godot/core/object
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
..
SCsub
callable_method_pointer.cpp
callable_method_pointer.h
class_db.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
class_db.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
make_virtuals.py
message_queue.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
message_queue.h
method_bind.cpp
method_bind.h
object.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
object.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
object_id.h
ref_counted.cpp
ref_counted.h
script_language.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
script_language.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
script_language_extension.cpp
script_language_extension.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
undo_redo.cpp
undo_redo.h