godot/platform
Fredia Huya-Kouadio 3c0b26e29c Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block.
Address [feedback](https://github.com/godotengine/godot/pull/39047#issuecomment-634545849) by @pouleyKetchoupp regarding the use of arrays on stack with dynamic size.
2020-05-27 03:38:38 -07:00
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android Fix parameters passing when emitting signal 2020-05-27 03:38:38 -07:00
haiku Move mixrate and latency definition to AudioServer 2020-05-18 16:40:33 +02:00
iphone Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
javascript Fix JS audioContext parameters. 2020-05-25 15:53:18 +02:00
osx macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting. 2020-05-20 11:33:57 +02:00
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Fix Android LineEdit editing bugs 2020-05-20 12:07:08 +02:00
windows [3.2] Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 14:05:53 +03:00
x11 Don't force borderless mode when using per-pixel transparency 2020-05-10 21:05:37 +05:30
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00