godot/modules/mono/editor
Rémi Verschelde 3b11e33a09
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
..
Godot.NET.Sdk Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools Restrict the project data directory configuration 2021-10-18 14:10:38 -07:00
bindings_generator.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
bindings_generator.h Fix PackedInt64Array typo in bindings_generator.h 2021-09-03 18:54:40 +02:00
code_completion.cpp Fix autoloads iteration 2021-09-12 13:22:18 +02:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Add editor keyboard shortcut for Mono Build solution button 2021-09-14 13:13:00 +01:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00