3c1cd2873b
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error |
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blend_shape.glsl | ||
canvas_shadow.glsl | ||
canvas.glsl | ||
copy.glsl | ||
cube_to_dp.glsl | ||
cubemap_filter.glsl | ||
effect_blur.glsl | ||
exposure.glsl | ||
lens_distorted.glsl | ||
particles.glsl | ||
resolve.glsl | ||
scene.glsl | ||
screen_space_reflection.glsl | ||
SCsub | ||
ssao_blur.glsl | ||
ssao_minify.glsl | ||
ssao.glsl | ||
stdlib.glsl | ||
subsurf_scattering.glsl | ||
tonemap.glsl |