godot/scene
Rémi Verschelde 3b6756b745
Use GDREGISTER_CLASS macro for SkeletonModification classes
This was likely an oversight from merging this PR after `GDREGISTER_CLASS`
was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06 15:04:15 +01:00
..
2d Path2D: Fix build issue after conflicts between #68860 and #69115 2022-12-06 11:22:11 +01:00
3d Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D 2022-12-05 21:53:29 +01:00
animation Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
audio Fix AudioStreamPlayer not resuming after returning to SceneTree 2022-09-05 16:52:46 +02:00
debugger Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root 2022-12-05 18:08:10 +01:00
gui Fix highlight overlaps in TextEdit 2022-12-06 12:01:31 +03:00
main Fix routing of InputEventScreenDrag events to Control nodes 2022-11-30 14:06:41 -08:00
resources Use circular fade instead of linear fade for distance fade 2022-12-05 22:35:11 +01:00
theme Merge pull request #65641 from voylin/Adding_ttf_otf_to_custom_font_dialogue 2022-11-29 13:41:45 +01:00
property_utils.cpp Fix exporting big templates 2022-10-19 08:29:29 +02:00
property_utils.h Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
register_scene_types.cpp Use GDREGISTER_CLASS macro for SkeletonModification classes 2022-12-06 15:04:15 +01:00
register_scene_types.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
scene_string_names.cpp Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
scene_string_names.h Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00