godot/platform/iphone/export/export.cpp

998 lines
38 KiB
C++

/*************************************************************************/
/* export.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "export.h"
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "io/marshalls.h"
#include "io/resource_saver.h"
#include "io/zip_io.h"
#include "os/file_access.h"
#include "os/os.h"
#include "platform/iphone/logo.gen.h"
#include "project_settings.h"
#include "string.h"
#include "version.h"
#include <sys/stat.h>
class EditorExportPlatformIOS : public EditorExportPlatform {
GDCLASS(EditorExportPlatformIOS, EditorExportPlatform);
int version_code;
Ref<ImageTexture> logo;
typedef Error (*FileHandler)(String p_file, void *p_userdata);
static Error _walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata);
static Error _codesign(String p_file, void *p_userdata);
struct IOSConfigData {
String pkg_name;
String binary_name;
String plist_content;
String architectures;
String linker_flags;
String cpp_code;
};
struct ExportArchitecture {
String name;
bool is_default;
ExportArchitecture() :
name(""),
is_default(false) {
}
ExportArchitecture(String p_name, bool p_is_default) {
name = p_name;
is_default = p_is_default;
}
};
struct IOSExportAsset {
String exported_path;
bool is_framework; // framework is anything linked to the binary, otherwise it's a resource
};
String _get_additional_plist_content();
String _get_linker_flags();
String _get_cpp_code();
void _fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug);
Error _export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir);
Error _export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir);
Vector<ExportArchitecture> _get_supported_architectures();
Vector<String> _get_preset_architectures(const Ref<EditorExportPreset> &p_preset);
void _add_assets_to_project(Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets);
Error _export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets);
protected:
virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features);
virtual void get_export_options(List<ExportOption> *r_options);
public:
virtual String get_name() const { return "iOS"; }
virtual String get_os_name() const { return "iOS"; }
virtual Ref<Texture> get_logo() const { return logo; }
virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const { return "ipa"; }
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const;
virtual void get_platform_features(List<String> *r_features) {
r_features->push_back("mobile");
r_features->push_back("iOS");
}
EditorExportPlatformIOS();
~EditorExportPlatformIOS();
};
void EditorExportPlatformIOS::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
if (p_preset->get("texture_format/s3tc")) {
r_features->push_back("s3tc");
}
if (p_preset->get("texture_format/etc")) {
r_features->push_back("etc");
}
if (p_preset->get("texture_format/etc2")) {
r_features->push_back("etc2");
}
Vector<String> architectures = _get_preset_architectures(p_preset);
for (int i = 0; i < architectures.size(); ++i) {
r_features->push_back(architectures[i]);
}
}
Vector<EditorExportPlatformIOS::ExportArchitecture> EditorExportPlatformIOS::_get_supported_architectures() {
Vector<ExportArchitecture> archs;
archs.push_back(ExportArchitecture("armv7", true));
archs.push_back(ExportArchitecture("arm64", true));
return archs;
}
void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options) {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/debug", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_package/release", PROPERTY_HINT_GLOBAL_FILE, "zip"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/app_store_team_id"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_debug"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_debug"), "iPhone Developer"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_debug", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 1));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/provisioning_profile_uuid_release"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/code_sign_identity_release"), "iPhone Distribution"));
r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "application/export_method_release", PROPERTY_HINT_ENUM, "App Store,Development,Ad-Hoc,Enterprise"), 0));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/name"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/info"), "Made with Godot Engine"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/identifier"), "org.godotengine.iosgame"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/signature"), "????"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/short_version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/version"), "1.0"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "application/copyright"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPhone/iPod Touch with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/ipad_76x76", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/iphone_180x180", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPhone with retina HD display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_152x152", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/ipad_167x167", PROPERTY_HINT_FILE, "png"), "")); // Home screen on iPad Pro
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_40x40", PROPERTY_HINT_FILE, "png"), "")); // Spotlight
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "optional_icons/spotlight_80x80", PROPERTY_HINT_FILE, "png"), "")); // Spotlight on devices with retina display
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "landscape_launch_screens/iphone_2208x1242", PROPERTY_HINT_FILE, "png"), "")); // iPhone 6 Plus, 6s Plus, 7 Plus
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "landscape_launch_screens/ipad_2732x2048", PROPERTY_HINT_FILE, "png"), "")); // 12.9-inch iPad Pro
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "landscape_launch_screens/ipad_2048x1536", PROPERTY_HINT_FILE, "png"), "")); // Other iPads
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "portrait_launch_screens/iphone_640x1136", PROPERTY_HINT_FILE, "png"), "")); // iPhone 5, 5s, SE
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "portrait_launch_screens/iphone_750x1334", PROPERTY_HINT_FILE, "png"), "")); // iPhone 6, 6s, 7
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "portrait_launch_screens/iphone_1242x2208", PROPERTY_HINT_FILE, "png"), "")); // iPhone 6 Plus, 6s Plus, 7 Plus
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "portrait_launch_screens/ipad_2048x2732", PROPERTY_HINT_FILE, "png"), "")); // 12.9-inch iPad Pro
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "portrait_launch_screens/ipad_1536x2048", PROPERTY_HINT_FILE, "png"), "")); // Other iPads
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), true));
Vector<ExportArchitecture> architectures = _get_supported_architectures();
for (int i = 0; i < architectures.size(); ++i) {
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "architectures/" + architectures[i].name), architectures[i].is_default));
}
}
void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &pfile, const IOSConfigData &p_config, bool p_debug) {
static const String export_method_string[] = {
"app-store",
"development",
"ad-hoc",
"enterprise"
};
String str;
String strnew;
str.parse_utf8((const char *)pfile.ptr(), pfile.size());
Vector<String> lines = str.split("\n");
for (int i = 0; i < lines.size(); i++) {
if (lines[i].find("$binary") != -1) {
strnew += lines[i].replace("$binary", p_config.binary_name) + "\n";
} else if (lines[i].find("$name") != -1) {
strnew += lines[i].replace("$name", p_config.pkg_name) + "\n";
} else if (lines[i].find("$info") != -1) {
strnew += lines[i].replace("$info", p_preset->get("application/info")) + "\n";
} else if (lines[i].find("$identifier") != -1) {
strnew += lines[i].replace("$identifier", p_preset->get("application/identifier")) + "\n";
} else if (lines[i].find("$short_version") != -1) {
strnew += lines[i].replace("$short_version", p_preset->get("application/short_version")) + "\n";
} else if (lines[i].find("$version") != -1) {
strnew += lines[i].replace("$version", p_preset->get("application/version")) + "\n";
} else if (lines[i].find("$signature") != -1) {
strnew += lines[i].replace("$signature", p_preset->get("application/signature")) + "\n";
} else if (lines[i].find("$copyright") != -1) {
strnew += lines[i].replace("$copyright", p_preset->get("application/copyright")) + "\n";
} else if (lines[i].find("$team_id") != -1) {
strnew += lines[i].replace("$team_id", p_preset->get("application/app_store_team_id")) + "\n";
} else if (lines[i].find("$export_method") != -1) {
int export_method = p_preset->get(p_debug ? "application/export_method_debug" : "application/export_method_release");
strnew += lines[i].replace("$export_method", export_method_string[export_method]) + "\n";
} else if (lines[i].find("$provisioning_profile_uuid_release") != -1) {
strnew += lines[i].replace("$provisioning_profile_uuid_release", p_preset->get("application/provisioning_profile_uuid_release")) + "\n";
} else if (lines[i].find("$provisioning_profile_uuid_debug") != -1) {
strnew += lines[i].replace("$provisioning_profile_uuid_debug", p_preset->get("application/provisioning_profile_uuid_debug")) + "\n";
} else if (lines[i].find("$provisioning_profile_uuid") != -1) {
String uuid = p_debug ? p_preset->get("application/provisioning_profile_uuid_debug") : p_preset->get("application/provisioning_profile_uuid_release");
strnew += lines[i].replace("$provisioning_profile_uuid", uuid) + "\n";
} else if (lines[i].find("$code_sign_identity_debug") != -1) {
strnew += lines[i].replace("$code_sign_identity_debug", p_preset->get("application/code_sign_identity_debug")) + "\n";
} else if (lines[i].find("$code_sign_identity_release") != -1) {
strnew += lines[i].replace("$code_sign_identity_release", p_preset->get("application/code_sign_identity_release")) + "\n";
} else if (lines[i].find("$additional_plist_content") != -1) {
strnew += lines[i].replace("$additional_plist_content", p_config.plist_content) + "\n";
} else if (lines[i].find("$godot_archs") != -1) {
strnew += lines[i].replace("$godot_archs", p_config.architectures) + "\n";
} else if (lines[i].find("$linker_flags") != -1) {
strnew += lines[i].replace("$linker_flags", p_config.linker_flags) + "\n";
} else if (lines[i].find("$cpp_code") != -1) {
strnew += lines[i].replace("$cpp_code", p_config.cpp_code) + "\n";
} else {
strnew += lines[i] + "\n";
}
}
// !BAS! I'm assuming the 9 in the original code was a typo. I've added -1 or else it seems to also be adding our terminating zero...
// should apply the same fix in our OSX export.
CharString cs = strnew.utf8();
pfile.resize(cs.size() - 1);
for (int i = 0; i < cs.size() - 1; i++) {
pfile[i] = cs[i];
}
}
String EditorExportPlatformIOS::_get_additional_plist_content() {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
result += export_plugins[i]->get_ios_plist_content();
}
return result;
}
String EditorExportPlatformIOS::_get_linker_flags() {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
String flags = export_plugins[i]->get_ios_linker_flags();
if (flags.length() == 0) continue;
if (result.length() > 0) {
result += ' ';
}
result += flags;
}
// the flags will be enclosed in quotes, so need to escape them
return result.replace("\"", "\\\"");
}
String EditorExportPlatformIOS::_get_cpp_code() {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
String result;
for (int i = 0; i < export_plugins.size(); ++i) {
result += export_plugins[i]->get_ios_cpp_code();
}
return result;
}
struct IconInfo {
const char *preset_key;
const char *idiom;
const char *export_name;
const char *actual_size_side;
const char *scale;
const char *unscaled_size;
bool is_required;
};
static const IconInfo icon_infos[] = {
{ "required_icons/iphone_120x120", "iphone", "Icon-120.png", "120", "2x", "60x60", true },
{ "required_icons/iphone_120x120", "iphone", "Icon-120.png", "120", "3x", "40x40", true },
{ "required_icons/ipad_76x76", "ipad", "Icon-76.png", "76", "1x", "76x76", false },
{ "optional_icons/iphone_180x180", "iphone", "Icon-180.png", "180", "3x", "60x60", false },
{ "optional_icons/ipad_152x152", "ipad", "Icon-152.png", "152", "2x", "76x76", false },
{ "optional_icons/ipad_167x167", "ipad", "Icon-167.png", "167", "2x", "83.5x83.5", false },
{ "optional_icons/spotlight_40x40", "ipad", "Icon-40.png", "40", "1x", "40x40", false },
{ "optional_icons/spotlight_80x80", "iphone", "Icon-80.png", "80", "2x", "40x40", false },
{ "optional_icons/spotlight_80x80", "ipad", "Icon-80.png", "80", "2x", "40x40", false }
};
Error EditorExportPlatformIOS::_export_icons(const Ref<EditorExportPreset> &p_preset, const String &p_iconset_dir) {
String json_description = "{\"images\":[";
String sizes;
DirAccess *da = DirAccess::open(p_iconset_dir);
ERR_FAIL_COND_V(!da, ERR_CANT_OPEN);
for (int i = 0; i < (sizeof(icon_infos) / sizeof(icon_infos[0])); ++i) {
IconInfo info = icon_infos[i];
String icon_path = p_preset->get(info.preset_key);
if (icon_path.length() == 0) {
if (info.is_required) {
ERR_PRINT("Required icon is not specified in the preset");
return ERR_UNCONFIGURED;
}
continue;
}
Error err = da->copy(icon_path, p_iconset_dir + info.export_name);
if (err) {
memdelete(da);
String err_str = String("Failed to export icon: ") + icon_path;
ERR_PRINT(err_str.utf8().get_data());
return err;
}
sizes += String(info.actual_size_side) + "\n";
if (i > 0) {
json_description += ",";
}
json_description += String("{");
json_description += String("\"idiom\":") + "\"" + info.idiom + "\",";
json_description += String("\"size\":") + "\"" + info.unscaled_size + "\",";
json_description += String("\"scale\":") + "\"" + info.scale + "\",";
json_description += String("\"filename\":") + "\"" + info.export_name + "\"";
json_description += String("}");
}
json_description += "]}";
memdelete(da);
FileAccess *json_file = FileAccess::open(p_iconset_dir + "Contents.json", FileAccess::WRITE);
ERR_FAIL_COND_V(!json_file, ERR_CANT_CREATE);
CharString json_utf8 = json_description.utf8();
json_file->store_buffer((const uint8_t *)json_utf8.get_data(), json_utf8.length());
memdelete(json_file);
FileAccess *sizes_file = FileAccess::open(p_iconset_dir + "sizes", FileAccess::WRITE);
ERR_FAIL_COND_V(!sizes_file, ERR_CANT_CREATE);
CharString sizes_utf8 = sizes.utf8();
sizes_file->store_buffer((const uint8_t *)sizes_utf8.get_data(), sizes_utf8.length());
memdelete(sizes_file);
return OK;
}
struct LoadingScreenInfo {
const char *preset_key;
const char *export_name;
};
static const LoadingScreenInfo loading_screen_infos[] = {
{ "landscape_launch_screens/iphone_2208x1242", "Default-Landscape-736h@3x.png" },
{ "landscape_launch_screens/ipad_2732x2048", "Default-Landscape-1366h@2x.png" },
{ "landscape_launch_screens/ipad_2048x1536", "Default-Landscape@2x.png" },
{ "portrait_launch_screens/iphone_640x1136", "Default-568h@2x.png" },
{ "portrait_launch_screens/iphone_750x1334", "Default-667h@2x.png" },
{ "portrait_launch_screens/iphone_1242x2208", "Default-Portrait-736h@3x.png" },
{ "portrait_launch_screens/ipad_2048x2732", "Default-Portrait-1366h@2x.png" },
{ "portrait_launch_screens/ipad_1536x2048", "Default-Portrait@2x.png" }
};
Error EditorExportPlatformIOS::_export_loading_screens(const Ref<EditorExportPreset> &p_preset, const String &p_dest_dir) {
DirAccess *da = DirAccess::open(p_dest_dir);
ERR_FAIL_COND_V(!da, ERR_CANT_OPEN);
for (int i = 0; i < sizeof(loading_screen_infos) / sizeof(loading_screen_infos[0]); ++i) {
LoadingScreenInfo info = loading_screen_infos[i];
String loading_screen_file = p_preset->get(info.preset_key);
Error err = da->copy(loading_screen_file, p_dest_dir + info.export_name);
if (err) {
memdelete(da);
String err_str = String("Failed to export loading screen (") + info.preset_key + ") from path: " + loading_screen_file;
ERR_PRINT(err_str.utf8().get_data());
return err;
}
}
memdelete(da);
return OK;
}
Error EditorExportPlatformIOS::_walk_dir_recursive(DirAccess *p_da, FileHandler p_handler, void *p_userdata) {
Vector<String> dirs;
String path;
String current_dir = p_da->get_current_dir();
p_da->list_dir_begin();
while ((path = p_da->get_next()).length() != 0) {
if (p_da->current_is_dir()) {
if (path != "." && path != "..") {
dirs.push_back(path);
}
} else {
Error err = p_handler(current_dir + "/" + path, p_userdata);
if (err) {
p_da->list_dir_end();
return err;
}
}
}
p_da->list_dir_end();
for (int i = 0; i < dirs.size(); ++i) {
String dir = dirs[i];
p_da->change_dir(dir);
Error err = _walk_dir_recursive(p_da, p_handler, p_userdata);
p_da->change_dir("..");
if (err) {
return err;
}
}
return OK;
}
struct CodesignData {
const Ref<EditorExportPreset> &preset;
bool debug;
CodesignData(const Ref<EditorExportPreset> &p_preset, bool p_debug) :
preset(p_preset),
debug(p_debug) {
}
};
Error EditorExportPlatformIOS::_codesign(String p_file, void *p_userdata) {
if (p_file.ends_with(".dylib")) {
CodesignData *data = (CodesignData *)p_userdata;
print_line(String("Signing ") + p_file);
List<String> codesign_args;
codesign_args.push_back("-f");
codesign_args.push_back("-s");
codesign_args.push_back(data->preset->get(data->debug ? "application/code_sign_identity_debug" : "application/code_sign_identity_release"));
codesign_args.push_back(p_file);
return OS::get_singleton()->execute("codesign", codesign_args, true);
}
return OK;
}
struct PbxId {
private:
static char _hex_char(uint8_t four_bits) {
if (four_bits < 10) {
return ('0' + four_bits);
}
return 'A' + (four_bits - 10);
}
static String _hex_pad(uint32_t num) {
Vector<char> ret;
ret.resize(sizeof(num) * 2);
for (int i = 0; i < sizeof(num) * 2; ++i) {
uint8_t four_bits = (num >> (sizeof(num) * 8 - (i + 1) * 4)) & 0xF;
ret[i] = _hex_char(four_bits);
}
return String::utf8(ret.ptr(), ret.size());
}
public:
uint32_t high_bits;
uint32_t mid_bits;
uint32_t low_bits;
String str() const {
return _hex_pad(high_bits) + _hex_pad(mid_bits) + _hex_pad(low_bits);
}
PbxId &operator++() {
low_bits++;
if (!low_bits) {
mid_bits++;
if (!mid_bits) {
high_bits++;
}
}
return *this;
}
};
struct ExportLibsData {
Vector<String> lib_paths;
String dest_dir;
};
void EditorExportPlatformIOS::_add_assets_to_project(Vector<uint8_t> &p_project_data, const Vector<IOSExportAsset> &p_additional_assets) {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
Vector<String> frameworks;
for (int i = 0; i < export_plugins.size(); ++i) {
Vector<String> plugin_frameworks = export_plugins[i]->get_ios_frameworks();
for (int j = 0; j < plugin_frameworks.size(); ++j) {
frameworks.push_back(plugin_frameworks[j]);
}
}
// that is just a random number, we just need Godot IDs not to clash with
// existing IDs in the project.
PbxId current_id = { 0x58938401, 0, 0 };
String pbx_files;
String pbx_frameworks_build;
String pbx_frameworks_refs;
String pbx_resources_build;
String pbx_resources_refs;
const String file_info_format = String("$build_id = {isa = PBXBuildFile; fileRef = $ref_id; };\n") +
"$ref_id = {isa = PBXFileReference; lastKnownFileType = $file_type; name = $name; path = \"$file_path\"; sourceTree = \"<group>\"; };\n";
for (int i = 0; i < p_additional_assets.size(); ++i) {
String build_id = (++current_id).str();
String ref_id = (++current_id).str();
const IOSExportAsset &asset = p_additional_assets[i];
String type;
if (asset.exported_path.ends_with(".framework")) {
type = "wrapper.framework";
} else if (asset.exported_path.ends_with(".dylib")) {
type = "compiled.mach-o.dylib";
} else if (asset.exported_path.ends_with(".a")) {
type = "archive.ar";
} else {
type = "file";
}
String &pbx_build = asset.is_framework ? pbx_frameworks_build : pbx_resources_build;
String &pbx_refs = asset.is_framework ? pbx_frameworks_refs : pbx_resources_refs;
if (pbx_build.length() > 0) {
pbx_build += ",\n";
pbx_refs += ",\n";
}
pbx_build += build_id;
pbx_refs += ref_id;
Dictionary format_dict;
format_dict["build_id"] = build_id;
format_dict["ref_id"] = ref_id;
format_dict["name"] = asset.exported_path.get_file();
format_dict["file_path"] = asset.exported_path;
format_dict["file_type"] = type;
pbx_files += file_info_format.format(format_dict, "$_");
}
String str = String::utf8((const char *)p_project_data.ptr(), p_project_data.size());
str = str.replace("$additional_pbx_files", pbx_files);
str = str.replace("$additional_pbx_frameworks_build", pbx_frameworks_build);
str = str.replace("$additional_pbx_frameworks_refs", pbx_frameworks_refs);
str = str.replace("$additional_pbx_resources_build", pbx_resources_build);
str = str.replace("$additional_pbx_resources_refs", pbx_resources_refs);
CharString cs = str.utf8();
p_project_data.resize(cs.size() - 1);
for (int i = 0; i < cs.size() - 1; i++) {
p_project_data[i] = cs[i];
}
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<String> &p_assets, bool p_is_framework, Vector<IOSExportAsset> &r_exported_assets) {
DirAccess *filesystem_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
ERR_FAIL_COND_V(!filesystem_da, ERR_CANT_CREATE);
for (int f_idx = 0; f_idx < p_assets.size(); ++f_idx) {
String asset = p_assets[f_idx];
if (!asset.begins_with("res://")) {
// either SDK-builtin or already a part of the export template
IOSExportAsset exported_asset = { asset, p_is_framework };
r_exported_assets.push_back(exported_asset);
} else {
DirAccess *da = DirAccess::create_for_path(asset);
if (!da) {
memdelete(filesystem_da);
ERR_FAIL_COND_V(!da, ERR_CANT_CREATE);
}
bool file_exists = da->file_exists(asset);
bool dir_exists = da->dir_exists(asset);
if (!file_exists && !dir_exists) {
memdelete(da);
memdelete(filesystem_da);
return ERR_FILE_NOT_FOUND;
}
String additional_dir = p_is_framework && asset.ends_with(".dylib") ? "/dylibs/" : "/";
String destination_dir = p_out_dir + additional_dir + asset.get_base_dir().replace("res://", "");
if (!filesystem_da->dir_exists(destination_dir)) {
Error make_dir_err = filesystem_da->make_dir_recursive(destination_dir);
if (make_dir_err) {
memdelete(da);
memdelete(filesystem_da);
return make_dir_err;
}
}
String destination = destination_dir + "/" + asset.get_file();
Error err = dir_exists ? da->copy_dir(asset, destination) : da->copy(asset, destination);
memdelete(da);
if (err) {
memdelete(filesystem_da);
return err;
}
IOSExportAsset exported_asset = { destination, p_is_framework };
r_exported_assets.push_back(exported_asset);
}
}
memdelete(filesystem_da);
return OK;
}
Error EditorExportPlatformIOS::_export_additional_assets(const String &p_out_dir, const Vector<SharedObject> &p_libraries, Vector<IOSExportAsset> &r_exported_assets) {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
Vector<String> frameworks = export_plugins[i]->get_ios_frameworks();
Error err = _export_additional_assets(p_out_dir, frameworks, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
Vector<String> ios_bundle_files = export_plugins[i]->get_ios_bundle_files();
err = _export_additional_assets(p_out_dir, ios_bundle_files, false, r_exported_assets);
ERR_FAIL_COND_V(err, err);
}
Vector<String> library_paths;
for (int i = 0; i < p_libraries.size(); ++i) {
library_paths.push_back(p_libraries[i].path);
}
Error err = _export_additional_assets(p_out_dir, library_paths, true, r_exported_assets);
ERR_FAIL_COND_V(err, err);
return OK;
}
Vector<String> EditorExportPlatformIOS::_get_preset_architectures(const Ref<EditorExportPreset> &p_preset) {
Vector<ExportArchitecture> all_archs = _get_supported_architectures();
Vector<String> enabled_archs;
for (int i = 0; i < all_archs.size(); ++i) {
bool is_enabled = p_preset->get("architectures/" + all_archs[i].name);
if (is_enabled) {
enabled_archs.push_back(all_archs[i].name);
}
}
return enabled_archs;
}
Error EditorExportPlatformIOS::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
String src_pkg_name;
String dest_dir = p_path.get_base_dir() + "/";
String binary_name = p_path.get_file().get_basename();
EditorProgress ep("export", "Exporting for iOS", 5);
String team_id = p_preset->get("application/app_store_team_id");
ERR_EXPLAIN("App Store Team ID not specified - cannot configure the project.");
ERR_FAIL_COND_V(team_id.length() == 0, ERR_CANT_OPEN);
if (p_debug)
src_pkg_name = p_preset->get("custom_package/debug");
else
src_pkg_name = p_preset->get("custom_package/release");
if (src_pkg_name == "") {
String err;
src_pkg_name = find_export_template("iphone.zip", &err);
if (src_pkg_name == "") {
EditorNode::add_io_error(err);
return ERR_FILE_NOT_FOUND;
}
}
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (da) {
String current_dir = da->get_current_dir();
// remove leftovers from last export so they don't interfere
// in case some files are no longer needed
if (da->change_dir(dest_dir + binary_name + ".xcodeproj") == OK) {
da->erase_contents_recursive();
}
if (da->change_dir(dest_dir + binary_name) == OK) {
da->erase_contents_recursive();
}
da->change_dir(current_dir);
if (!da->dir_exists(dest_dir + binary_name)) {
Error err = da->make_dir(dest_dir + binary_name);
if (err) {
memdelete(da);
return err;
}
}
memdelete(da);
}
ep.step("Making .pck", 0);
String pack_path = dest_dir + binary_name + ".pck";
Vector<SharedObject> libraries;
Error err = save_pack(p_preset, pack_path, &libraries);
if (err)
return err;
ep.step("Extracting and configuring Xcode project", 1);
String library_to_use = "libgodot.iphone." + String(p_debug ? "debug" : "release") + ".fat.a";
print_line("static library: " + library_to_use);
String pkg_name;
if (p_preset->get("application/name") != "")
pkg_name = p_preset->get("application/name"); // app_name
else if (String(ProjectSettings::get_singleton()->get("application/config/name")) != "")
pkg_name = String(ProjectSettings::get_singleton()->get("application/config/name"));
else
pkg_name = "Unnamed";
bool found_library = false;
int total_size = 0;
const String project_file = "godot_ios.xcodeproj/project.pbxproj";
Set<String> files_to_parse;
files_to_parse.insert("godot_ios/godot_ios-Info.plist");
files_to_parse.insert(project_file);
files_to_parse.insert("godot_ios/export_options.plist");
files_to_parse.insert("godot_ios/dummy.cpp");
files_to_parse.insert("godot_ios.xcodeproj/project.xcworkspace/contents.xcworkspacedata");
files_to_parse.insert("godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme");
IOSConfigData config_data = {
pkg_name,
binary_name,
_get_additional_plist_content(),
String(" ").join(_get_preset_architectures(p_preset)),
_get_linker_flags(),
_get_cpp_code()
};
DirAccess *tmp_app_path = DirAccess::create_for_path(dest_dir);
ERR_FAIL_COND_V(!tmp_app_path, ERR_CANT_CREATE)
print_line("Unzipping...");
FileAccess *src_f = NULL;
zlib_filefunc_def io = zipio_create_io_from_file(&src_f);
unzFile src_pkg_zip = unzOpen2(src_pkg_name.utf8().get_data(), &io);
if (!src_pkg_zip) {
EditorNode::add_io_error("Could not open export template (not a zip file?):\n" + src_pkg_name);
return ERR_CANT_OPEN;
}
ERR_FAIL_COND_V(!src_pkg_zip, ERR_CANT_OPEN);
int ret = unzGoToFirstFile(src_pkg_zip);
Vector<uint8_t> project_file_data;
while (ret == UNZ_OK) {
bool is_execute = false;
//get filename
unz_file_info info;
char fname[16384];
ret = unzGetCurrentFileInfo(src_pkg_zip, &info, fname, 16384, NULL, 0, NULL, 0);
String file = fname;
print_line("READ: " + file);
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
//read
unzOpenCurrentFile(src_pkg_zip);
unzReadCurrentFile(src_pkg_zip, data.ptrw(), data.size());
unzCloseCurrentFile(src_pkg_zip);
//write
file = file.replace_first("iphone/", "");
if (files_to_parse.has(file)) {
print_line(String("parse ") + file);
_fix_config_file(p_preset, data, config_data, p_debug);
} else if (file.begins_with("libgodot.iphone")) {
if (file != library_to_use) {
ret = unzGoToNextFile(src_pkg_zip);
continue; //ignore!
}
found_library = true;
is_execute = true;
file = "godot_ios.a";
}
if (file == project_file) {
project_file_data = data;
}
///@TODO need to parse logo files
if (data.size() > 0) {
file = file.replace("godot_ios", binary_name);
print_line("ADDING: " + file + " size: " + itos(data.size()));
total_size += data.size();
/* write it into our folder structure */
file = dest_dir + file;
/* make sure this folder exists */
String dir_name = file.get_base_dir();
if (!tmp_app_path->dir_exists(dir_name)) {
print_line("Creating " + dir_name);
Error dir_err = tmp_app_path->make_dir_recursive(dir_name);
if (dir_err) {
ERR_PRINTS("Can't create '" + dir_name + "'.");
unzClose(src_pkg_zip);
memdelete(tmp_app_path);
return ERR_CANT_CREATE;
}
}
/* write the file */
FileAccess *f = FileAccess::open(file, FileAccess::WRITE);
if (!f) {
ERR_PRINTS("Can't write '" + file + "'.");
unzClose(src_pkg_zip);
memdelete(tmp_app_path);
return ERR_CANT_CREATE;
};
f->store_buffer(data.ptr(), data.size());
f->close();
memdelete(f);
#ifdef OSX_ENABLED
if (is_execute) {
// we need execute rights on this file
chmod(file.utf8().get_data(), 0755);
}
#endif
}
ret = unzGoToNextFile(src_pkg_zip);
}
/* we're done with our source zip */
unzClose(src_pkg_zip);
if (!found_library) {
ERR_PRINTS("Requested template library '" + library_to_use + "' not found. It might be missing from your template archive.");
memdelete(tmp_app_path);
return ERR_FILE_NOT_FOUND;
}
String iconset_dir = dest_dir + binary_name + "/Images.xcassets/AppIcon.appiconset/";
err = OK;
if (!tmp_app_path->dir_exists(iconset_dir)) {
err = tmp_app_path->make_dir_recursive(iconset_dir);
}
memdelete(tmp_app_path);
if (err)
return err;
err = _export_icons(p_preset, iconset_dir);
if (err)
return err;
err = _export_loading_screens(p_preset, dest_dir + binary_name + "/");
if (err)
return err;
print_line("Exporting additional assets");
Vector<IOSExportAsset> assets;
_export_additional_assets(dest_dir + binary_name, libraries, assets);
_add_assets_to_project(project_file_data, assets);
String project_file_name = dest_dir + binary_name + ".xcodeproj/project.pbxproj";
FileAccess *f = FileAccess::open(project_file_name, FileAccess::WRITE);
if (!f) {
ERR_PRINTS("Can't write '" + project_file_name + "'.");
return ERR_CANT_CREATE;
};
f->store_buffer(project_file_data.ptr(), project_file_data.size());
f->close();
memdelete(f);
#ifdef OSX_ENABLED
ep.step("Code-signing dylibs", 2);
DirAccess *dylibs_dir = DirAccess::open(dest_dir + binary_name + "/dylibs");
ERR_FAIL_COND_V(!dylibs_dir, ERR_CANT_OPEN);
CodesignData codesign_data(p_preset, p_debug);
err = _walk_dir_recursive(dylibs_dir, _codesign, &codesign_data);
memdelete(dylibs_dir);
ERR_FAIL_COND_V(err, err);
ep.step("Making .xcarchive", 3);
String archive_path = p_path.get_basename() + ".xcarchive";
List<String> archive_args;
archive_args.push_back("-project");
archive_args.push_back(dest_dir + binary_name + ".xcodeproj");
archive_args.push_back("-scheme");
archive_args.push_back(binary_name);
archive_args.push_back("-sdk");
archive_args.push_back("iphoneos");
archive_args.push_back("-configuration");
archive_args.push_back(p_debug ? "Debug" : "Release");
archive_args.push_back("-destination");
archive_args.push_back("generic/platform=iOS");
archive_args.push_back("archive");
archive_args.push_back("-archivePath");
archive_args.push_back(archive_path);
err = OS::get_singleton()->execute("xcodebuild", archive_args, true);
ERR_FAIL_COND_V(err, err);
ep.step("Making .ipa", 4);
List<String> export_args;
export_args.push_back("-exportArchive");
export_args.push_back("-archivePath");
export_args.push_back(archive_path);
export_args.push_back("-exportOptionsPlist");
export_args.push_back(dest_dir + binary_name + "/export_options.plist");
export_args.push_back("-allowProvisioningUpdates");
export_args.push_back("-exportPath");
export_args.push_back(dest_dir);
err = OS::get_singleton()->execute("xcodebuild", export_args, true);
ERR_FAIL_COND_V(err, err);
#else
print_line(".ipa can only be built on macOS. Leaving Xcode project without building the package.");
#endif
return OK;
}
bool EditorExportPlatformIOS::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
bool valid = true;
String err;
if (!exists_export_template("iphone.zip", &err)) {
valid = false;
}
if (p_preset->get("custom_package/debug") != "" && !FileAccess::exists(p_preset->get("custom_package/debug"))) {
valid = false;
err += "Custom debug package not found.\n";
}
if (p_preset->get("custom_package/release") != "" && !FileAccess::exists(p_preset->get("custom_package/release"))) {
valid = false;
err += "Custom release package not found.\n";
}
if (!err.empty())
r_error = err;
r_missing_templates = !valid;
return valid;
}
EditorExportPlatformIOS::EditorExportPlatformIOS() {
Ref<Image> img = memnew(Image(_iphone_logo));
logo.instance();
logo->create_from_image(img);
}
EditorExportPlatformIOS::~EditorExportPlatformIOS() {
}
void register_iphone_exporter() {
Ref<EditorExportPlatformIOS> platform;
platform.instance();
EditorExport::get_singleton()->add_export_platform(platform);
}