175 lines
4.5 KiB
C#
175 lines
4.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Godot
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct Transform : IEquatable<Transform>
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{
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public Basis basis;
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public Vector3 origin;
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public Transform AffineInverse()
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{
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Basis basisInv = basis.Inverse();
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return new Transform(basisInv, basisInv.Xform(-origin));
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}
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public Transform Inverse()
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{
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Basis basisTr = basis.Transposed();
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return new Transform(basisTr, basisTr.Xform(-origin));
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}
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public Transform LookingAt(Vector3 target, Vector3 up)
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{
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Transform t = this;
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t.set_look_at(origin, target, up);
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return t;
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}
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public Transform Orthonormalized()
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{
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return new Transform(basis.Orthonormalized(), origin);
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}
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public Transform Rotated(Vector3 axis, float phi)
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{
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return new Transform(new Basis(axis, phi), new Vector3()) * this;
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}
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public Transform Scaled(Vector3 scale)
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{
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return new Transform(basis.Scaled(scale), origin * scale);
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}
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public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
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{
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// Make rotation matrix
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// Z vector
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Vector3 zAxis = eye - target;
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zAxis.Normalize();
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Vector3 yAxis = up;
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Vector3 xAxis = yAxis.Cross(zAxis);
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// Recompute Y = Z cross X
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yAxis = zAxis.Cross(xAxis);
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xAxis.Normalize();
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yAxis.Normalize();
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basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
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origin = eye;
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}
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public Transform Translated(Vector3 ofs)
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{
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return new Transform(basis, new Vector3
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(
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origin[0] += basis[0].Dot(ofs),
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origin[1] += basis[1].Dot(ofs),
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origin[2] += basis[2].Dot(ofs)
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));
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}
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public Vector3 Xform(Vector3 v)
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{
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return new Vector3
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(
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basis[0].Dot(v) + origin.x,
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basis[1].Dot(v) + origin.y,
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basis[2].Dot(v) + origin.z
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);
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}
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public Vector3 XformInv(Vector3 v)
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{
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Vector3 vInv = v - origin;
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return new Vector3
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(
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(basis[0, 0] * vInv.x) + (basis[1, 0] * vInv.y) + (basis[2, 0] * vInv.z),
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(basis[0, 1] * vInv.x) + (basis[1, 1] * vInv.y) + (basis[2, 1] * vInv.z),
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(basis[0, 2] * vInv.x) + (basis[1, 2] * vInv.y) + (basis[2, 2] * vInv.z)
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);
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}
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public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
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{
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this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
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this.origin = origin;
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}
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public Transform(Quat quat, Vector3 origin)
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{
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this.basis = new Basis(quat);
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this.origin = origin;
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}
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public Transform(Basis basis, Vector3 origin)
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{
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this.basis = basis;
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this.origin = origin;
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}
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public static Transform operator *(Transform left, Transform right)
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{
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left.origin = left.Xform(right.origin);
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left.basis *= right.basis;
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return left;
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}
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public static bool operator ==(Transform left, Transform right)
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{
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return left.Equals(right);
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}
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public static bool operator !=(Transform left, Transform right)
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{
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return !left.Equals(right);
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}
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public override bool Equals(object obj)
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{
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if (obj is Transform)
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{
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return Equals((Transform)obj);
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}
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return false;
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}
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public bool Equals(Transform other)
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{
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return basis.Equals(other.basis) && origin.Equals(other.origin);
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}
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public override int GetHashCode()
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{
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return basis.GetHashCode() ^ origin.GetHashCode();
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}
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public override string ToString()
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{
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return String.Format("{0} - {1}", new object[]
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{
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this.basis.ToString(),
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this.origin.ToString()
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});
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}
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public string ToString(string format)
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{
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return String.Format("{0} - {1}", new object[]
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{
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this.basis.ToString(format),
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this.origin.ToString(format)
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});
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}
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}
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}
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