godot/servers/visual/visual_server_light_baker.h

53 lines
2.7 KiB
C++

/*************************************************************************/
/* visual_server_light_baker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef VISUALSERVERLIGHTBAKER_H
#define VISUALSERVERLIGHTBAKER_H
#include "servers/visual_server.h"
class VisualServerLightBaker {
public:
struct BakeCell {
uint32_t cells[8];
uint32_t neighbours[7]; //one unused
uint32_t albedo; //albedo in RGBE
uint32_t emission; //emissive light in RGBE
uint32_t light[4]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast)
float alpha; //used for upsampling
uint32_t directional_pass; //used for baking directional
};
VisualServerLightBaker();
};
#endif // VISUALSERVERLIGHTBAKER_H