godot/scene
Rémi Verschelde 3b687c5474 Move VERSION_MKSTRING logic to version.h
Fixes a bug where the VERSION_PATCH define is not yet in scope if
typedefs.h is included before version.h at compilation time.
2017-04-10 23:08:28 +02:00
..
2d Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1 2017-04-09 17:44:23 +02:00
3d Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1 2017-04-08 22:47:44 +02:00
animation Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
audio Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
gui Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
io Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
main Move VERSION_MKSTRING logic to version.h 2017-04-10 23:08:28 +02:00
resources Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00
register_scene_types.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00