godot/scene
eikobear 3b146c5eaa Make various improvements to OptionButton
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
2022-01-28 17:03:45 -05:00
..
2d TileSetAtlasSource: Make get_tile_data return TileData * 2022-01-28 14:27:12 +01:00
3d Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
animation Fix not being able to stop() empty Tweens 2022-01-28 14:54:14 +01:00
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Make various improvements to OptionButton 2022-01-28 17:03:45 -05:00
main [Net] Fix HTTPRequest memory leak in compressed responses. 2022-01-24 14:24:45 +01:00
resources TileSetAtlasSource: Make get_tile_data return TileData * 2022-01-28 14:27:12 +01:00
property_utils.cpp Fix too broad assumption of null property defaults 2022-01-06 21:46:59 +01:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Improve the default project theme 2022-01-19 18:46:01 +03:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00