.. |
SCsub
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abstract_polygon_2d_editor.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
abstract_polygon_2d_editor.h
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…
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animation_blend_space_1d_editor.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
animation_blend_space_1d_editor.h
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animation_blend_space_2d_editor.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
animation_blend_space_2d_editor.h
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…
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animation_blend_tree_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
animation_blend_tree_editor_plugin.h
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…
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animation_player_editor_plugin.cpp
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
animation_player_editor_plugin.h
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
animation_state_machine_editor.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
animation_state_machine_editor.h
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…
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animation_tree_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
animation_tree_editor_plugin.h
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…
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asset_library_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
asset_library_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
audio_stream_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
audio_stream_editor_plugin.h
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…
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baked_lightmap_editor_plugin.cpp
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
baked_lightmap_editor_plugin.h
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GIProbes working.
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2020-02-11 12:03:20 +01:00 |
camera_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
camera_editor_plugin.h
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…
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canvas_item_editor_plugin.cpp
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
canvas_item_editor_plugin.h
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…
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collision_polygon_2d_editor_plugin.cpp
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…
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collision_polygon_2d_editor_plugin.h
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collision_polygon_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
collision_polygon_editor_plugin.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
collision_shape_2d_editor_plugin.cpp
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collision_shape_2d_editor_plugin.h
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…
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cpu_particles_2d_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
cpu_particles_2d_editor_plugin.h
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…
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cpu_particles_editor_plugin.cpp
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
cpu_particles_editor_plugin.h
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
curve_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
curve_editor_plugin.h
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…
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debugger_editor_plugin.cpp
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
debugger_editor_plugin.h
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
editor_preview_plugins.cpp
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
editor_preview_plugins.h
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…
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gi_probe_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
gi_probe_editor_plugin.h
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Fix code formatting issues and VS compilation
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2020-02-11 12:05:19 +01:00 |
gradient_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
gradient_editor_plugin.h
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…
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item_list_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
item_list_editor_plugin.h
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…
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light_occluder_2d_editor_plugin.cpp
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…
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light_occluder_2d_editor_plugin.h
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…
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line_2d_editor_plugin.cpp
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…
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line_2d_editor_plugin.h
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…
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material_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
material_editor_plugin.h
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Modernized default 3D material, fixes material bugs.
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2020-02-11 12:01:24 +01:00 |
mesh_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
mesh_editor_plugin.h
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…
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mesh_instance_editor_plugin.cpp
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Renamed NavigationMeshInstance to NavigationRegion
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2020-02-27 17:42:53 +01:00 |
mesh_instance_editor_plugin.h
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mesh_library_editor_plugin.cpp
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Renamed NavigationMeshInstance to NavigationRegion
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2020-02-27 17:42:53 +01:00 |
mesh_library_editor_plugin.h
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…
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multimesh_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
multimesh_editor_plugin.h
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…
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navigation_polygon_editor_plugin.cpp
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navigation_polygon_editor_plugin.h
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…
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particles_2d_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
particles_2d_editor_plugin.h
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…
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particles_editor_plugin.cpp
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
particles_editor_plugin.h
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Signals: Fix invalid connections to missing callbacks
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2020-02-23 23:48:44 +01:00 |
path_2d_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
path_2d_editor_plugin.h
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…
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path_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
path_editor_plugin.h
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…
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physical_bone_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
physical_bone_plugin.h
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…
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polygon_2d_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
polygon_2d_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
resource_preloader_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
resource_preloader_editor_plugin.h
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…
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root_motion_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
root_motion_editor_plugin.h
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…
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script_editor_plugin.cpp
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
script_editor_plugin.h
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Huge Debugger/EditorDebugger refactor.
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2020-02-21 11:12:03 +01:00 |
script_text_editor.cpp
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Fix autocomplete and GDScript Highlighting for types
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2020-02-26 16:13:28 -06:00 |
script_text_editor.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
shader_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
shader_editor_plugin.h
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…
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skeleton_2d_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
skeleton_2d_editor_plugin.h
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…
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skeleton_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
skeleton_editor_plugin.h
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…
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skeleton_ik_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
skeleton_ik_editor_plugin.h
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…
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spatial_editor_plugin.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
spatial_editor_plugin.h
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Added normalmap guided roughness mipmap generator, and a global roughness limiter.
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2020-02-11 12:16:01 +01:00 |
sprite_editor_plugin.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
sprite_editor_plugin.h
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…
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sprite_frames_editor_plugin.cpp
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
sprite_frames_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
style_box_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
style_box_editor_plugin.h
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…
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text_editor.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
text_editor.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
texture_editor_plugin.cpp
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[Vulkan] Add repeat flag to texture preview checkerboard background
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2020-02-11 12:05:43 +01:00 |
texture_editor_plugin.h
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…
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texture_region_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
texture_region_editor_plugin.h
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…
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theme_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
theme_editor_plugin.h
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…
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tile_map_editor_plugin.cpp
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
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2020-02-23 00:52:50 +01:00 |
tile_map_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
tile_set_editor_plugin.cpp
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
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2020-02-25 12:55:53 +01:00 |
tile_set_editor_plugin.h
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PoolVector is gone, replaced by Vector
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2020-02-18 10:10:36 +01:00 |
version_control_editor_plugin.cpp
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Reworked signal connection system, added support for Callable and Signal objects and made them default.
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2020-02-20 08:24:50 +01:00 |
version_control_editor_plugin.h
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…
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visual_shader_editor_plugin.cpp
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Place paste after copy in new popup menu in visual shader
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2020-02-27 13:55:41 +03:00 |
visual_shader_editor_plugin.h
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Place paste after copy in new popup menu in visual shader
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2020-02-27 13:55:41 +03:00 |