d139131aab
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
136 lines
6.7 KiB
C++
136 lines
6.7 KiB
C++
/*************************************************************************/
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/* xr_interface_extension.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef XR_INTERFACE_EXTENSION_H
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#define XR_INTERFACE_EXTENSION_H
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#include "servers/xr/xr_interface.h"
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class XRInterfaceExtension : public XRInterface {
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GDCLASS(XRInterfaceExtension, XRInterface);
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public:
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private:
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bool can_add_blits = false;
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Vector<BlitToScreen> blits;
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protected:
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_THREAD_SAFE_CLASS_
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static void _bind_methods();
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public:
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/** general interface information **/
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virtual StringName get_name() const override;
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virtual uint32_t get_capabilities() const override;
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GDVIRTUAL0RC(StringName, _get_name);
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GDVIRTUAL0RC(uint32_t, _get_capabilities);
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virtual bool is_initialized() const override;
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virtual bool initialize() override;
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virtual void uninitialize() override;
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GDVIRTUAL0RC(bool, _is_initialized);
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GDVIRTUAL0R(bool, _initialize);
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GDVIRTUAL0(_uninitialize);
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/** input and output **/
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virtual PackedStringArray get_suggested_tracker_names() const override; /* return a list of likely/suggested tracker names */
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virtual PackedStringArray get_suggested_pose_names(const StringName &p_tracker_name) const override; /* return a list of likely/suggested action names for this tracker */
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virtual TrackingStatus get_tracking_status() const override;
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virtual void trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0) override;
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GDVIRTUAL0RC(PackedStringArray, _get_suggested_tracker_names);
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GDVIRTUAL1RC(PackedStringArray, _get_suggested_pose_names, const StringName &);
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GDVIRTUAL0RC(uint32_t, _get_tracking_status);
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GDVIRTUAL6(_trigger_haptic_pulse, const String &, const StringName &, double, double, double, double);
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/** specific to VR **/
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virtual bool supports_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* query if this interface supports this play area mode */
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virtual XRInterface::PlayAreaMode get_play_area_mode() const override; /* get the current play area mode */
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virtual bool set_play_area_mode(XRInterface::PlayAreaMode p_mode) override; /* change the play area mode, note that this should return false if the mode is not available */
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virtual PackedVector3Array get_play_area() const override; /* if available, returns an array of vectors denoting the play area the player can move around in */
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GDVIRTUAL1RC(bool, _supports_play_area_mode, XRInterface::PlayAreaMode);
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GDVIRTUAL0RC(uint32_t, _get_play_area_mode);
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GDVIRTUAL1RC(bool, _set_play_area_mode, uint32_t);
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GDVIRTUAL0RC(PackedVector3Array, _get_play_area);
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/** specific to AR **/
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virtual bool get_anchor_detection_is_enabled() const override;
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virtual void set_anchor_detection_is_enabled(bool p_enable) override;
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virtual int get_camera_feed_id() override;
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GDVIRTUAL0RC(bool, _get_anchor_detection_is_enabled);
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GDVIRTUAL1(_set_anchor_detection_is_enabled, bool);
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GDVIRTUAL0RC(int, _get_camera_feed_id);
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/** rendering and internal **/
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virtual Size2 get_render_target_size() override;
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virtual uint32_t get_view_count() override;
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virtual Transform3D get_camera_transform() override;
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virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
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virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override;
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virtual RID get_vrs_texture() override;
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GDVIRTUAL0R(Size2, _get_render_target_size);
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GDVIRTUAL0R(uint32_t, _get_view_count);
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GDVIRTUAL0R(Transform3D, _get_camera_transform);
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GDVIRTUAL2R(Transform3D, _get_transform_for_view, uint32_t, const Transform3D &);
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GDVIRTUAL4R(PackedFloat64Array, _get_projection_for_view, uint32_t, double, double, double);
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GDVIRTUAL0R(RID, _get_vrs_texture);
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void add_blit(RID p_render_target, Rect2 p_src_rect, Rect2i p_dst_rect, bool p_use_layer = false, uint32_t p_layer = 0, bool p_apply_lens_distortion = false, Vector2 p_eye_center = Vector2(), double p_k1 = 0.0, double p_k2 = 0.0, double p_upscale = 1.0, double p_aspect_ratio = 1.0);
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virtual void process() override;
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virtual void pre_render() override;
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virtual bool pre_draw_viewport(RID p_render_target) override;
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virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override;
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virtual void end_frame() override;
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virtual void notification(int p_what) override;
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GDVIRTUAL0(_process);
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GDVIRTUAL0(_pre_render);
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GDVIRTUAL1R(bool, _pre_draw_viewport, RID);
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GDVIRTUAL2(_post_draw_viewport, RID, const Rect2 &);
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GDVIRTUAL0(_end_frame);
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GDVIRTUAL1(_notification, int);
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/* access to some internals we need */
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RID get_render_target_texture(RID p_render_target);
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// RID get_render_target_depth(RID p_render_target);
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};
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#endif // !XR_INTERFACE_EXTENSION_H
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