editor.cpp
#, fuzzy
msgid "Add %d Translations"
msgstr "Transition Nodas"
#: editor/project_settings_editor.cpp
msgid "Remove Translation"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Path(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translation Resource Remap: Add %d Remap(s)"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remove Resource Remap Option"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Changed Locale Filter Mode"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Project Settings (project.godot)"
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "The editor must be restarted for changes to take effect."
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Input Map"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action:"
msgstr ""
#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Device:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Index:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Localization"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Translations:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Resources:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show All Locales"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Show Selected Locales Only"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Filter mode:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Locales:"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Plugins"
msgstr "Priedai"
#: editor/project_settings_editor.cpp
msgid "Import Defaults"
msgstr ""
#: editor/property_editor.cpp
msgid "Preset..."
msgstr ""
#: editor/property_editor.cpp
msgid "Zero"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr ""
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr ""
#: editor/property_editor.cpp
msgid "File..."
msgstr ""
#: editor/property_editor.cpp
msgid "Dir..."
msgstr ""
#: editor/property_editor.cpp
msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
msgid "Select Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
#: editor/property_editor.cpp
msgid "Pick a Node"
msgstr ""
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr ""
#: editor/property_selector.cpp
msgid "Select Property"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Virtual Method"
msgstr ""
#: editor/property_selector.cpp
msgid "Select Method"
msgstr ""
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
#, fuzzy
msgid "Batch Rename"
msgstr "Animacija: Pervadinti Takelį"
#: editor/rename_dialog.cpp
msgid "Prefix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Suffix:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Use Regular Expressions"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Advanced Options"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Substitute"
msgstr ""
#: editor/rename_dialog.cpp
#, fuzzy
msgid "Node name"
msgstr "Naujas pavadinimas:"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Node type"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Current scene name"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Root node name"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Per-level Counter"
msgstr ""
#: editor/rename_dialog.cpp
msgid "If set, the counter restarts for each group of child nodes."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
#, fuzzy
msgid "Step"
msgstr "Žingsnis(iai):"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr ""
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
#: editor/rename_dialog.cpp
msgid "Post-Process"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Style"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Keep"
msgstr ""
#: editor/rename_dialog.cpp
msgid "PascalCase to snake_case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "snake_case to PascalCase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "Case"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Lowercase"
msgstr ""
#: editor/rename_dialog.cpp
msgid "To Uppercase"
msgstr ""
#: editor/rename_dialog.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Reset"
msgstr "Atstatyti Priartinimą"
#: editor/rename_dialog.cpp
msgid "Regular Expression Error:"
msgstr ""
#: editor/rename_dialog.cpp
msgid "At character %s"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr ""
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr ""
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr ""
#: editor/run_settings_dialog.cpp scene/main/scene_tree.cpp
msgid "Current Scene"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr ""
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Replace with Branch Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't paste root node into the same scene."
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Paste Node(s)"
msgstr "Duplikuoti"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Detach Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Node must belong to the edited scene to become root."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Instantiated scenes can't become root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make node as Root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "Ištrinti Efektą"
#: editor/scene_tree_dock.cpp
msgid "Delete %d nodes?"
msgstr "Ištrinti %d nodus?"
#: editor/scene_tree_dock.cpp
msgid "Delete the root node \"%s\"?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\" and its children?"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete node \"%s\"?"
msgstr "Ištrinti nodą \"%s\"?"
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires having a scene open in the editor."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Saving the branch as a scene requires selecting only one node, but you have "
"selected %d nodes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the root node branch as an instanced scene.\n"
"To create an editable copy of the current scene, duplicate it using the "
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save the branch of an already instanced scene.\n"
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is a child of an already instantiated scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Can't save a branch which is part of an inherited scene.\n"
"To save this branch into its own scene, open the original scene, right click "
"on this branch, and select \"Save Branch as Scene\"."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As..."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
"cause all properties of the node to be reverted to their default."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Make Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Create Root Node:"
msgstr "Prijunkite prie Nodo:"
#: editor/scene_tree_dock.cpp
msgid "2D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "3D Scene"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "User Interface"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Other Node"
msgstr "Ištrinti Efektą"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Cut Node(s)"
msgstr "Transition Nodas"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change type of node(s)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Load As Placeholder"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot attach a script: there are no languages registered.\n"
"This is probably because this editor was built with all language modules "
"disabled."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Expand/Collapse All"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Reparent to New Node"
msgstr "Sukurti Naują"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
msgstr ""
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Add/Create a New Node."
msgstr "Sukurti Naują"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script to the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Detach the script from the selected node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Remote"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid ""
"If selected, the Remote scene tree dock will cause the project to stutter "
"every time it updates.\n"
"Switch back to the Local scene tree dock to improve performance."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Local"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Show Scene Tree Root Selection"
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Use Favorites Root Selection"
msgstr "Panaikinti pasirinkimą"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Unlock Node"
msgstr "OneShot Nodas"
#: editor/scene_tree_editor.cpp
msgid "Button Group"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "(Connecting From)"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s) and %s group(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node has %s connection(s).\n"
"Click to show signals dock."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Node is in %s group(s).\n"
"Click to show groups dock."
msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open Script:"
msgstr "Atidaryti Skriptų Editorių"
#: editor/scene_tree_editor.cpp
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is empty."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Filename is empty."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Path is not local."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid base path."
msgstr "Netinkamas šrifto dydis."
#: editor/script_create_dialog.cpp
msgid "A directory with the same name exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "File does not exist."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid extension."
msgstr "Netinkamas šrifto dydis."
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error - Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Overrides"
msgstr ""
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script / Choose Location"
msgstr "Atidaryti Skriptų Editorių"
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Open Script"
msgstr "Atidaryti Skriptų Editorių"
#: editor/script_create_dialog.cpp
msgid "File exists, it will be reused."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid path."
msgstr "Netinkamas šrifto dydis."
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Invalid class name."
msgstr "Netinkamas šrifto dydis."
#: editor/script_create_dialog.cpp
msgid "Invalid inherited parent name or path."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script path/name is valid."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Will create a new script file."
msgstr "Sukurti Naują"
#: editor/script_create_dialog.cpp
msgid "Will load an existing script file."
msgstr ""
#: editor/script_create_dialog.cpp
msgid "Script file already exists."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Note: Built-in scripts have some limitations and can't be edited using an "
"external editor."
msgstr ""
#: editor/script_create_dialog.cpp
msgid ""
"Warning: Having the script name be the same as a built-in type is usually "
"not desired."
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Class Name:"
msgstr "Priedai"
#: editor/script_create_dialog.cpp
msgid "Template:"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
msgid "Built-in Script:"
msgstr "Atidaryti Skriptų Editorių"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote "
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Warning:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Error:"
msgstr "Įvyko klaida kraunant šriftą."
#: editor/script_editor_debugger.cpp
msgid "C++ Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Error:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Source"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "C++ Source:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Trace"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Child process connected."
msgstr "Atsijungti"
#: editor/script_editor_debugger.cpp
msgid "Copy Error"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Open C++ Source on GitHub"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Video RAM"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Skip Breakpoints"
msgstr "Sukurti"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Filter stack variables"
msgstr "Filtrai..."
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Network Profiler"
msgstr "Importuoti iš Nodo:"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr ""
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Export list to a CSV file"
msgstr "Importuoti iš Nodo:"
#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Resource Path"
msgstr ""
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
msgstr ""
#: editor/script_editor_debugger.cpp scene/main/viewport.cpp
msgid "Usage"
msgstr ""
#: editor/script_editor_debugger.cpp servers/visual_server.cpp
msgid "Misc"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Export measures as CSV"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Erase Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Restore Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Change Shortcut"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Binding"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "Mix Nodas"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Reflection Probe"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "GI Probe"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Baked Indirect Light"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Height"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge"
msgstr "Animacijos Nodas"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Edge Disabled"
msgstr "Animacijos Nodas"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid"
msgstr "Animacijos Nodas"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Navigation Solid Disabled"
msgstr "Animacijos Nodas"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
msgid "Portal Margin"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Back"
msgstr ""
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Occluder"
msgstr "Priedai"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Polygon Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Hole Point Position"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Front"
msgstr "Keisti Poligono Skalę"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
msgid "Occluder Polygon Back"
msgstr "Keisti Poligono Skalę"
#: editor/spatial_editor_gizmos.cpp
msgid "Occluder Hole"
msgstr ""
#: main/main.cpp
msgid "Godot Physics"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
#, fuzzy
msgid "BVH Collision Margin"
msgstr "Animacijos Nodas"
#: main/main.cpp
msgid "Crash Handler"
msgstr ""
#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
msgid "Debugger stdout"
msgstr ""
#: main/main.cpp
msgid "Max Chars Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Messages Per Frame"
msgstr ""
#: main/main.cpp
msgid "Max Errors Per Second"
msgstr ""
#: main/main.cpp
msgid "Max Warnings Per Second"
msgstr ""
#: main/main.cpp
msgid "Flush stdout On Print"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
msgstr ""
#: main/main.cpp
msgid "File Logging"
msgstr ""
#: main/main.cpp
msgid "Enable File Logging"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Log Path"
msgstr "Takas"
#: main/main.cpp
msgid "Max Log Files"
msgstr ""
#: main/main.cpp
msgid "Driver"
msgstr ""
#: main/main.cpp
msgid "Driver Name"
msgstr ""
#: main/main.cpp
msgid "Fallback To GLES2"
msgstr ""
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
msgid "Display"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
#: main/main.cpp
msgid "Always On Top"
msgstr ""
#: main/main.cpp
msgid "Test Width"
msgstr ""
#: main/main.cpp
msgid "Test Height"
msgstr ""
#: main/main.cpp
msgid "DPI"
msgstr ""
#: main/main.cpp
msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
msgid "V-Sync"
msgstr ""
#: main/main.cpp
msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
#: main/main.cpp
msgid "Allowed"
msgstr ""
#: main/main.cpp
msgid "Intended Usage"
msgstr ""
#: main/main.cpp
msgid "Framebuffer Allocation"
msgstr ""
#: main/main.cpp platform/uwp/os_uwp.cpp
#, fuzzy
msgid "Energy Saving"
msgstr "Įvyko klaida kraunant šriftą."
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
msgid "Thread Model"
msgstr ""
#: main/main.cpp
msgid "Thread Safe BVH"
msgstr ""
#: main/main.cpp
msgid "Handheld"
msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Orientation"
msgstr "Animacija"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
#, fuzzy
msgid "Common"
msgstr "Bendruomenė"
#: main/main.cpp
#, fuzzy
msgid "Physics FPS"
msgstr "Fizikos Kadro %"
#: main/main.cpp
msgid "Force FPS"
msgstr ""
#: main/main.cpp
msgid "Enable Pause Aware Picking"
msgstr ""
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
msgstr ""
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
msgstr ""
#: main/main.cpp
msgid "stdout"
msgstr ""
#: main/main.cpp
msgid "Print FPS"
msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Frame Delay Msec"
msgstr "Kadro Trukmė (sekundėmis)"
#: main/main.cpp
msgid "Low Processor Mode"
msgstr ""
#: main/main.cpp
msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
msgid "iOS"
msgstr ""
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
msgid "Input Devices"
msgstr ""
#: main/main.cpp
msgid "Pointing"
msgstr ""
#: main/main.cpp
msgid "Touch Delay"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Shaders"
msgstr ""
#: main/main.cpp
msgid "Debug Shader Fallbacks"
msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
msgid "Environment"
msgstr ""
#: main/main.cpp
msgid "Default Clear Color"
msgstr ""
#: main/main.cpp
msgid "Boot Splash"
msgstr ""
#: main/main.cpp
msgid "Show Image"
msgstr ""
#: main/main.cpp
msgid "Image"
msgstr ""
#: main/main.cpp
msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "Filtrai..."
#: main/main.cpp scene/resources/style_box.cpp
msgid "BG Color"
msgstr ""
#: main/main.cpp
msgid "macOS Native Icon"
msgstr ""
#: main/main.cpp
msgid "Windows Native Icon"
msgstr ""
#: main/main.cpp
msgid "Buffering"
msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
msgstr ""
#: main/main.cpp
msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
msgid "Mouse Cursor"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Custom Image"
msgstr "Transition Nodas"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
msgid "Tooltip Position Offset"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Debugger Agent"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait For Debugger"
msgstr ""
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
msgid "Wait Timeout"
msgstr "Trukmė:"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
msgstr ""
#: main/main.cpp
msgid "Runtime"
msgstr ""
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
#, fuzzy
msgid "Main Loop Type"
msgstr "Animacijos Nodas"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
#: main/main.cpp
msgid "Aspect"
msgstr ""
#: main/main.cpp
msgid "Shrink"
msgstr ""
#: main/main.cpp
msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp
msgid "Quit On Go Back"
msgstr ""
#: main/main.cpp scene/main/viewport.cpp
msgid "Snap Controls To Pixels"
msgstr ""
#: main/main.cpp
msgid "Dynamic Fonts"
msgstr ""
#: main/main.cpp
msgid "Use Oversampling"
msgstr ""
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Cylinder Height"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Inner Radius"
msgstr ""
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Operation"
msgstr "Versija:"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Use Collision"
msgstr "Animacijos Nodas"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "Animacijos Nodas"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "Animacijos Nodas"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Invert Faces"
msgstr "Keisti Poligono Skalę"
#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
msgid "Material"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Radial Segments"
msgstr ""
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
msgid "Rings"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Smooth Faces"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Outer Radius"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygon"
msgstr "Priedai"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Node"
msgstr "Ištrinti Efektą"
#: modules/csg/csg_shape.cpp
msgid "Path Interval Type"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
msgstr ""
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Rotation"
msgstr "Konstanta"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Local"
msgstr "Konstanta"
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Continuous U"
msgstr "Tęstinis"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
msgid "Path Joined"
msgstr "Konstanta"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "Animacijos Nodas"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
msgstr "Transition Nodas"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Channel Count"
msgstr "Įrašyti raktažodį čia"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Always Ordered"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Use DTLS"
msgstr ""
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
msgstr ""
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
msgstr ""
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "Atidaryti"
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Load Once"
msgstr "Įkelti"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Singleton"
msgstr ""
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr ""
#: modules/gdnative/gdnative.cpp
msgid "Reloadable"
msgstr ""
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dynamic Library"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Enabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Class Name"
msgstr "Priedai"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Script Class"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
msgid "Icon Path"
msgstr "Importuoti iš Nodo:"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
#, fuzzy
msgid "GDScript"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Node Path Color"
msgstr ""
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
msgstr ""
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not a script with an instance"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Language Server"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Enable Smart Resolve"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
msgstr ""
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
msgid "Export GLTF..."
msgstr "Redaguoti"
#: modules/gltf/gltf_accessor.cpp
msgid "Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Component Type"
msgstr "Animacijos Nodas"
#: modules/gltf/gltf_accessor.cpp
msgid "Normalized"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Count"
msgstr "Kiekis:"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Min"
msgstr "MiB"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
msgid "Max"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
msgid "Sparse Count"
msgstr "Įrašyti raktažodį čia"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Component Type"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Buffer"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
#, fuzzy
msgid "Byte Length"
msgstr "Redaguoti Filtrus"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
msgid "Indices"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "Znear"
msgstr "Linijinis"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
msgid "Color"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
msgid "Range"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
msgstr ""
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Blend Weights"
msgstr "Blend2 Nodas"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
msgid "Instance Materials"
msgstr "Fizikos Kadro %"
#: modules/gltf/gltf_node.cpp
msgid "Parent"
msgstr ""
#: modules/gltf/gltf_node.cpp
msgid "Xform"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Translation"
msgstr "Transition Nodas"
#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
msgid "Rotation"
msgstr ""
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
msgstr "Mix Nodas"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
msgstr "TimeSeek Nodas"
#: modules/gltf/gltf_skin.cpp
msgid "Skin Root"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joints Original"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Non Joints"
msgstr "Mix Nodas"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
msgstr ""
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Img"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Diffuse Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Major Version"
msgstr "Versija:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Minor Version"
msgstr "Versija:"
#: modules/gltf/gltf_state.cpp
msgid "GLB Data"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Buffer Views"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Scene Name"
msgstr "Kelias iki Scenos:"
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Root Nodes"
msgstr "Prijunkite prie Nodo:"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "Panaikinti pasirinkimą"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
msgid "Lights"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Unique Animation Names"
msgstr "Animacija"
#: modules/gltf/gltf_state.cpp
msgid "Skeletons"
msgstr ""
#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Skeleton To Node"
msgstr "Ištrinti Efektą"
#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
#, fuzzy
msgid "Animations"
msgstr "Animacija"
#: modules/gltf/gltf_texture.cpp
msgid "Src Image"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Mesh Library"
msgstr "Atidaryti Resursų Biblioteką"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "Fizikos Kadro %"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
msgid "Use In Baked Light"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Octant Size"
msgstr "Atidaryti Skriptų Editorių"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center X"
msgstr "Ištrinti Efektą"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Y"
msgstr "Ištrinti Efektą"
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Center Z"
msgstr "Ištrinti Efektą"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Fill Selection"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Paste Selection"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Paint"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "GridMap Selection"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Above"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Below"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Paste Selects"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
msgstr "Panaikinti pasirinkimą"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Fill Selection"
msgstr "Visas Pasirinkimas"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
msgid "Filter meshes"
msgstr "Filtrai..."
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Begin Bake"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Preparing data structures"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Generate buffers"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
msgid "Direct lighting"
msgstr "Aprašymas:"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Indirect lighting"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Post processing"
msgstr ""
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
msgid "Plotting lightmaps"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "CPU Lightmapper"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
msgstr ""
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
msgstr ""
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
#, fuzzy
msgid "Loop Offset"
msgstr "TimeScale Nodas"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display Width"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Display To Lens"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr ""
#: modules/mono/csharp_script.cpp
#, fuzzy
msgid "Build Solution"
msgstr "Visas Pasirinkimas"
#: modules/mono/editor/csharp_project.cpp
#, fuzzy
msgid "Auto Update Project"
msgstr "Redaguoti Filtrus"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
#: scene/3d/navigation_mesh_instance.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
"NavigationMesh resursas turi būti nustatytas ar sukurtas, kad šis Nodas "
"veiktų."
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
msgstr ""
#: modules/navigation/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Partitioning..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating contours..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
msgstr ""
#: modules/navigation/navigation_mesh_generator.cpp
msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise Offset"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Persistence"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
#, fuzzy
msgid "Names"
msgstr "Vardas"
#: modules/regex/regex.cpp
#, fuzzy
msgid "Strings"
msgstr "Importuoti Animacijas..."
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
#, fuzzy
msgid "Description URL"
msgstr "Aprašymas:"
#: modules/upnp/upnp_device.cpp
msgid "Service Type"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Service Type"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
msgid "Default Input Values"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Visual Script"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Argument name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Input Port"
msgstr "Mėgstamiausi:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Output Port"
msgstr "Mėgstamiausi:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Type"
msgstr "Animacijos Nodas"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Change Port Name"
msgstr "Animacijos Nodas"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new function."
msgstr "Sukurti Naują"
#: modules/visual_script/visual_script_editor.cpp
msgid "Variables:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new variable."
msgstr "Sukurti Naują"
#: modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create a new signal."
msgstr "Keisti Poligono Skalę"
#: modules/visual_script/visual_script_editor.cpp
msgid "Name is not a valid identifier:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Name already in use by another func/var/signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Rename Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Delete input port"
msgstr "Panaikinti pasirinkimą"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Input Port"
msgstr "Panaikinti pasirinkimą"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Remove Output Port"
msgstr "Panaikinti pasirinkimą"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Expression"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't copy the function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Node(s)"
msgstr "Mėgstamiausi:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid ""
"Can't drop properties because script '%s' is not used in this scene.\n"
"Drop holding 'Shift' to just copy the signature."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Setter Property"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Move Node(s)"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Node"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Disconnect Nodes"
msgstr "Atsijungti"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Data"
msgstr "Prijunkite prie Nodo:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Connect Node Sequence"
msgstr "Prijunkite prie Nodo:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Input Value"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function of nodes from nodes of multiple functions."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select at least one node with sequence port."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Try to only have one sequence input in selection."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Create Function"
msgstr "Sukurti Naują"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Variable:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Editing Signal:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Make Tool:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Members:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Base Type:"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Nodes..."
msgstr "Mėgstamiausi:"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Add Function..."
msgstr "(Esama)"
#: modules/visual_script/visual_script_editor.cpp
msgid "function_name"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit its graph."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Delete Selected"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Find Node Type"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Make Function"
msgstr "(Esama)"
#: modules/visual_script/visual_script_editor.cpp
msgid "Refresh Graph"
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
msgid "Edit Member"
msgstr "Redaguoti Filtrus"
#: modules/visual_script/visual_script_expression.cpp
#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Return Enabled"
msgstr "Filtrai..."
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Return Type"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Condition"
msgstr "Animacija"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "While"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid: "
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "in order:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Steps"
msgstr "Žingsnis(iai):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Type Cast"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Base Script"
msgstr "Atidaryti Skriptų Editorių"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On Self"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Call Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
msgid "Basic Type"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Node Path"
msgstr "Takas"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "Atnaujinti"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Validate"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "RPC Call Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Multiply %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Divide %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Mod %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftLeft %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "ShiftRight %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitAnd %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitOr %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "BitXor %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Set Mode"
msgstr "TimeScale Nodas"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Type Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Emit %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Compose Array"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid arguments: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Var Name"
msgstr "Vardas"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableSet not found in script: "
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Index"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Global Constant"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Class Constant"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Basic Constant"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Math Constant"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Engine Singleton"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Node"
msgstr "TimeSeek Nodas"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Get Scene Tree"
msgstr "Sukurti"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Self"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "CustomNode"
msgstr "Transition Nodas"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
"Invalid return value from _step(), must be integer (seq out), or string "
"(error)."
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "SubCall"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Constructor"
msgstr "Konstanta"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Set Local Var"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Action %s"
msgstr "Animacija"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Deconstruct %s"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
msgid "Elem Cache"
msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search VisualScript"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Yield"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Frame"
msgstr "Mix Nodas"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Next Physics Frame"
msgstr "Fizikos Kadro %"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "%s sec(s)"
msgstr ""
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
#, fuzzy
msgid "Wait Time"
msgstr "Trukmė:"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
msgstr "Signalai"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitNodeSignal"
msgstr "Signalai"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitInstanceSignal"
msgstr ""
#: modules/webrtc/webrtc_data_channel.cpp
#, fuzzy
msgid "Write Mode"
msgstr "Importuoti iš Nodo:"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""
#: modules/webrtc/webrtc_data_channel.h
msgid "Max Channel In Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
msgstr ""
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Client"
msgstr "Importuoti iš Nodo:"
#: modules/websocket/websocket_macros.h
msgid "Max In Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max Out Buffer (KB)"
msgstr ""
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
#, fuzzy
msgid "WebSocket Server"
msgstr "Importuoti iš Nodo:"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
msgid "CA Chain"
msgstr ""
#: modules/websocket/websocket_server.cpp
#, fuzzy
msgid "Handshake Timeout"
msgstr "Trukmė:"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
msgstr "Animacijos Nodas"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Optional Features"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
msgid "Visibility State"
msgstr ""
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Bounds Geometry"
msgstr "Bandyti iš naujo"
#: modules/webxr/webxr_interface.cpp
msgid "XR Standard Mapping"
msgstr ""
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Debug Keystore Pass"
msgstr ""
#: platform/android/export/export.cpp
msgid "Force System User"
msgstr ""
#: platform/android/export/export.cpp
msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Package segments must be of non-zero length."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' is not allowed in Android application package names."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A digit cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The character '%s' cannot be the first character in a package segment."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "The package must have at least one '.' separator."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Export Format"
msgstr "Importuoti iš Nodo:"
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug User"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Debug Password"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release User"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release Password"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Clear Previous Install"
msgstr ""
#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Min SDK"
msgstr "Atidaryti Skriptų Editorių"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Target SDK"
msgstr "TimeScale Nodas"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Package"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Unique Name"
msgstr "Panaikinti"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Signed"
msgstr "Signalai"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Classify As Game"
msgstr "Priedai"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exclude From Recents"
msgstr "Ištrinti Efektą"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "OpenGL Debug"
msgstr "Atidaryti"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Features"
msgstr "Panaikinti pasirinkimą"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "XR Mode"
msgstr "TimeScale Nodas"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Hand Tracking"
msgstr "Ypatybės seklys"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Passthrough"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Immersive Mode"
msgstr "Importuoti iš Nodo:"
#: platform/android/export/export_plugin.cpp
msgid "Support Small"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Normal"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Large"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Support Xlarge"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "User Data Backup"
msgstr "Atidaryti"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Command Line"
msgstr "Bendruomenė"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Extra Args"
msgstr "Papildomi Iškvietimo Argumentai:"
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Public Key"
msgstr "Kopijuoti raktažodį (-ius)"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Permissions"
msgstr "Versija:"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Custom Permissions"
msgstr "Keisti Poligono Skalę"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Exporting APK..."
msgstr "Redaguoti"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Uninstalling..."
msgstr "Išinstaliuoti"
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Installing to device, please wait..."
msgstr "Atsiųsti"
#: platform/android/export/export_plugin.cpp
msgid "Could not install to device: %s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Running on device..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not execute on device."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find the 'apksigner' tool."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build template not installed in the project. Install it from the "
"Project menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Debug Keystore, Debug User AND Debug Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Either Release Keystore, Release User AND Release Password settings must be "
"configured OR none of them."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Release keystore incorrectly configured in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "A valid Android SDK path is required in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid Android SDK path in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'platform-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK platform-tools' adb command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Please check in the Android SDK directory specified in Editor Settings."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Missing 'build-tools' directory!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unable to find Android SDK build-tools' apksigner command."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid public key for APK expansion."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Invalid package name:"
msgstr "Netinkamas šrifto dydis."
#: platform/android/export/export_plugin.cpp
msgid ""
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
"project setting (changed in Godot 3.2.2).\n"
"Replace it with the first-party \"GodotGooglePlayBilling\" plugin.\n"
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
"enabled."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"'apksigner' could not be found.\n"
"Please check the command is available in the Android SDK build-tools "
"directory.\n"
"The resulting %s is unsigned."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Signing release %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not find keystore, unable to export."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Verifying %s..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' verification of %s failed."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Exporting for Android"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "APK Expansion not compatible with Android App Bundle."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Unsupported export format!\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Trying to build from a custom built template, but no version info for it "
"exists. Please reinstall from the 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Android build version mismatch:\n"
" Template installed: %s\n"
" Godot Version: %s\n"
"Please reinstall Android build template from 'Project' menu."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files to gradle project\n"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Building Android Project (gradle)"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Building of Android project failed, check output for the error.\n"
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Unable to copy and rename export file, check gradle project directory for "
"outputs."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Package not found: %s"
msgstr "Animacijos Nodas"
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Could not find template APK to export:\n"
"%s"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid ""
"Missing libraries in the export template for the selected architectures: "
"%s.\n"
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
#: platform/android/export/export_plugin.cpp
#, fuzzy
msgid "Adding files..."
msgstr "Filtrai..."
#: platform/android/export/export_plugin.cpp
msgid "Could not export project files"
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "Could not unzip temporary unaligned APK."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier is missing."
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Debug"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Debug"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Debug"
msgstr "Importuoti iš Nodo:"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Export Method Release"
msgstr "Importuoti iš Nodo:"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Identifier"
msgstr "Netinkamas šrifto dydis."
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Signature"
msgstr "Signalai"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Short Version"
msgstr "Versija:"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Copyright"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Capabilities"
msgstr "Animacija"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Access Wi-Fi"
msgstr "Sėkmė!"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Push Notifications"
msgstr "Konstanta"
#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
msgstr "Atidaryti"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Privacy"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Camera Usage Description"
msgstr "Aprašymas:"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Microphone Usage Description"
msgstr "Aprašymas:"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Photolibrary Usage Description"
msgstr "Aprašymas:"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Spotlight 40 X 40"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Spotlight 80 X 80"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
msgid "Use Launch Screen Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Image Scale Mode"
msgstr "TimeScale Nodas"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @2x"
msgstr "Transition Nodas"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom Image @3x"
msgstr "Transition Nodas"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Use Custom BG Color"
msgstr "Transition Nodas"
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Custom BG Color"
msgstr "Transition Nodas"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
msgstr ""
#: platform/iphone/export/export.cpp
#, fuzzy
msgid "Invalid Identifier:"
msgstr "Netinkamas šrifto dydis."
#: platform/javascript/export/export.cpp
msgid "Stop HTTP Server"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not open template for export:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Invalid export template:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not write file:"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Could not read file:"
msgstr "Pradėti Profiliavimą"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Variant"
msgstr "Versija:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Type"
msgstr "Importuoti iš Nodo:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "VRAM Texture Compression"
msgstr "Animacijos Nodas"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "For Mobile"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Export Icon"
msgstr "Importuoti iš Nodo:"
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Custom HTML Shell"
msgstr "Transition Nodas"
#: platform/javascript/export/export.cpp
msgid "Head Include"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Canvas Resize Policy"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Focus Canvas On Start"
msgstr ""
#: platform/javascript/export/export.cpp
#, fuzzy
msgid "Experimental Virtual Keyboard"
msgstr "Filtrai..."
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Offline Page"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not read HTML shell:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Could not create HTTP server directory:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server:"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Web"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "Use SSL"
msgstr ""
#: platform/javascript/export/export.cpp
msgid "SSL Key"
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get Info.plist hash."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid Info.plist, no exe name."
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, no bundle id."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Invalid Info.plist, can't load."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create \"%s\" subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid binary format."
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
msgstr ""
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Failed to process nested resources."
msgstr "Atsijungti"
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to get CodeResources hash."
msgstr ""
#: platform/osx/export/codesign.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid entitlements file."
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/codesign.cpp
#, fuzzy
msgid "Invalid executable file."
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/codesign.cpp
msgid "Can't resize signature load command."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "App Category"
msgstr "Kategorija:"
#: platform/osx/export/export.cpp
msgid "High Res"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Location Usage Description"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Calendar Usage Description"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library Usage Description"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Desktop Folder Usage Description"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Documents Folder Usage Description"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Network Volumes Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Removable Volumes Usage Description"
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Codesign"
msgstr "Transition Nodas"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
msgid "Identity"
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Timestamp"
msgstr "Trukmė:"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Replace Existing Signature"
msgstr "Pakeisti Visus"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Entitlements"
msgstr "Atidaryti Skriptų Editorių"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Custom File"
msgstr "Transition Nodas"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Disable Library Validation"
msgstr "Išjungta"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Audio Input"
msgstr "Redaguoti Filtrus"
#: platform/osx/export/export.cpp
msgid "Address Book"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Calendars"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Photos Library"
msgstr "Atidaryti Resursų Biblioteką"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Apple Events"
msgstr "Atstatyti Priartinimą"
#: platform/osx/export/export.cpp
msgid "Debugging"
msgstr ""
#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Server"
msgstr "Importuoti iš Nodo:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Network Client"
msgstr "Importuoti iš Nodo:"
#: platform/osx/export/export.cpp
msgid "Device USB"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Downloads"
msgstr "Atsiųsti"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Pictures"
msgstr "Filtrai..."
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Music"
msgstr "Redaguoti Filtrus"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Files Movies"
msgstr "Filtrai..."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Custom Options"
msgstr "Aprašymas:"
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Notarization"
msgstr "Animacijos Nodas"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Apple ID Password"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Note: The notarization process generally takes less than an hour. When the "
"process is completed, you'll receive an email."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "No identity found."
msgstr "Konstanta"
#: platform/osx/export/export.cpp
msgid "Creating app bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Could not find template app to export:"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary '%s' not found. It might be missing from your "
"template archive."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Ad-hoc signed applications require the 'Disable Library Validation' "
"entitlement to load dynamic libraries."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing bundle"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
msgstr ""
#: platform/osx/export/export.cpp
#, fuzzy
msgid "Invalid bundle identifier:"
msgstr "Netinkamas šrifto dydis."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Code signing is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID name not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "Notarization: Apple ID password not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Timestamping is not compatible with ad-hoc signature, and will be disabled!"
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Microphone access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Camera access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Location information access is enabled, but usage description is "
"not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Address book access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Calendar access is enabled, but usage description is not specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid ""
"Privacy: Photo library access is enabled, but usage description is not "
"specified."
msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
msgstr ""
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Architecture"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Display Name"
msgstr "Importuoti iš Nodo:"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Short Name"
msgstr "Animacijos Nodas"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher Display Name"
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Product GUID"
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Publisher GUID"
msgstr "Animacija: Pakeisti Transformaciją"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Signing"
msgstr "Signalai"
#: platform/uwp/export/export.cpp
msgid "Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Algorithm"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Major"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Minor"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Build"
msgstr "TimeScale Nodas"
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Revision"
msgstr "Versija:"
#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Portrait"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Store Logo"
msgstr "TimeScale Nodas"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Splash Screen"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Tiles"
msgstr "Redaguoti Filtrus"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package short name."
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package unique name."
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid package publisher display name."
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid product GUID."
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
msgid "Invalid publisher GUID."
msgstr ""
#: platform/uwp/export/export.cpp
#, fuzzy
msgid "Invalid background color."
msgstr "Netinkamas šrifto dydis."
#: platform/uwp/export/export.cpp
msgid "Invalid Store Logo image dimensions (should be 50x50)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Invalid splash screen image dimensions (should be 620x300)."
msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
msgid "Signtool"
msgstr "Signalai"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
msgid "Debug Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Identity Type"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Digest Algorithm"
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Version"
msgstr "Versija:"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Version"
msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Company Name"
msgstr "Panaikinti"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Product Name"
msgstr "Panaikinti pasirinkimą"
#: platform/windows/export/export.cpp
#, fuzzy
msgid "File Description"
msgstr "Aprašymas:"
#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid icon path:"
msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid file version:"
msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
#, fuzzy
msgid "Invalid product version:"
msgstr "Netinkamas šrifto dydis."
#: platform/windows/export/export.cpp
msgid "Windows"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Rcedit"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
msgstr ""
#: platform/windows/export/export.cpp
msgid "Wine"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
#, fuzzy
msgid "Frames"
msgstr "Kadro %"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite to display frames."
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Frame"
msgstr "Kadro %"
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Speed Scale"
msgstr "Skalė:"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Playing"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Centered"
msgstr "Ištrinti Efektą"
#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/style_box.cpp
msgid "Offset"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitoring"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Monitorable"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
msgstr "Fizikos Kadro %"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Space Override"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Point"
msgstr "Sukurti"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Gravity Distance Scale"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Gravity Vec"
msgstr "Atnaujinti"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "Linijinis"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Audio Bus"
msgstr "Animacija: Pridėti Takelį"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Override"
msgstr "Fizikos Kadro %"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
msgid "Volume dB"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#, fuzzy
msgid "Pitch Scale"
msgstr "Skalė:"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp
msgid "Autoplay"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visual_instance.cpp scene/resources/material.cpp
msgid "Max Distance"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
msgid "Attenuation"
msgstr "Animacija"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Bus"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
#, fuzzy
msgid "Copy Mode"
msgstr "Panaikinti pasirinkimą"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Anchor Mode"
msgstr "TimeScale Nodas"
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Rotating"
msgstr "Konstanta"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#, fuzzy
msgid "Current"
msgstr "Pradėti Profiliavimą"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom"
msgstr "Priartinti"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "Importuoti iš Nodo:"
#: scene/2d/camera_2d.cpp
msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp
#, fuzzy
msgid "Left"
msgstr "Trukmė:"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp
msgid "Right"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Bottom"
msgstr "Sukurti"
#: scene/2d/camera_2d.cpp
msgid "Smoothed"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin H Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin V Enabled"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Draw Limits"
msgstr ""
#: scene/2d/camera_2d.cpp
#, fuzzy
msgid "Draw Drag Margin"
msgstr "Papildomi Iškvietimo Argumentai:"
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "Blend2 Nodas"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Light Mode"
msgstr "Animacijos Nodas"
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Animation"
msgstr "Animacija"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Particles Anim Loop"
msgstr "Pakeisti animacijos ciklą"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
#, fuzzy
msgid "Visible"
msgstr "Importuoti iš Nodo:"
#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
#: scene/resources/style_box.cpp
msgid "Modulate"
msgstr ""
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
msgstr "TimeScale Nodas"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
msgstr ""
#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
#: scene/2d/collision_object_2d.cpp
msgid "Pickable"
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
msgstr "TimeScale Nodas"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Disabled"
msgstr "Išjungta"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision"
msgstr "Keisti Poligono Skalę"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "Keisti Poligono Skalę"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
#: scene/2d/collision_shape_2d.cpp
msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
msgid "Emitting"
msgstr "Importuoti Animacijas..."
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
#, fuzzy
msgid "One Shot"
msgstr "OneShot Nodas"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Preprocess"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Lifetime Randomness"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fixed FPS"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Fract Delta"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Local Coords"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
#: scene/gui/texture_rect.cpp scene/resources/material.cpp
#: scene/resources/sky.cpp scene/resources/style_box.cpp
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Emission Shape"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Sphere Radius"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp
msgid "Rect Extents"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Align Y"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Direction"
msgstr "Aprašymas:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Spread"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Velocity Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Velocity Curve"
msgstr "(Esama)"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Orbit Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Linear Accel"
msgstr "Linijinis"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel"
msgstr "Sėkmė!"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Accel Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Accel Curve"
msgstr "Skalė:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Radial Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Damping Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Damping Curve"
msgstr "Skalė:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Angle Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Angle Curve"
msgstr "Skalė:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#, fuzzy
msgid "Scale Amount"
msgstr "Kiekis:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Curve"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Color Initial Ramp"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Hue Variation"
msgstr "Versija:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation"
msgstr "Versija:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Random"
msgstr "Versija:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Variation Curve"
msgstr "Versija:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Random"
msgstr "Skalė:"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Speed Curve"
msgstr "(Esama)"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
msgid "Offset Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Offset Curve"
msgstr "Skalė:"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node A"
msgstr "Transition Nodas"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
#, fuzzy
msgid "Node B"
msgstr "Transition Nodas"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
#, fuzzy
msgid "Disable Collision"
msgstr "Išjungta"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Initial Offset"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
"property."
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
#, fuzzy
msgid "Editor Only"
msgstr "Atidaryti 3D Editorių"
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
msgid "Buffer Size"
msgstr ""
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Gradient Length"
msgstr "Redaguoti Filtrus"
#: scene/2d/light_2d.cpp
#, fuzzy
msgid "Filter Smooth"
msgstr "Filtrai..."
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
msgid "Closed"
msgstr "Užverti"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Cull Mode"
msgstr "TimeScale Nodas"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Width Curve"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Color"
msgstr "Redaguoti Filtrus"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Gradient"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Texture Mode"
msgstr "TimeScale Nodas"
#: scene/2d/line_2d.cpp
msgid "Capping"
msgstr ""
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Joint Mode"
msgstr "TimeScale Nodas"
#: scene/2d/line_2d.cpp
#, fuzzy
msgid "Begin Cap Mode"
msgstr "Animacijos Nodas"
#: scene/2d/line_2d.cpp
msgid "End Cap Mode"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
msgid "Edge Connection Margin"
msgstr "Prijungti"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Time Horizon"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
msgid "Estimate Radius"
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
msgid "Vertices"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Outlines"
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
msgstr ""
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstanta"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr ""
#: scene/2d/node_2d.cpp
msgid "Global Scale"
msgstr ""
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/2d/node_2d.cpp
msgid "Z As Relative"
msgstr ""
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Offset"
msgstr "Panaikinti pasirinkimą"
#: scene/2d/parallax_background.cpp
#, fuzzy
msgid "Base Scale"
msgstr "Atidaryti Skriptų Editorių"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Limit End"
msgstr ""
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
msgstr ""
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "Animacija"
#: scene/2d/parallax_layer.cpp
#, fuzzy
msgid "Mirroring"
msgstr "Atspindėti"
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles2D node instead. You can use the \"Convert to "
"CPUParticles2D\" toolbar option for this purpose."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"On macOS, Particles2D rendering is much slower than CPUParticles2D due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles2D instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles2D\" toolbar option for this "
"purpose."
msgstr ""
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
#: scene/2d/particles_2d.cpp
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
#: scene/2d/particles_2d.cpp
#, fuzzy
msgid "Visibility Rect"
msgstr "Importuoti iš Nodo:"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
msgid "Curve"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Unit Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "H Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
msgid "V Offset"
msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
msgstr ""
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Linear Velocity"
msgstr "Konstanta"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Constant Angular Velocity"
msgstr "Konstanta"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "(Esama)"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity"
msgstr "Atnaujinti"
#: scene/2d/physics_body_2d.cpp
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Weight"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Custom Integrator"
msgstr "Transition Nodas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Continuous CD"
msgstr "Tęstinis"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contact Monitor"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Sleeping"
msgstr "Žingsnis(iai):"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
msgstr ""
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
msgstr "Fizikos Kadro %"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving Platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Local Shape"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider"
msgstr "Animacijos Nodas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider RID"
msgstr "Netinkamas šrifto dydis."
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collider Shape"
msgstr "Animacijos Nodas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Collider Shape Index"
msgstr "Animacijos Nodas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider Velocity"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Vertex Colors"
msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Internal Vertex Count"
msgstr ""
#: scene/2d/position_2d.cpp
msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Cast To"
msgstr "Prijunkite prie Nodo:"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Remote Path"
msgstr "Panaikinti pasirinkimą"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
#, fuzzy
msgid "Use Global Coordinates"
msgstr "Konstanta"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Rest"
msgstr "Pradėti!"
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
msgstr "Redaguoti Filtrus"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Hframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#, fuzzy
msgid "Frame Coords"
msgstr "Kadro %"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Filter Clip"
msgstr "Filtrai..."
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
"KinematicBody2D, etc. to give them a shape."
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Set"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Custom Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/2d/tile_map.cpp
msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
msgid "Y Sort"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Show Collision"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Compatibility Mode"
msgstr "Importuoti iš Nodo:"
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Centered Textures"
msgstr "Panaikinti pasirinkimą"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
msgid "Use Parent"
msgstr "Animacijos Nodas"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Shape Visible"
msgstr ""
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
msgid "Visibility Mode"
msgstr "Importuoti iš Nodo:"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnabler2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
#, fuzzy
msgid "Pause Animations"
msgstr "Animacija"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
msgid "Pause Particles"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Pause Animated Sprites"
msgstr "Keisti animacijos žingsnį"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
msgid "Process Parent"
msgstr "Redaguoti Filtrus"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
msgstr ""
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
msgid "Uniformity"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVRController must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The controller ID must not be 0 or this controller won't be bound to an "
"actual controller."
msgstr ""
#: scene/3d/arvr_nodes.cpp
#, fuzzy
msgid "Anchor ID"
msgstr "TimeScale Nodas"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
"anchor."
msgstr ""
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
#, fuzzy
msgid "World Scale"
msgstr "Skalė:"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
msgstr "Animacijos Nodas"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Filter Attenuation dB"
msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "dB"
msgstr "B"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Doppler"
msgstr "Animacija"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Tracking"
msgstr "Ypatybės seklys"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Bounds"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Cell Space Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/3d/baked_lightmap.cpp
msgid "Cell Subdiv"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Octree"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing geometry (%d/%d)"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Preparing environment"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Generating capture"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Saving lightmaps"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Done"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
#, fuzzy
msgid "Extents"
msgstr "Atidaryti Skriptų Editorių"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounces"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Denoiser"
msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Use Color"
msgstr "Filtrai..."
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Default Texels Per Unit"
msgstr "Redaguoti Filtrus"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Generate"
msgstr "Sukurti"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Max Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Sky"
msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
msgid "Custom Color"
msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Custom Energy"
msgstr "Transition Nodas"
#: scene/3d/baked_lightmap.cpp
msgid "Min Light"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#, fuzzy
msgid "Propagation"
msgstr "Animacijos Nodas"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "Light Data"
msgstr ""
#: scene/3d/bone_attachment.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Panaikinti"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Doppler Tracking"
msgstr "Ypatybės seklys"
#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "Aprašymas:"
#: scene/3d/camera.cpp
msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
msgid "Frustum Offset"
msgstr ""
#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "Artimiausias"
#: scene/3d/camera.cpp
msgid "Far"
msgstr ""
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Margin"
msgstr ""
#: scene/3d/camera.cpp
msgid "Clip To"
msgstr ""
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
#, fuzzy
msgid "Capture On Drag"
msgstr "Fiksuoti"
#: scene/3d/collision_object.cpp
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"Plane shapes don't work well and will be removed in future versions. Please "
"don't use them."
msgstr ""
#: scene/3d/collision_shape.cpp
msgid ""
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial whose "
"Billboard Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Box Extents"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Height"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Ring Axis"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Rotate Y"
msgstr "Konstanta"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Disable Z"
msgstr "Išjungta"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
msgid "Portals"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Portal Mode"
msgstr "Importuoti iš Nodo:"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
msgstr ""
#: scene/3d/cull_instance.cpp
msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "Redaguoti Filtrus"
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Data"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Dynamic Range"
msgstr ""
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid ""
"The GIProbe Compress property has been deprecated due to known bugs and no "
"longer has any effect.\n"
"To remove this warning, disable the GIProbe's Compress property."
msgstr ""
#: scene/3d/gi_probe.cpp
msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
#: scene/3d/light.cpp
msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Specular"
msgstr "TimeScale Nodas"
#: scene/3d/light.cpp
#, fuzzy
msgid "Bake Mode"
msgstr "TimeScale Nodas"
#: scene/3d/light.cpp
msgid "Contact"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Reverse Cull Face"
msgstr "Panaikinti"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
msgid "Directional Shadow"
msgstr "Aprašymas:"
#: scene/3d/light.cpp
msgid "Split 1"
msgstr ""
#: scene/3d/light.cpp
msgid "Split 2"
msgstr ""
#: scene/3d/light.cpp
msgid "Split 3"
msgstr ""
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Bias Split Scale"
msgstr "Atidaryti Skriptų Editorių"
#: scene/3d/light.cpp
#, fuzzy
msgid "Depth Range"
msgstr "Skalė:"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Mode"
msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
#, fuzzy
msgid "Shadow Detail"
msgstr "Redaguoti Filtrus"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr ""
#: scene/3d/light.cpp
msgid "Spot"
msgstr ""
#: scene/3d/light.cpp
#, fuzzy
msgid "Angle Attenuation"
msgstr "Animacija"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
#, fuzzy
msgid "Transform Normals"
msgstr "Keisti Poligono Skalę"
#: scene/3d/navigation.cpp scene/resources/curve.cpp
msgid "Up Vector"
msgstr ""
#: scene/3d/navigation.cpp
msgid "Cell Height"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
msgid "Navmesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"spatial object."
msgstr ""
#: scene/3d/occluder.cpp
msgid "No shape is set."
msgstr ""
#: scene/3d/occluder.cpp
msgid "Only uniform scales are supported."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
"Use the CPUParticles node instead. You can use the \"Convert to "
"CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"On macOS, Particles rendering is much slower than CPUParticles due to "
"transform feedback being implemented on the CPU instead of the GPU.\n"
"Consider using CPUParticles instead when targeting macOS.\n"
"You can use the \"Convert to CPUParticles\" toolbar option for this purpose."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
"Mode is set to \"Particle Billboard\"."
msgstr ""
#: scene/3d/particles.cpp
#, fuzzy
msgid "Visibility AABB"
msgstr "Importuoti iš Nodo:"
#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
#: scene/3d/particles.cpp
msgid "Passes"
msgstr ""
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
#: scene/3d/path.cpp
msgid ""
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
"parent Path's Curve resource."
msgstr ""
#: scene/3d/path.cpp
#, fuzzy
msgid "Rotation Mode"
msgstr "Animacijos Nodas"
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Axis Lock"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear X"
msgstr "Linijinis"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Y"
msgstr "Linijinis"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Linear Z"
msgstr "Linijinis"
#: scene/3d/physics_body.cpp
msgid "Angular X"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Y"
msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Z"
msgstr ""
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion X"
msgstr "Animacija"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Y"
msgstr "Animacija"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Motion Z"
msgstr "Animacija"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Move Lock X"
msgstr "Mix Nodas"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Move Lock Y"
msgstr "Mix Nodas"
#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Move Lock Z"
msgstr "Mix Nodas"
#: scene/3d/physics_body.cpp
msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Exclude Nodes"
msgstr "Ištrinti Efektą"
#: scene/3d/physics_joint.cpp
msgid "Params"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Upper"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower"
msgstr ""
#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Relaxation"
msgstr "Versija:"
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Target Velocity"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Max Impulse"
msgstr "Reikšmė:"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Upper Distance"
msgstr "Diegti"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Lower Distance"
msgstr "Diegti"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Restitution"
msgstr "Aprašymas:"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motion"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Ortho"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
msgid "Upper Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Lower Angle"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Angular Motion"
msgstr "Animacija"
#: scene/3d/physics_joint.cpp
msgid "Angular Ortho"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Swing Span"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Twist Span"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit X"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor X"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
msgid "Force Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring X"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "ERP"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Y"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Y"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Y"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Y"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
msgstr ""
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Limit Z"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Motor Z"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
#, fuzzy
msgid "Linear Spring Z"
msgstr "Linijinis"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Motor Z"
msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
msgstr ""
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A Room should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
msgstr "Importuoti iš Nodo:"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
msgid "Linked Room"
msgstr ""
#: scene/3d/portal.cpp
#, fuzzy
msgid "Use Default Margin"
msgstr "Atnaujinti"
#: scene/3d/proximity_group.cpp
#, fuzzy
msgid "Group Name"
msgstr "Panaikinti pasirinkimą"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
msgid "Grid Radius"
msgstr ""
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "Atnaujinti"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Box Projection"
msgstr "Aprašymas:"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Enable Shadows"
msgstr "Įgalinti"
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Color"
msgstr "Priedai"
#: scene/3d/reflection_probe.cpp
msgid "Ambient Energy"
msgstr ""
#: scene/3d/reflection_probe.cpp
#, fuzzy
msgid "Ambient Contrib"
msgstr "Priedai"
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
"derived node to work."
msgstr ""
#: scene/3d/room.cpp
msgid "A Room cannot have another Room as a child or grandchild."
msgstr ""
#: scene/3d/room.cpp
msgid "The RoomManager should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid "A RoomGroup should not be placed inside a Room."
msgstr ""
#: scene/3d/room.cpp
msgid ""
"Room convex hull contains a large number of planes.\n"
"Consider simplifying the room bound in order to increase performance."
msgstr ""
#: scene/3d/room.cpp
msgid "Use Default Simplify"
msgstr ""
#: scene/3d/room.cpp scene/3d/room_manager.cpp
msgid "Room Simplify"
msgstr ""
#: scene/3d/room.cpp
msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
#, fuzzy
msgid "Roomgroup Priority"
msgstr "Importuoti iš Nodo:"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList has not been assigned."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "The RoomList node should be a Spatial (or derived from Spatial)."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal Depth Limit is set to Zero.\n"
"Only the Room that the Camera is in will render."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "There should only be one RoomManager in the SceneTree."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Main"
msgstr ""
#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
msgstr "Animacija"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "PVS Mode"
msgstr "Importuoti iš Nodo:"
#: scene/3d/room_manager.cpp
msgid "PVS Filename"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Gameplay Monitor"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Use Secondary PVS"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Merge Meshes"
msgstr "Filtrai..."
#: scene/3d/room_manager.cpp
msgid "Show Margins"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Debug Sprawl"
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Preview Camera"
msgstr "Atnaujinti"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
msgstr ""
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Default Portal Margin"
msgstr "Atnaujinti"
#: scene/3d/room_manager.cpp
msgid "Roaming Expansion Margin"
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"RoomList path is invalid.\n"
"Please check the RoomList branch has been assigned in the RoomManager."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "RoomList contains no Rooms, aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Misnamed nodes detected, check output log for details. Aborting."
msgstr ""
#: scene/3d/room_manager.cpp
msgid "Portal link room not found, check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Portal autolink failed, check output log for details.\n"
"Check the portal is facing outwards from the source room."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Room overlap detected, cameras may work incorrectly in overlapping area.\n"
"Check output log for details."
msgstr ""
#: scene/3d/room_manager.cpp
msgid ""
"Error calculating room bounds.\n"
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
msgstr "Fizikos Kadro %"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Parent Collision Ignore"
msgstr "Keisti Poligono Skalę"
#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Total Mass"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Areaangular Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pressure Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Drag Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "Pose Matching Coefficient"
msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh."
msgstr ""
#: scene/3d/soft_body.cpp
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
msgid "Gizmo"
msgstr ""
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
msgid "Track Physics Step"
msgstr "Fizikos Kadro %"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Pixel Size"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "Transition Nodas"
#: scene/3d/sprite_3d.cpp
msgid "Shaded"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Double Sided"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
msgstr ""
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Per-Wheel Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Engine Force"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Brake"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Use As Traction"
msgstr "Versija:"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Wheel"
msgstr ""
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Friction Slip"
msgstr "(Esama)"
#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Max Force"
msgstr "Įvyko klaida kraunant šriftą."
#: scene/3d/visibility_notifier.cpp
msgid "AABB"
msgstr ""
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
msgstr "Bandyti iš naujo"
#: scene/3d/visual_instance.cpp
msgid "Material Override"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Material Overlay"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Cast Shadow"
msgstr "Prijunkite prie Nodo:"
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Extra Cull Margin"
msgstr "Papildomi Iškvietimo Argumentai:"
#: scene/3d/visual_instance.cpp
msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
#, fuzzy
msgid "Generate Lightmap"
msgstr "Sukurti"
#: scene/3d/visual_instance.cpp
msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "LOD"
msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Distance"
msgstr "Diegti"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"WorldEnvironment requires its \"Environment\" property to contain an "
"Environment to have a visible effect."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
#: scene/3d/world_environment.cpp
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
msgid "Value Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Auto Triangles"
msgstr "Animacija: Pridėti Takelį"
#: scene/animation/animation_blend_space_2d.cpp
#, fuzzy
msgid "Triangles"
msgstr "Animacija: Pridėti Takelį"
#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
#: scene/animation/animation_blend_space_2d.cpp
msgid "Y Label"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Animation not found: '%s'"
msgstr "Animacijos Nodas"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Mix Mode"
msgstr "Mix Nodas"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Fadein Time"
msgstr "Kadro Trukmė (sekundėmis)"
#: scene/animation/animation_blend_tree.cpp
msgid "Fadeout Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Auto Restart"
msgstr "Pradėti!"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Autorestart"
msgstr "Pradėti!"
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "Autorestart Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Input Count"
msgstr "Mėgstamiausi:"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
msgid "Xfade Time"
msgstr ""
#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
msgid "Graph Offset"
msgstr ""
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "TimeScale Nodas"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Auto Advance"
msgstr "Animacija: Pridėti Takelį"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Advance Condition"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Assigned Animation"
msgstr "Animacija"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Length"
msgstr "Pakeisti animacijos ilgį"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Current Animation Position"
msgstr "Animacijos Nodas"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Playback Options"
msgstr "Aprašymas:"
#: scene/animation/animation_player.cpp
#, fuzzy
msgid "Default Blend Time"
msgstr "Redaguoti Filtrus"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Invalid animation: '%s'."
msgstr "Netinkamas šrifto dydis."
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
msgstr "Prijungti '%s' prie '%s'"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Filter Enabled"
msgstr "Filtrai..."
#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
msgstr ""
"Norint redaguoti animacijas pasirinkite AnimationPlayer Nodą iš Scenos."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
#: scene/animation/animation_tree.cpp
msgid "The AnimationPlayer root node is not a valid node."
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Tree Root"
msgstr "Prijunkite prie Nodo:"
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Anim Player"
msgstr "Animacija"
#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
#: scene/animation/animation_tree.cpp
#, fuzzy
msgid "Track"
msgstr "Pridėti įrašą"
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Playback"
msgstr ""
#: scene/animation/animation_tree_player.cpp
msgid "Master Player"
msgstr ""
#: scene/animation/animation_tree_player.cpp
#, fuzzy
msgid "Base Path"
msgstr "Importuoti iš Nodo:"
#: scene/animation/root_motion_view.cpp
#, fuzzy
msgid "Animation Path"
msgstr "Animacija"
#: scene/animation/root_motion_view.cpp
msgid "Zero Y"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Root Bone"
msgstr "Prijunkite prie Nodo:"
#: scene/animation/skeleton_ik.cpp
msgid "Tip Bone"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "Interpoliacijos režimas"
#: scene/animation/skeleton_ik.cpp
msgid "Override Tip Basis"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Use Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
msgid "Magnet"
msgstr ""
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Target Node"
msgstr "TimeScale Nodas"
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Max Iterations"
msgstr "(Esama)"
#: scene/animation/tween.cpp
msgid "Playback Process Mode"
msgstr ""
#: scene/animation/tween.cpp
msgid "Playback Speed"
msgstr ""
#: scene/audio/audio_stream_player.cpp
msgid "Mix Target"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Ratio"
msgstr ""
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
msgid "Stretch Mode"
msgstr "TimeScale Nodas"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Action Mode"
msgstr "TimeScale Nodas"
#: scene/gui/base_button.cpp
msgid "Enabled Focus Mode"
msgstr ""
#: scene/gui/base_button.cpp
msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
msgid "Shortcut"
msgstr ""
#: scene/gui/base_button.cpp
#, fuzzy
msgid "Group"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/button.cpp scene/gui/label.cpp
#, fuzzy
msgid "Clip Text"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Icon Align"
msgstr ""
#: scene/gui/button.cpp
msgid "Expand Icon"
msgstr ""
#: scene/gui/center_container.cpp
msgid "Use Top Left"
msgstr ""
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
"LMB: Apply color\n"
"RMB: Remove preset"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Edit Alpha"
msgstr ""
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "HSV Mode"
msgstr "TimeScale Nodas"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Raw Mode"
msgstr "TimeScale Nodas"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Deferred Mode"
msgstr "TimeScale Nodas"
#: scene/gui/color_picker.cpp
#, fuzzy
msgid "Presets Enabled"
msgstr "Įgalinti"
#: scene/gui/color_picker.cpp
msgid "Presets Visible"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset."
msgstr ""
#: scene/gui/container.cpp
msgid ""
"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, use a plain Control node instead."
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Theme Overrides"
msgstr "Fizikos Kadro %"
#: scene/gui/control.cpp
msgid ""
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
msgstr ""
#: scene/gui/control.cpp
msgid "Anchor"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Grow Direction"
msgstr "Aprašymas:"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Min Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/gui/control.cpp
msgid "Pivot Offset"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Clip Content"
msgstr "Konstanta"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
msgid "Tooltip"
msgstr ""
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Left"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Top"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Right"
msgstr ""
#: scene/gui/control.cpp
msgid "Neighbour Bottom"
msgstr ""
#: scene/gui/control.cpp
msgid "Next"
msgstr ""
#: scene/gui/control.cpp
msgid "Previous"
msgstr ""
#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Default Cursor Shape"
msgstr "Redaguoti Filtrus"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
msgid "Stretch Ratio"
msgstr "TimeScale Nodas"
#: scene/gui/control.cpp
msgid "Theme Type Variation"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Window Title"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Hide On OK"
msgstr ""
#: scene/gui/dialogs.cpp scene/gui/label.cpp
msgid "Autowrap"
msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Įspėjimas!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Prašome Patvirtinti..."
#: scene/gui/file_dialog.cpp
msgid "Mode Overrides Title"
msgstr ""
#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Right Disconnects"
msgstr "Atsijungti"
#: scene/gui/graph_edit.cpp
msgid "Scroll Offset"
msgstr ""
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Snap Distance"
msgstr "Diegti"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Min"
msgstr "Priartinti"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Max"
msgstr "Priartinti"
#: scene/gui/graph_edit.cpp
#, fuzzy
msgid "Zoom Step"
msgstr "Ištolinti"
#: scene/gui/graph_edit.cpp
msgid "Show Zoom Label"
msgstr ""
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
msgstr ""
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
#, fuzzy
msgid "Show Close"
msgstr "Užverti"
#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/graph_node.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment"
msgstr "Bendruomenė"
#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/text_edit.cpp
#: scene/gui/tree.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Timers"
msgstr "Trukmė:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
msgid "Incremental Search Max Interval Msec"
msgstr ""
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow Reselect"
msgstr "Atstatyti Priartinimą"
#: scene/gui/item_list.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Allow RMB Select"
msgstr "Visas Pasirinkimas"
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Auto Height"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Same Column Width"
msgstr ""
#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Icon Scale"
msgstr "Skalė:"
#: scene/gui/item_list.cpp
#, fuzzy
msgid "Fixed Icon Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/gui/label.cpp
msgid "V Align"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Visible Characters"
msgstr ""
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
msgid "Percent Visible"
msgstr ""
#: scene/gui/label.cpp
msgid "Lines Skipped"
msgstr ""
#: scene/gui/label.cpp
msgid "Max Lines Visible"
msgstr ""
#: scene/gui/line_edit.cpp scene/resources/navigation_mesh.cpp
msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Secret Character"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Context Menu Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Virtual Keyboard Enabled"
msgstr "Filtrai..."
#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Clear Button Enabled"
msgstr "Filtrai..."
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Shortcut Keys Enabled"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Middle Mouse Paste Enabled"
msgstr "Filtrai..."
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Selecting Enabled"
msgstr "Filtrai..."
#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
#: scene/gui/text_edit.cpp
msgid "Deselect On Focus Loss Enabled"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Right Icon"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink Speed"
msgstr ""
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
#: scene/gui/menu_button.cpp
#, fuzzy
msgid "Switch On Hover"
msgstr "TimeScale Nodas"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Region Rect"
msgstr "Animacijos Nodas"
#: scene/gui/nine_patch_rect.cpp
msgid "Patch Margin"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
msgid ""
"The Tile and Tile Fit options for Axis Stretch properties are only effective "
"when using the GLES3 rendering backend.\n"
"The GLES2 backend is currently in use, so these modes will act like Stretch "
"instead."
msgstr ""
#: scene/gui/popup.cpp
msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
msgid "Exclusive"
msgstr ""
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Item Selection"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On Checkable Item Selection"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Hide On State Item Selection"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/popup_menu.cpp
msgid "Submenu Popup Delay"
msgstr ""
#: scene/gui/popup_menu.cpp
#, fuzzy
msgid "Allow Search"
msgstr "Ieškoti"
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
msgstr "Naujausi:"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr ""
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Min Value"
msgstr "Naujas pavadinimas:"
#: scene/gui/range.cpp scene/resources/curve.cpp
#, fuzzy
msgid "Max Value"
msgstr "Reikšmė:"
#: scene/gui/range.cpp
msgid "Page"
msgstr ""
#: scene/gui/range.cpp
#, fuzzy
msgid "Exp Edit"
msgstr "Redaguoti"
#: scene/gui/range.cpp
#, fuzzy
msgid "Rounded"
msgstr "Panaikinti pasirinkimą"
#: scene/gui/range.cpp
msgid "Allow Greater"
msgstr ""
#: scene/gui/range.cpp
msgid "Allow Lesser"
msgstr ""
#: scene/gui/reference_rect.cpp
#, fuzzy
msgid "Border Color"
msgstr "Netinkamas šrifto dydis."
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Relative Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Absolute Index"
msgstr ""
#: scene/gui/rich_text_effect.cpp
#, fuzzy
msgid "Elapsed Time"
msgstr "Kadro Trukmė (sekundėmis)"
#: scene/gui/rich_text_effect.cpp
msgid "Env"
msgstr ""
#: scene/gui/rich_text_effect.cpp
msgid "Character"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Fit Content Height"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Active"
msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Scroll Following"
msgstr ""
#: scene/gui/rich_text_label.cpp
#, fuzzy
msgid "Selection Enabled"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Override Selected Font Color"
msgstr "Pradėti Profiliavimą"
#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
#: scene/gui/scroll_bar.cpp
#, fuzzy
msgid "Custom Step"
msgstr "Transition Nodas"
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
"minimum size manually."
msgstr ""
#: scene/gui/scroll_container.cpp
msgid "Follow Focus"
msgstr ""
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Horizontal Enabled"
msgstr "Filtrai..."
#: scene/gui/scroll_container.cpp
#, fuzzy
msgid "Vertical Enabled"
msgstr "Filtrai..."
#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
msgid "Scrollable"
msgstr ""
#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
#: scene/gui/slider.cpp
msgid "Ticks On Borders"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Prefix"
msgstr ""
#: scene/gui/spin_box.cpp
msgid "Suffix"
msgstr ""
#: scene/gui/split_container.cpp
msgid "Split Offset"
msgstr ""
#: scene/gui/split_container.cpp scene/gui/tree.cpp
msgid "Collapsed"
msgstr ""
#: scene/gui/split_container.cpp
msgid "Dragger Visibility"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
#, fuzzy
msgid "Current Tab"
msgstr "(Esama)"
#: scene/gui/tab_container.cpp
msgid "Tabs Visible"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
msgid "Drag To Rearrange Enabled"
msgstr ""
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
#: scene/gui/tabs.cpp
msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Readonly"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Bookmark Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Breakpoint Gutter"
msgstr "Sukurti"
#: scene/gui/text_edit.cpp
msgid "Fold Gutter"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Hiding Enabled"
msgstr "Įgalinti"
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Wrap Enabled"
msgstr "Įgalinti"
#: scene/gui/text_edit.cpp
msgid "Scroll Vertical"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Scroll Horizontal"
msgstr "Prijunkite prie Nodo:"
#: scene/gui/text_edit.cpp
msgid "Draw"
msgstr ""
#: scene/gui/text_edit.cpp
#, fuzzy
msgid "Block Mode"
msgstr "OneShot Nodas"
#: scene/gui/text_edit.cpp
msgid "Moving By Right Click"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Idle Detect (sec)"
msgstr ""
#: scene/gui/text_edit.cpp
msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Focused"
msgstr "Priedai"
#: scene/gui/texture_button.cpp
#, fuzzy
msgid "Click Mask"
msgstr "Animacijos Nodas"
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
#: scene/gui/video_player.cpp
msgid "Expand"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Over"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Progress"
msgstr "Atstatyti Priartinimą"
#: scene/gui/texture_progress.cpp
msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "Importuoti iš Nodo:"
#: scene/gui/texture_progress.cpp
msgid "Tint"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
msgid "Fill Degrees"
msgstr ""
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Center Offset"
msgstr "Ištrinti Efektą"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Nine Patch Stretch"
msgstr "Interpoliacijos režimas"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Left"
msgstr "TimeScale Nodas"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Top"
msgstr "TimeScale Nodas"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Right"
msgstr "TimeScale Nodas"
#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Stretch Margin Bottom"
msgstr "TimeScale Nodas"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Kita)"
#: scene/gui/tree.cpp
msgid "Column Titles Visible"
msgstr ""
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Folding"
msgstr "Išjungta"
#: scene/gui/tree.cpp
#, fuzzy
msgid "Hide Root"
msgstr "Prijunkite prie Nodo:"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
#: scene/gui/video_player.cpp
#, fuzzy
msgid "Audio Track"
msgstr "Pridėti įrašą"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Buffering Msec"
msgstr ""
#: scene/gui/video_player.cpp
msgid "Stream Position"
msgstr ""
#: scene/gui/viewport_container.cpp
#, fuzzy
msgid "Stretch Shrink"
msgstr "TimeScale Nodas"
#: scene/main/canvas_layer.cpp
msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Download File"
msgstr "Atsiųsti"
#: scene/main/http_request.cpp
msgid "Download Chunk Size"
msgstr ""
#: scene/main/http_request.cpp
msgid "Body Size Limit"
msgstr ""
#: scene/main/http_request.cpp
msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
#, fuzzy
msgid "Timeout"
msgstr "Trukmė:"
#: scene/main/node.cpp
msgid "Name Num Separator"
msgstr ""
#: scene/main/node.cpp
msgid "Name Casing"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Editor Description"
msgstr "Aprašymas:"
#: scene/main/node.cpp
#, fuzzy
msgid "Import Path"
msgstr "Importuoti iš Nodo:"
#: scene/main/node.cpp
#, fuzzy
msgid "Pause Mode"
msgstr "TimeScale Nodas"
#: scene/main/node.cpp
msgid "Display Folded"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Filename"
msgstr "Naujas pavadinimas:"
#: scene/main/node.cpp
msgid "Owner"
msgstr ""
#: scene/main/node.cpp scene/main/scene_tree.cpp
msgid "Multiplayer"
msgstr ""
#: scene/main/node.cpp
msgid "Custom Multiplayer"
msgstr ""
#: scene/main/node.cpp
#, fuzzy
msgid "Process Priority"
msgstr "Redaguoti Filtrus"
#: scene/main/node.cpp
#, fuzzy
msgid "Physics Interpolated"
msgstr "Interpoliacijos režimas"
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
msgstr "Trukmė:"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Collisions Hint"
msgstr "Animacijos Nodas"
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Debug Navigation Hint"
msgstr "Animacijos Nodas"
#: scene/main/scene_tree.cpp
msgid "Use Font Oversampling"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Edited Scene Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Root"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Multiplayer Poll"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
msgid "Physics Interpolation"
msgstr "Interpoliacijos režimas"
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Shape Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Contact Color"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Geometry Color"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Disabled Geometry Color"
msgstr "Išjungta"
#: scene/main/scene_tree.cpp
msgid "Max Contacts Displayed"
msgstr ""
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Draw 2D Outlines"
msgstr ""
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
msgstr "Aprašymas:"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "MSAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Default Environment"
msgstr "Atnaujinti"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
#: scene/main/scene_tree.cpp
msgid "Enable Object Picking"
msgstr ""
#: scene/main/timer.cpp
msgid ""
"Very low timer wait times (< 0.05 seconds) may behave in significantly "
"different ways depending on the rendered or physics frame rate.\n"
"Consider using a script's process loop instead of relying on a Timer for "
"very low wait times."
msgstr ""
#: scene/main/timer.cpp
#, fuzzy
msgid "Autostart"
msgstr "Pradėti!"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Viewport Path"
msgstr "Importuoti iš Nodo:"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
#: scene/main/viewport.cpp
msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""
#: scene/main/viewport.cpp
msgid "Size Override Stretch"
msgstr ""
#: scene/main/viewport.cpp
msgid "Own World"
msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
#: scene/main/viewport.cpp
msgid "World 2D"
msgstr ""
#: scene/main/viewport.cpp
msgid "Transparent BG"
msgstr ""
#: scene/main/viewport.cpp
msgid "Handle Input Locally"
msgstr ""
#: scene/main/viewport.cpp
msgid "FXAA"
msgstr ""
#: scene/main/viewport.cpp
msgid "Debanding"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable 3D"
msgstr "Išjungta"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Keep 3D Linear"
msgstr "Linijinis"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
msgstr ""
#: scene/main/viewport.cpp
msgid "Debug Draw"
msgstr ""
#: scene/main/viewport.cpp
msgid "Render Target"
msgstr ""
#: scene/main/viewport.cpp
msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Clear Mode"
msgstr "TimeScale Nodas"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 2D"
msgstr "Įgalinti"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Enable 3D"
msgstr "Įgalinti"
#: scene/main/viewport.cpp
msgid "Object Picking"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Disable Input"
msgstr "Išjungta"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 0"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 1"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 2"
msgstr ""
#: scene/main/viewport.cpp
msgid "Quad 3"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
msgid "Canvas Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Global Canvas Transform"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/main/viewport.cpp
msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Swap OK Cancel"
msgstr "Atšaukti"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Layer Names"
msgstr "Vardas"
#: scene/register_scene_types.cpp
msgid "2D Render"
msgstr ""
#: scene/register_scene_types.cpp
msgid "3D Render"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "2D Physics"
msgstr "Fizikos Kadro %"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "3D Physics"
msgstr "Fizikos Kadro %"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
msgstr ""
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom"
msgstr "Transition Nodas"
#: scene/register_scene_types.cpp
#, fuzzy
msgid "Custom Font"
msgstr "Transition Nodas"
#: scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
#, fuzzy
msgid "Mix Rate"
msgstr "Mix Nodas"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
msgstr ""
#: scene/resources/concave_polygon_shape_2d.cpp
msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
#, fuzzy
msgid "Bake Resolution"
msgstr "(Esama)"
#: scene/resources/curve.cpp
msgid "Bake Interval"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp
msgid "Font"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Hover"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Focus"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "H Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Underline Spacing"
msgstr "Animacijos ciklas"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Arrow Margin"
msgstr "Papildomi Iškvietimo Argumentai:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Hover Pressed"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Unchecked"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Unchecked Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Checked"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Radio Checked Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Radio Unchecked Disabled"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Hover Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Check V Adjust"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "On Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Off"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Off Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Shadow"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Outline Modulate"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset X"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow Offset Y"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Shadow As Outline"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Selected"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Uneditable"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Cursor Color"
msgstr "Transition Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Clear Button Color Pressed"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimum Spaces"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG"
msgstr "B"
#: scene/resources/default_theme/default_theme.cpp
msgid "FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/world.cpp
#: scene/resources/world_2d.cpp
msgid "Space"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Folded"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Fold"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Lines"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Max Width"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Completion Scroll Width"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Focus"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Highlight"
msgstr "Aprašymas:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Pressed"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Increment Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Decrement Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Slider"
msgstr "Animacijos Nodas"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Grabber Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tick"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Updown"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scaleborder Size"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Font"
msgstr "Mėgstamiausi:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Color"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Height"
msgstr "Blend2 Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Highlight"
msgstr "Aprašymas:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close H Offset"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close V Offset"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Parent Folder"
msgstr "Atidaryti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Toggle Hidden"
msgstr "Koreguoti įrašą į įjungtas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Panel Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separator"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Right"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color Accel"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Separator"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "V Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Frame"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Frame"
msgstr "Atnaujinti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Default Focus"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Comment Focus"
msgstr "Bendruomenė"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Breakpoint"
msgstr "Sukurti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Color"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Resizer Color"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Offset"
msgstr "Ištrinti Efektą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Close Offset"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Port Offset"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "BG Focus"
msgstr "Priedai"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selected Focus"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
msgid "Cursor Unfocused"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Pressed"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Normal"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Pressed"
msgstr "Filtrai..."
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Hover"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button"
msgstr "Transition Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Pressed"
msgstr "Aprašymas:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Custom Button Hover"
msgstr "Transition Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Select Arrow"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow Collapsed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Font"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Title Button Color"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Guide Color"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Drop Position Color"
msgstr "Sukurti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Relationship Line Color"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/resources/default_theme/default_theme.cpp
msgid "Custom Button Font Highlight"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Item Margin"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Button Margin"
msgstr "Animacijos Nodas"
#: scene/resources/default_theme/default_theme.cpp
msgid "Draw Relationship Lines"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Draw Guides"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Scroll Border"
msgstr "Prijunkite prie Nodo:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll Speed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Icon Margin"
msgstr "Prijungti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Line Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Tab BG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Tab Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Menu Highlight"
msgstr "Aprašymas:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color FG"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color BG"
msgstr "(Esama)"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Side Margin"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
msgid "Top Margin"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align FG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Label V Align BG"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Large"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder"
msgstr "Atidaryti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Folder Icon Modulate"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "File Icon Modulate"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Files Disabled"
msgstr "Išjungta"
#: scene/resources/default_theme/default_theme.cpp
msgid "SV Width"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "SV Height"
msgstr "Aprašymas:"
#: scene/resources/default_theme/default_theme.cpp
msgid "H Width"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Label Width"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Screen Picker"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Add Preset"
msgstr "Atnaujinti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Hue"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Color Sample"
msgstr "Redaguoti Filtrus"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
msgid "Overbright Indicator"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset FG"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Preset BG Icon"
msgstr "Atstatyti Priartinimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Normal Font"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bold Font"
msgstr "Mėgstamiausi:"
#: scene/resources/default_theme/default_theme.cpp
msgid "Italics Font"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Mono Font"
msgstr "Mėgstamiausi:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table H Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Table V Separation"
msgstr "Versija:"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Left"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Top"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Right"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Margin Bottom"
msgstr "TimeScale Nodas"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Autohide"
msgstr "Animacija: Pridėti Takelį"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Minor"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Grid Major"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Fill"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Selection Stroke"
msgstr "Pasirinkite Nodus, kuriuos norite importuoti"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Activity"
msgstr "Animacija"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Bezier Len Pos"
msgstr "Judinti Bezjė taškus"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bezier Len Neg"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Horizontal"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Port Grab Distance Vertical"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
msgid "Override Oversampling"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Path"
msgstr "Importuoti iš Nodo:"
#: scene/resources/dynamic_font.cpp
msgid "Outline Size"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Outline Color"
msgstr "(Esama)"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Mipmaps"
msgstr "Signalai"
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Extra Spacing"
msgstr "Aprašymas:"
#: scene/resources/dynamic_font.cpp
msgid "Char"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Font Data"
msgstr "Prijunkite prie Nodo:"
#: scene/resources/environment.cpp
msgid "Background"
msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Custom FOV"
msgstr "Transition Nodas"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Orientation"
msgstr "Animacija"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation"
msgstr "Konstanta"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Rotation Degrees"
msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
msgstr ""
#: scene/resources/environment.cpp scene/resources/texture.cpp
msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sky Contribution"
msgstr "Animacija"
#: scene/resources/environment.cpp
msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Color"
msgstr "(Esama)"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Sun Amount"
msgstr "Kiekis:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Enabled"
msgstr "Skalė:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Begin"
msgstr "Skalė:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth End"
msgstr "Skalė:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Curve"
msgstr "Skalė:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Enabled"
msgstr "Filtrai..."
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transmit Curve"
msgstr "Transition Nodas"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Enabled"
msgstr "Filtrai..."
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Min"
msgstr "Aprašymas:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Height Max"
msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
msgid "Height Curve"
msgstr ""
#: scene/resources/environment.cpp
msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Exposure"
msgstr "Importuoti iš Nodo:"
#: scene/resources/environment.cpp
msgid "White"
msgstr ""
#: scene/resources/environment.cpp
msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "SS Reflections"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Max Steps"
msgstr "Žingsnis(iai):"
#: scene/resources/environment.cpp
msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Depth Tolerance"
msgstr "Skalė:"
#: scene/resources/environment.cpp scene/resources/material.cpp
msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
msgid "Intensity 2"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Light Affect"
msgstr "Animacijos Nodas"
#: scene/resources/environment.cpp
msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Distance"
msgstr "Diegti"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Transition"
msgstr "Transition Nodas"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Levels"
msgstr "Kūrėjai"
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "1"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "2"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "3"
msgstr ""
#: scene/resources/environment.cpp
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "4"
msgstr ""
#: scene/resources/environment.cpp
msgid "5"
msgstr ""
#: scene/resources/environment.cpp
msgid "6"
msgstr ""
#: scene/resources/environment.cpp
msgid "7"
msgstr ""
#: scene/resources/environment.cpp
msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "HDR Scale"
msgstr "Skalė:"
#: scene/resources/environment.cpp
msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
#, fuzzy
msgid "Saturation"
msgstr "Versija:"
#: scene/resources/environment.cpp
#, fuzzy
msgid "Color Correction"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/font.cpp
msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
msgid "Kernings"
msgstr "Importuoti Animacijas..."
#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "Naujausi:"
#: scene/resources/font.cpp
#, fuzzy
msgid "Distance Field"
msgstr "Diegti"
#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Depth"
msgstr ""
#: scene/resources/height_map_shape.cpp
msgid "Map Data"
msgstr ""
#: scene/resources/line_shape_2d.cpp
msgid "D"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
msgstr "Redaguoti Filtrus"
#: scene/resources/material.cpp
#, fuzzy
msgid "Next Pass"
msgstr "Mix Nodas"
#: scene/resources/material.cpp
msgid "Use Shadow To Opacity"
msgstr ""
#: scene/resources/material.cpp
msgid "Unshaded"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Vertex Lighting"
msgstr "Aprašymas:"
#: scene/resources/material.cpp
msgid "No Depth Test"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/resources/material.cpp
msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Fixed Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
#: scene/resources/material.cpp
msgid "Do Not Receive Shadows"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Disable Ambient Light"
msgstr "Išjungta"
#: scene/resources/material.cpp
#, fuzzy
msgid "Ensure Correct Normals"
msgstr "Keisti Poligono Skalę"
#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
#: scene/resources/material.cpp
msgid "Use As Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Is sRGB"
msgstr ""
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Diffuse Mode"
msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Specular Mode"
msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Depth Draw Mode"
msgstr "Interpoliacijos režimas"
#: scene/resources/material.cpp
msgid "Line Width"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Point Size"
msgstr "Atidaryti Skriptų Editorių"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Mode"
msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Billboard Keep Scale"
msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Grow Amount"
msgstr "Kiekis:"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
msgid "Particles Anim"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "H Frames"
msgstr "Kadro %"
#: scene/resources/material.cpp
#, fuzzy
msgid "V Frames"
msgstr "Kadro %"
#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
msgid "Metallic Specular"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Metallic Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/material.cpp
msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Roughness Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission Energy"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission Operator"
msgstr ""
#: scene/resources/material.cpp
msgid "Emission On UV2"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Emission Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
msgid "Rim Tint"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Rim Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat Gloss"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat Texture"
msgstr "Redaguoti Filtrus"
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy Flowmap"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Ambient Occlusion"
msgstr "Priedai"
#: scene/resources/material.cpp
msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Texture Channel"
msgstr "TimeScale Nodas"
#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Min Layers"
msgstr "Animacijos Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Max Layers"
msgstr "Reikšmė:"
#: scene/resources/material.cpp
msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission"
msgstr "Transition Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Transmission Texture"
msgstr "Transition Nodas"
#: scene/resources/material.cpp
#, fuzzy
msgid "Refraction"
msgstr "Versija:"
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar"
msgstr ""
#: scene/resources/material.cpp
msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "Importuoti iš Nodo:"
#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
msgid "Async Mode"
msgstr "TimeScale Nodas"
#: scene/resources/mesh.cpp
msgid "Lightmap Size Hint"
msgstr ""
#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "Blend2 Nodas"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Format"
msgstr "Keisti Poligono Skalę"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Instance Count"
msgstr "Įrašyti raktažodį čia"
#: scene/resources/multimesh.cpp
msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform Array"
msgstr "Keisti Poligono Skalę"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Transform 2D Array"
msgstr "Keisti Poligono Skalę"
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Array"
msgstr "Animacija: Pakeisti Transformaciją"
#: scene/resources/multimesh.cpp
msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Partition Type"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Parsed Geometry Type"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Source Group Name"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Edge"
msgstr ""
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Max Error"
msgstr "Įvyko klaida kraunant šriftą."
#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Distance"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Sample Max Error"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Low Hanging Obstacles"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Ledge Spans"
msgstr ""
#: scene/resources/navigation_mesh.cpp
msgid "Filter Walkable Low Height Spans"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
#: scene/resources/occluder_shape.cpp
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Polygon Points"
msgstr "Priedai"
#: scene/resources/occluder_shape_polygon.cpp
#, fuzzy
msgid "Hole Points"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/packed_scene.cpp
msgid "Bundled"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Size Modifier"
msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Modifier"
msgstr "Importuoti iš Nodo:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Normal Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Color Texture"
msgstr "Redaguoti Filtrus"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Point Count"
msgstr "Mėgstamiausi:"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Random"
msgstr "TimeScale Nodas"
#: scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale Curve"
msgstr "TimeScale Nodas"
#: scene/resources/physics_material.cpp
msgid "Rough"
msgstr ""
#: scene/resources/physics_material.cpp
msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
msgid "Plane"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Mid Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Width"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Height"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Top Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Bottom Radius"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Left To Right"
msgstr ""
#: scene/resources/primitive_meshes.cpp
msgid "Is Hemisphere"
msgstr ""
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
#: scene/resources/segment_shape_2d.cpp
msgid "A"
msgstr ""
#: scene/resources/shader.cpp
msgid "Custom Defines"
msgstr ""
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
#: scene/resources/sky.cpp
msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
#, fuzzy
msgid "Top Color"
msgstr "(Esama)"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Horizon Color"
msgstr "(Esama)"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Ground"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/sky.cpp
#, fuzzy
msgid "Bottom Color"
msgstr "Sukurti"
#: scene/resources/sky.cpp
msgid "Sun"
msgstr ""
#: scene/resources/sky.cpp
msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Content Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Expand Margin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing Size"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
#: scene/resources/style_box.cpp
msgid "Grow End"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Load Path"
msgstr "Takas"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Base Texture"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/texture.cpp
msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "TimeScale Nodas"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Lossy Storage Quality"
msgstr "Fiksuoti"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill From"
msgstr "Importuoti iš Nodo:"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Fill To"
msgstr "Importuoti iš Nodo:"
#: scene/resources/texture.cpp
msgid "Base"
msgstr ""
#: scene/resources/texture.cpp
#, fuzzy
msgid "Current Frame"
msgstr "Mix Nodas"
#: scene/resources/texture.cpp
#, fuzzy
msgid "Pause"
msgstr "TimeScale Nodas"
#: scene/resources/texture.cpp
msgid "Which Feed"
msgstr ""
#: scene/resources/texture.cpp
msgid "Camera Is Active"
msgstr ""
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "Redaguoti Filtrus"
#: scene/resources/visual_shader.cpp
msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Input Name"
msgstr ""
#: scene/resources/visual_shader.cpp
msgid "Uniform Name"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid ""
"The sampler port is connected but not used. Consider changing the source to "
"'SamplerPort'."
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for preview."
msgstr "Netinkamas šrifto dydis."
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid source for shader."
msgstr "Netinkamas šrifto dydis."
#: scene/resources/visual_shader_nodes.cpp
msgid "Texture Type"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
msgid "Cube Map"
msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value Enabled"
msgstr "Pradėti Profiliavimą"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Default Value"
msgstr "Redaguoti Filtrus"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Color Default"
msgstr "Panaikinti pasirinkimą"
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
msgid "Invalid comparison function for that type."
msgstr "Netinkamas šrifto dydis."
#: scene/resources/world.cpp
msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp
#, fuzzy
msgid "Scenario"
msgstr "Kelias iki Scenos:"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Gravity Vector"
msgstr "Atnaujinti"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#, fuzzy
msgid "Default Linear Damp"
msgstr "Redaguoti Filtrus"
#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Default Angular Damp"
msgstr ""
#: scene/resources/world_2d.cpp
msgid "Canvas"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Primary"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Initialized"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
#: servers/arvr/arvr_interface.cpp
msgid "Is Anchor Detection Enabled"
msgstr ""
#: servers/arvr_server.cpp
msgid "Primary Interface"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
#: servers/audio/audio_stream.cpp
msgid "Random Pitch"
msgstr ""
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#: servers/audio/effects/audio_stream_generator.cpp
msgid "Buffer Length"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice Count"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Rate Hz"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#, fuzzy
msgid "Depth (ms)"
msgstr "Skalė:"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
msgstr ""
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
msgid "Pan"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Mix"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Sidechain"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Tap 2"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Low-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "Ištekliai"
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Threshold dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip dB"
msgstr ""
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Soft Clip Ratio"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Min Hz"
msgstr ""
#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Range Max Hz"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
msgid "Oversampling"
msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
#, fuzzy
msgid "FFT Size"
msgstr "Atidaryti Skriptų Editorių"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
msgid "High-pass"
msgstr "Apeiti"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
msgid "Tap Back Pos"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
msgid "Time Pullout (ms)"
msgstr "Trukmė:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
msgstr "Redaguoti Filtrus"
#: servers/audio_server.cpp
msgid "Output Latency"
msgstr ""
#: servers/audio_server.cpp
msgid "Channel Disable Threshold dB"
msgstr ""
#: servers/audio_server.cpp
msgid "Channel Disable Time"
msgstr ""
#: servers/audio_server.cpp
msgid "Video Delay Compensation (ms)"
msgstr ""
#: servers/audio_server.cpp
#, fuzzy
msgid "Bus Count"
msgstr "Mėgstamiausi:"
#: servers/audio_server.cpp
#, fuzzy
msgid "Capture Device"
msgstr "Fiksuoti"
#: servers/audio_server.cpp
#, fuzzy
msgid "Global Rate Scale"
msgstr "Konstanta"
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
#: servers/camera/camera_feed.cpp
msgid "Is Active"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
msgstr ""
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Inertia"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Linear Damp"
msgstr "Linijinis"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Total Gravity"
msgstr "Atnaujinti"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Linear Velocity"
msgstr "Linijinis"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collide With Bodies"
msgstr "Animacijos Nodas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Point"
msgstr "Animacijos Nodas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Normal"
msgstr "Animacijos Nodas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Depth"
msgstr "Animacijos Nodas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Safe Fraction"
msgstr "Animacijos Nodas"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Unsafe Fraction"
msgstr "Animacijos Nodas"
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
"Varyings which assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
msgstr ""
#: servers/visual/shader_language.cpp
msgid "Constants cannot be modified."
msgstr ""
#: servers/visual/visual_server_scene.cpp
msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Render Loop Enabled"
msgstr "Filtrai..."
#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Import BPTC"
msgstr "Importuoti iš Nodo:"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import S3TC"
msgstr "Panaikinti pasirinkimą"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC"
msgstr "Importuoti iš Nodo:"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import ETC2"
msgstr "Importuoti iš Nodo:"
#: servers/visual_server.cpp
#, fuzzy
msgid "Import PVRTC"
msgstr "Importuoti iš Nodo:"
#: servers/visual_server.cpp
msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
msgid "Force PNG"
msgstr ""
#: servers/visual_server.cpp
msgid "WebP Compression Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Time Rollover Secs"
msgstr ""
#: servers/visual_server.cpp
msgid "Cubemap Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 0 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 1 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 2 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Quadrant 3 Subdiv"
msgstr ""
#: servers/visual_server.cpp
msgid "Shadows"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Filter Mode"
msgstr "TimeScale Nodas"
#: servers/visual_server.cpp
msgid "Texture Array Reflections"
msgstr ""
#: servers/visual_server.cpp
msgid "High Quality GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Irradiance Max Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Vertex Shading"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Lambert Over Burley"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Blinn Over GGX"
msgstr ""
#: servers/visual_server.cpp
msgid "Mesh Storage"
msgstr ""
#: servers/visual_server.cpp
msgid "Split Stream"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Physical Light Attenuation"
msgstr ""
#: servers/visual_server.cpp
msgid "Depth Prepass"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable For Vendors"
msgstr ""
#: servers/visual_server.cpp
msgid "Anisotropic Filter Level"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
msgid "Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Software Skinning Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Force Software Skinning"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Software Skinning"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Ninepatch Mode"
msgstr "Interpoliacijos režimas"
#: servers/visual_server.cpp
#, fuzzy
msgid "OpenGL"
msgstr "Atidaryti"
#: servers/visual_server.cpp
msgid "Batching Send Null"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching Stream"
msgstr "Animacija: Pervadinti Takelį"
#: servers/visual_server.cpp
msgid "Legacy Orphan Buffers"
msgstr ""
#: servers/visual_server.cpp
msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Batching"
msgstr "Animacija: Pervadinti Takelį"
#: servers/visual_server.cpp
msgid "Use Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Batching In Editor"
msgstr "Atidaryti praeitą Editorių"
#: servers/visual_server.cpp
msgid "Single Rect Fallback"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Item Commands"
msgstr ""
#: servers/visual_server.cpp
msgid "Colored Vertex Format Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Scissor Area Threshold"
msgstr ""
#: servers/visual_server.cpp
msgid "Max Join Items"
msgstr ""
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
msgstr ""
#: servers/visual_server.cpp
msgid "Item Reordering Lookahead"
msgstr ""
#: servers/visual_server.cpp
msgid "Flash Batching"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Diagnose Frame"
msgstr "Mix Nodas"
#: servers/visual_server.cpp
msgid "GLES2"
msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
msgstr ""
#: servers/visual_server.cpp
msgid "Disable Half Float"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Enable High Float"
msgstr "Redaguoti Filtrus"
#: servers/visual_server.cpp
#, fuzzy
msgid "Precision"
msgstr "Versija:"
#: servers/visual_server.cpp
msgid "UV Contract"
msgstr ""
#: servers/visual_server.cpp
msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
msgid "Use Simple PVS"
msgstr ""
#: servers/visual_server.cpp
msgid "PVS Logging"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Use Signals"
msgstr "Signalai"
#: servers/visual_server.cpp
#, fuzzy
msgid "Remove Danglers"
msgstr "Panaikinti"
#: servers/visual_server.cpp
msgid "Flip Imported Portals"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Occlusion Culling"
msgstr "Priedai"
#: servers/visual_server.cpp
msgid "Max Active Spheres"
msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Active Polygons"
msgstr "Keisti Poligono Skalę"
#: servers/visual_server.cpp
#, fuzzy
msgid "Shader Compilation Mode"
msgstr "Interpoliacijos režimas"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
msgstr ""
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
msgid "Shader Cache Size (MB)"
msgstr ""