godot/scene
Rémi Verschelde 061e0c758d
Merge pull request #89395 from bruvzg/rtl_ts_img_range
[RTL] Use "visible characters" property for inline object visibility
2024-03-12 14:23:03 +01:00
..
2d Add new Parallax2D node 2024-03-03 15:46:40 -05:00
3d Improve warning when XR shaders are not enabled 2024-03-11 14:17:37 -07:00
animation Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
audio Merge pull request #87830 from KoBeWi/internalization_aka_i15n 2024-02-19 17:06:32 +01:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui [RTL] Use "visible characters" property for inline object visibility 2024-03-12 11:28:45 +02:00
main Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
resources Merge pull request #89383 from bruvzg/font_no_bitmaps 2024-03-11 23:48:17 +01:00
theme SCons: Remove `run_in_subprocess` dependency 2024-03-11 13:20:09 -05:00
SCsub
property_list_helper.cpp Fix implementation of property_can_revert() in PropertyListHelper 2024-02-22 15:05:19 +01:00
property_list_helper.h Add PropertyListHelper to PopupMenu 2024-02-11 12:09:55 +01:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Add new Parallax2D node 2024-03-03 15:46:40 -05:00
register_scene_types.h
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00