..
animated_sprite_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
animated_sprite_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
area_2d.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
area_2d.h
Merge pull request #42742 from madmiraal/fix-12215
2021-05-18 20:00:48 +02:00
audio_listener_2d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_listener_2d.h
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_2d.cpp
Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D
2021-09-16 17:51:51 -04:00
audio_stream_player_2d.h
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
back_buffer_copy.cpp
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
back_buffer_copy.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
camera_2d.cpp
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
camera_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
canvas_group.cpp
Use real_t in non-physics 2D nodes
2021-03-19 13:04:45 -04:00
canvas_group.h
Use real_t in non-physics 2D nodes
2021-03-19 13:04:45 -04:00
canvas_modulate.cpp
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
canvas_modulate.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
collision_object_2d.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
collision_object_2d.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
collision_polygon_2d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_polygon_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
collision_shape_2d.cpp
Rename RigidBody to RigidDynamicBody and SoftBody to SoftDynamicBody
2021-09-16 09:55:20 -07:00
collision_shape_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
cpu_particles_2d.cpp
Merge pull request #52430 from AnilBK/vector2-replacements
2021-09-24 13:04:42 +02:00
cpu_particles_2d.h
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
gpu_particles_2d.cpp
moved particle parameters to minmax and split scale axis
2021-08-22 18:42:17 +02:00
gpu_particles_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
joint_2d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
joint_2d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
light_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
light_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
light_occluder_2d.cpp
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
light_occluder_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
line_2d.cpp
Line2D::set_point_position Fail if passed index is out of bounds
2021-02-21 13:50:11 +01:00
line_2d.h
Initialize class variables with default values in scene/ [1/2]
2021-02-07 22:29:31 +01:00
line_builder.cpp
Remove unused swap template.
2021-08-12 16:58:03 +05:45
line_builder.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
mesh_instance_2d.cpp
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
mesh_instance_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
multimesh_instance_2d.cpp
Fixed a bunch of connection errors in TextureEditorPlugin
2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
navigation_agent_2d.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
navigation_obstacle_2d.cpp
Use get_global_* functions instead of using transforms.
2021-08-14 14:01:57 +05:45
navigation_obstacle_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
navigation_region_2d.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
navigation_region_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
node_2d.cpp
Revert "Display a matrix for Node2D and don't display a duplicate origin"
2021-08-29 17:01:07 -03:00
node_2d.h
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
parallax_background.cpp
Use real_t in non-physics 2D nodes
2021-03-19 13:04:45 -04:00
parallax_background.h
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
parallax_layer.cpp
Fix ParallaxLayer's transform resetting in editor
2021-09-01 14:57:14 +02:00
parallax_layer.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
path_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
path_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
physical_bone_2d.cpp
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
physical_bone_2d.h
Rename Joint2D and Joint3D files for consistency
2021-10-01 12:00:32 -07:00
physics_body_2d.cpp
Script interface improvements for test body motion
2021-10-04 10:49:10 -07:00
physics_body_2d.h
Script interface improvements for test body motion
2021-10-04 10:49:10 -07:00
polygon_2d.cpp
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
polygon_2d.h
Fix editor suffixes and degrees conversion
2021-06-30 12:38:25 -03:00
position_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
position_2d.h
Use real_t in non-physics 2D nodes
2021-03-19 13:04:45 -04:00
ray_cast_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
ray_cast_2d.h
Uniformize layer names, script methods and documentation
2021-08-12 08:06:42 -07:00
remote_transform_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
remote_transform_2d.h
Use Array for node configuration warnings
2021-04-11 23:25:38 -05:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
skeleton_2d.cpp
Use builtin Vector2 functions for calculation of angles.
2021-09-07 08:30:26 +05:45
skeleton_2d.h
Some work on double support
2021-08-09 17:43:48 -05:00
sprite_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
sprite_2d.h
Change frame_coords to Vector2i
2021-05-23 21:38:27 +02:00
tile_map.cpp
Use range iterators for Map
2021-09-30 15:09:12 -06:00
tile_map.h
Improve TileMap physics for moving platforms and conveyor belts like movements
2021-09-29 17:56:30 +02:00
touch_screen_button.cpp
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
touch_screen_button.h
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
2021-08-23 08:10:13 -03:00
visible_on_screen_notifier_2d.cpp
Fix some unnecessary includes
2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_2d.h
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
2021-06-16 22:01:39 -03:00