godot/platform
Emre Kultursay 3b8d0bee4a Fix detecting when Gradle is invoked from Studio
The existing 'idea.platform.prefix' system-property approach
only worked because of a Android Studio bug that leaks the
system properties from Android Studio into Gradle build:
  - https://issuetracker.google.com/201075423

This bug was fixed in Android Studio 2023.3.1 (Jellyfish).

The correct way of identifying builds from Android Studio is to
use the following project property (not system property):
 - android.injected.invoked.from.ide
2024-05-20 17:02:36 -07:00
..
android Fix detecting when Gradle is invoked from Studio 2024-05-20 17:02:36 -07:00
ios Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
linuxbsd [X11] Fallback to root window size, when Xinerama extension is available, but return zero screens. 2024-05-14 11:08:10 +03:00
macos Merge pull request #91377 from bruvzg/macos_privacy 2024-05-15 12:09:34 +02:00
web Disable remote debug button when there are no runnable presets 2024-05-17 00:15:13 +02:00
windows Revert "Implement "get_mingw_tool" to fix mingw prefixes" 2024-05-09 11:10:32 +02:00
SCsub SCons: Generate all scripts natively 2024-05-07 15:30:45 -05:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00