godot/platform/android
Pedro J. Estébanez 4f8bc77a4c Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
..
api Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
export Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
java Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
plugin Refactor Android platform export structure. 2021-09-09 10:48:29 -07:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub Switch to input buffering on Android 2021-08-08 13:41:27 +02:00
android_input_handler.cpp [android] Fixed wrong button mask for right click 2021-08-16 18:41:20 +02:00
android_input_handler.h Switch to input buffering on Android 2021-08-08 13:41:27 +02:00
android_keys_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
android_keys_utils.h clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
audio_driver_opensl.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
audio_driver_opensl.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py SCons: Set `DEBUG_ENABLED` and `DEV_ENABLED` in SConstruct 2021-10-15 12:54:16 +02:00
dir_access_jandroid.cpp Make all file access 64-bit (`uint64_t`) 2021-05-16 17:52:31 +02:00
dir_access_jandroid.h Add symlink API to the DirAccess (on macOS and Linux). 2021-05-22 17:36:16 +03:00
file_access_android.cpp Make all file access 64-bit (`uint64_t`) 2021-05-16 17:52:31 +02:00
file_access_android.h Make all file access 64-bit (`uint64_t`) 2021-05-16 17:52:31 +02:00
java_class_wrapper.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
java_godot_io_wrapper.cpp Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
java_godot_io_wrapper.h Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
java_godot_lib_jni.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
java_godot_lib_jni.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
java_godot_wrapper.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
java_godot_wrapper.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
jni_utils.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
jni_utils.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
logo.png Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
net_socket_android.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
net_socket_android.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
os_android.cpp Add off-screen GL context 2021-11-09 12:19:12 +01:00
os_android.h Add off-screen GL context 2021-11-09 12:19:12 +01:00
platform_config.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
power_android.cpp clang-format: Various fixes to comments alignment from `clang-format` 13 2021-10-28 14:50:32 +02:00
power_android.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
string_android.h Modernize Thread 2021-02-18 11:58:08 +01:00
thread_jandroid.cpp Fixes on android: 2021-04-06 22:02:10 +02:00
thread_jandroid.h Modernize Thread 2021-02-18 11:58:08 +01:00

README.md

Android platform port

This folder contains the Java and C++ (JNI) code for the Android platform port, using Gradle as a build system.

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the Android logo usage guidelines:

The Android robot is reproduced or modified from work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.