d8223ffa75
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
148 lines
4.4 KiB
C++
148 lines
4.4 KiB
C++
/*************************************************************************/
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/* dependency_editor.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef DEPENDENCY_EDITOR_H
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#define DEPENDENCY_EDITOR_H
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#include "scene/gui/dialogs.h"
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#include "scene/gui/tree.h"
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#include "scene/gui/tab_container.h"
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#include "editor_file_dialog.h"
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class EditorFileSystemDirectory;
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class DependencyEditor : public AcceptDialog {
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OBJ_TYPE(DependencyEditor,AcceptDialog);
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Tree *tree;
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Button *fixdeps;
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EditorFileDialog *search;
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String replacing;
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String editing;
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List<String> missing;
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void _fix_and_find(EditorFileSystemDirectory *efsd, Map<String,Map<String,String> >& candidates);
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void _searched(const String& p_path);
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void _load_pressed(Object* p_item,int p_cell,int p_button);
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void _fix_all();
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void _update_list();
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void _update_file();
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void edit(const String& p_path);
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DependencyEditor();
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};
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class DependencyEditorOwners : public AcceptDialog {
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OBJ_TYPE(DependencyEditorOwners,AcceptDialog);
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ItemList *owners;
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String editing;
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void _fill_owners(EditorFileSystemDirectory *efsd);
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public:
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void show(const String& p_path);
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DependencyEditorOwners();
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};
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class DependencyRemoveDialog : public ConfirmationDialog {
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OBJ_TYPE(DependencyRemoveDialog,ConfirmationDialog);
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Label *text;
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Tree *owners;
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bool exist;
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Map<String,TreeItem*> files;
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void _fill_owners(EditorFileSystemDirectory *efsd);
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void ok_pressed();
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public:
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void show(const Vector<String> &to_erase);
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DependencyRemoveDialog();
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};
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class DependencyErrorDialog : public ConfirmationDialog {
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OBJ_TYPE(DependencyErrorDialog,ConfirmationDialog);
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String for_file;
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Button *fdep;
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Label *text;
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Tree *files;
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void ok_pressed();
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void custom_action(const String&);
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public:
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void show(const String& p_for,const Vector<String> &report);
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DependencyErrorDialog();
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};
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class OrphanResourcesDialog : public ConfirmationDialog {
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OBJ_TYPE(OrphanResourcesDialog,ConfirmationDialog);
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DependencyEditor *dep_edit;
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Tree *files;
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ConfirmationDialog *delete_confirm;
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void ok_pressed();
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bool _fill_owners(EditorFileSystemDirectory *efsd, HashMap<String,int>& refs, TreeItem *p_parent);
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List<String> paths;
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void _find_to_delete(TreeItem* p_item,List<String>& paths);
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void _delete_confirm();
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void _button_pressed(Object *p_item,int p_column, int p_id);
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void refresh();
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static void _bind_methods();
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public:
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void show();
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OrphanResourcesDialog();
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};
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#endif // DEPENDENCY_EDITOR_H
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