godot/platform/server
Rémi Verschelde 570e6c1730 SCons: Refactor LTO options with `lto=<none|thin|full>`
Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.

Also add `linker` option to `server` platform missed in #63283.

Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-05 14:45:12 +02:00
..
SCsub Modernize Semaphore 2021-02-18 11:58:08 +01:00
detect.py SCons: Refactor LTO options with `lto=<none|thin|full>` 2022-09-05 14:45:12 +02:00
godot_server.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
os_server.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
os_server.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
platform_config.h Update copyright statements to 2022 2022-01-13 15:54:13 +01:00