547 lines
19 KiB
C++
547 lines
19 KiB
C++
/**************************************************************************/
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/* tiles_editor_plugin.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "tiles_editor_plugin.h"
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#include "tile_set_editor.h"
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#include "core/os/mutex.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_interface.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/gui/editor_bottom_panel.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/canvas_item_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/2d/tile_map.h"
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#include "scene/2d/tile_map_layer.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/control.h"
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#include "scene/gui/separator.h"
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#include "scene/resources/2d/tile_set.h"
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#include "scene/resources/image_texture.h"
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TilesEditorUtils *TilesEditorUtils::singleton = nullptr;
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TileMapEditorPlugin *tile_map_plugin_singleton = nullptr;
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TileSetEditorPlugin *tile_set_plugin_singleton = nullptr;
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void TilesEditorUtils::_preview_frame_started() {
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RS::get_singleton()->request_frame_drawn_callback(callable_mp(const_cast<TilesEditorUtils *>(this), &TilesEditorUtils::_pattern_preview_done));
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}
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void TilesEditorUtils::_pattern_preview_done() {
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pattern_preview_done.post();
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}
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void TilesEditorUtils::_thread_func(void *ud) {
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TilesEditorUtils *te = static_cast<TilesEditorUtils *>(ud);
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set_current_thread_safe_for_nodes(true);
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te->_thread();
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}
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void TilesEditorUtils::_thread() {
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pattern_thread_exited.clear();
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while (!pattern_thread_exit.is_set()) {
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pattern_preview_sem.wait();
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pattern_preview_mutex.lock();
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if (pattern_preview_queue.size() == 0) {
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pattern_preview_mutex.unlock();
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} else {
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QueueItem item = pattern_preview_queue.front()->get();
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pattern_preview_queue.pop_front();
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pattern_preview_mutex.unlock();
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int thumbnail_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size);
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if (item.pattern.is_valid() && !item.pattern->is_empty()) {
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// Generate the pattern preview
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SubViewport *viewport = memnew(SubViewport);
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viewport->set_size(thumbnail_size2);
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viewport->set_disable_input(true);
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viewport->set_transparent_background(true);
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viewport->set_update_mode(SubViewport::UPDATE_ONCE);
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TileMap *tile_map = memnew(TileMap);
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tile_map->set_tileset(item.tile_set);
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tile_map->set_pattern(0, Vector2(), item.pattern);
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viewport->add_child(tile_map);
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TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
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Rect2 encompassing_rect;
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encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
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for (int i = 0; i < used_cells.size(); i++) {
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Vector2i cell = used_cells[i];
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Vector2 world_pos = tile_map->map_to_local(cell);
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encompassing_rect.expand_to(world_pos);
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// Texture.
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Ref<TileSetAtlasSource> atlas_source = item.tile_set->get_source(tile_map->get_cell_source_id(0, cell));
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if (atlas_source.is_valid()) {
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Vector2i coords = tile_map->get_cell_atlas_coords(0, cell);
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int alternative = tile_map->get_cell_alternative_tile(0, cell);
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if (atlas_source->has_tile(coords) && atlas_source->has_alternative_tile(coords, alternative)) {
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Vector2 center = world_pos - atlas_source->get_tile_data(coords, alternative)->get_texture_origin();
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encompassing_rect.expand_to(center - atlas_source->get_tile_texture_region(coords).size / 2);
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encompassing_rect.expand_to(center + atlas_source->get_tile_texture_region(coords).size / 2);
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}
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}
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}
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Vector2 scale = thumbnail_size2 / MAX(encompassing_rect.size.x, encompassing_rect.size.y);
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tile_map->set_scale(scale);
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tile_map->set_position(-(scale * encompassing_rect.get_center()) + thumbnail_size2 / 2);
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// Add the viewport at the last moment to avoid rendering too early.
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callable_mp((Node *)EditorNode::get_singleton(), &Node::add_child).call_deferred(viewport, false, Node::INTERNAL_MODE_DISABLED);
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RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorUtils *>(this), &TilesEditorUtils::_preview_frame_started), Object::CONNECT_ONE_SHOT);
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pattern_preview_done.wait();
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Ref<Image> image = viewport->get_texture()->get_image();
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// Find the index for the given pattern. TODO: optimize.
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item.callback.call(item.pattern, ImageTexture::create_from_image(image));
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viewport->queue_free();
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}
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}
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}
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pattern_thread_exited.set();
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}
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void TilesEditorUtils::queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback) {
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ERR_FAIL_COND(!p_tile_set.is_valid());
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ERR_FAIL_COND(!p_pattern.is_valid());
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{
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MutexLock lock(pattern_preview_mutex);
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pattern_preview_queue.push_back({ p_tile_set, p_pattern, p_callback });
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}
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pattern_preview_sem.post();
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}
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void TilesEditorUtils::set_sources_lists_current(int p_current) {
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atlas_sources_lists_current = p_current;
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}
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void TilesEditorUtils::synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button) {
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ItemList *item_list = Object::cast_to<ItemList>(p_current_list);
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MenuButton *sorting_button = Object::cast_to<MenuButton>(p_current_sort_button);
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ERR_FAIL_NULL(item_list);
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ERR_FAIL_NULL(sorting_button);
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if (sorting_button->is_visible_in_tree()) {
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for (int i = 0; i != SOURCE_SORT_MAX; i++) {
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sorting_button->get_popup()->set_item_checked(i, (i == (int)source_sort));
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}
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}
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if (item_list->is_visible_in_tree()) {
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// Make sure the selection is not overwritten after sorting.
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int atlas_sources_lists_current_mem = atlas_sources_lists_current;
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item_list->emit_signal(SNAME("sort_request"));
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atlas_sources_lists_current = atlas_sources_lists_current_mem;
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if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
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item_list->deselect_all();
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} else {
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item_list->set_current(atlas_sources_lists_current);
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item_list->ensure_current_is_visible();
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item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current);
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}
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}
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}
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void TilesEditorUtils::set_atlas_view_transform(float p_zoom, Vector2 p_scroll) {
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atlas_view_zoom = p_zoom;
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atlas_view_scroll = p_scroll;
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}
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void TilesEditorUtils::synchronize_atlas_view(Object *p_current) {
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TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
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ERR_FAIL_NULL(tile_atlas_view);
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if (tile_atlas_view->is_visible_in_tree()) {
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tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll);
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}
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}
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void TilesEditorUtils::set_sorting_option(int p_option) {
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source_sort = p_option;
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}
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List<int> TilesEditorUtils::get_sorted_sources(const Ref<TileSet> p_tile_set) const {
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SourceNameComparator::tile_set = p_tile_set;
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List<int> source_ids;
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for (int i = 0; i < p_tile_set->get_source_count(); i++) {
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source_ids.push_back(p_tile_set->get_source_id(i));
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}
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switch (source_sort) {
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case SOURCE_SORT_ID_REVERSE:
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// Already sorted.
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source_ids.reverse();
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break;
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case SOURCE_SORT_NAME:
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source_ids.sort_custom<SourceNameComparator>();
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break;
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case SOURCE_SORT_NAME_REVERSE:
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source_ids.sort_custom<SourceNameComparator>();
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source_ids.reverse();
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break;
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default: // SOURCE_SORT_ID
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break;
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}
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SourceNameComparator::tile_set.unref();
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return source_ids;
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}
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Ref<TileSet> TilesEditorUtils::SourceNameComparator::tile_set;
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bool TilesEditorUtils::SourceNameComparator::operator()(const int &p_a, const int &p_b) const {
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String name_a;
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String name_b;
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{
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TileSetSource *source = *tile_set->get_source(p_a);
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if (!source->get_name().is_empty()) {
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name_a = source->get_name();
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}
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TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
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if (atlas_source) {
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Ref<Texture2D> texture = atlas_source->get_texture();
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if (name_a.is_empty() && texture.is_valid()) {
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name_a = texture->get_path().get_file();
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}
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}
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if (name_a.is_empty()) {
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name_a = itos(p_a);
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}
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}
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{
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TileSetSource *source = *tile_set->get_source(p_b);
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if (!source->get_name().is_empty()) {
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name_b = source->get_name();
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}
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TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
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if (atlas_source) {
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Ref<Texture2D> texture = atlas_source->get_texture();
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if (name_b.is_empty() && texture.is_valid()) {
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name_b = texture->get_path().get_file();
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}
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}
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if (name_b.is_empty()) {
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name_b = itos(p_b);
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}
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}
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return NaturalNoCaseComparator()(name_a, name_b);
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}
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void TilesEditorUtils::display_tile_set_editor_panel() {
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tile_map_plugin_singleton->hide_editor();
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tile_set_plugin_singleton->make_visible(true);
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}
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void TilesEditorUtils::draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color) {
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Ref<Texture2D> selection_texture = EditorNode::get_singleton()->get_editor_theme()->get_icon(SNAME("TileSelection"), EditorStringName(EditorIcons));
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real_t scale = p_ci->get_global_transform().get_scale().x * 0.5;
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p_ci->draw_set_transform(p_rect.position, 0, Vector2(1, 1) / scale);
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RS::get_singleton()->canvas_item_add_nine_patch(
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p_ci->get_canvas_item(), Rect2(Vector2(), p_rect.size * scale), Rect2(), selection_texture->get_rid(),
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Vector2(2, 2), Vector2(2, 2), RS::NINE_PATCH_STRETCH, RS::NINE_PATCH_STRETCH, false, p_color);
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p_ci->draw_set_transform_matrix(Transform2D());
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}
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TilesEditorUtils::TilesEditorUtils() {
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singleton = this;
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// Pattern preview generation thread.
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pattern_preview_thread.start(_thread_func, this);
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}
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TilesEditorUtils::~TilesEditorUtils() {
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if (pattern_preview_thread.is_started()) {
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pattern_thread_exit.set();
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pattern_preview_sem.post();
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while (!pattern_thread_exited.is_set()) {
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OS::get_singleton()->delay_usec(10000);
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RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server
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}
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pattern_preview_thread.wait_to_finish();
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}
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singleton = nullptr;
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}
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void TileMapEditorPlugin::_tile_map_layer_changed() {
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if (tile_map_changed_needs_update) {
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return;
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}
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tile_map_changed_needs_update = true;
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callable_mp(this, &TileMapEditorPlugin::_update_tile_map).call_deferred();
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}
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void TileMapEditorPlugin::_tile_map_layer_removed() {
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// Workaround for TileMap, making sure the editor stays open when you delete the currently edited layer.
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TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_group_id));
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if (tile_map) {
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edit(tile_map);
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}
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}
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void TileMapEditorPlugin::_update_tile_map() {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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if (edited_layer) {
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Ref<TileSet> tile_set = edited_layer->get_tile_set();
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if (tile_set.is_valid() && tile_set_id != tile_set->get_instance_id()) {
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tile_set_plugin_singleton->edit(tile_set.ptr());
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tile_set_plugin_singleton->make_visible(true);
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tile_set_id = tile_set->get_instance_id();
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} else if (tile_set.is_null()) {
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tile_set_plugin_singleton->edit(nullptr);
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tile_set_plugin_singleton->make_visible(false);
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tile_set_id = ObjectID();
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}
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}
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tile_map_changed_needs_update = false;
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}
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void TileMapEditorPlugin::_select_layer(const StringName &p_name) {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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ERR_FAIL_NULL(edited_layer);
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Node *parent = edited_layer->get_parent();
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if (parent) {
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TileMapLayer *new_layer = Object::cast_to<TileMapLayer>(parent->get_node_or_null(String(p_name)));
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edit(new_layer);
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}
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}
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void TileMapEditorPlugin::_edit_tile_map_layer(TileMapLayer *p_tile_map_layer, bool p_show_layer_selector) {
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ERR_FAIL_NULL(p_tile_map_layer);
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editor->edit(p_tile_map_layer);
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editor->set_show_layer_selector(p_show_layer_selector);
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// Update the object IDs.
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tile_map_layer_id = p_tile_map_layer->get_instance_id();
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p_tile_map_layer->connect(CoreStringName(changed), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_changed));
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p_tile_map_layer->connect(SceneStringName(tree_exited), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_removed));
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// Update the edited tileset.
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Ref<TileSet> tile_set = p_tile_map_layer->get_tile_set();
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if (tile_set.is_valid()) {
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tile_set_plugin_singleton->edit(tile_set.ptr());
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tile_set_plugin_singleton->make_visible(true);
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tile_set_id = tile_set->get_instance_id();
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} else {
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tile_set_plugin_singleton->edit(nullptr);
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tile_set_plugin_singleton->make_visible(false);
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}
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}
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void TileMapEditorPlugin::_edit_tile_map(TileMap *p_tile_map) {
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ERR_FAIL_NULL(p_tile_map);
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if (p_tile_map->get_layers_count() > 0) {
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TileMapLayer *selected_layer = Object::cast_to<TileMapLayer>(p_tile_map->get_child(0));
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_edit_tile_map_layer(selected_layer, true);
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} else {
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editor->edit(nullptr);
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editor->set_show_layer_selector(false);
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}
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}
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void TileMapEditorPlugin::_notification(int p_notification) {
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if (p_notification == NOTIFICATION_EXIT_TREE) {
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get_tree()->queue_delete(TilesEditorUtils::get_singleton());
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}
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}
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void TileMapEditorPlugin::edit(Object *p_object) {
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TileMapLayer *edited_layer = Object::cast_to<TileMapLayer>(ObjectDB::get_instance(tile_map_layer_id));
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if (edited_layer) {
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edited_layer->disconnect(CoreStringName(changed), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_changed));
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edited_layer->disconnect(SceneStringName(tree_exited), callable_mp(this, &TileMapEditorPlugin::_tile_map_layer_removed));
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}
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tile_map_group_id = ObjectID();
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tile_map_layer_id = ObjectID();
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tile_set_id = ObjectID();
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TileMap *tile_map = Object::cast_to<TileMap>(p_object);
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TileMapLayer *tile_map_layer = Object::cast_to<TileMapLayer>(p_object);
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MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(p_object);
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if (tile_map) {
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_edit_tile_map(tile_map);
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} else if (tile_map_layer) {
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_edit_tile_map_layer(tile_map_layer, false);
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} else if (multi_node_edit) {
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editor->edit(multi_node_edit);
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} else {
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editor->edit(nullptr);
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}
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}
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bool TileMapEditorPlugin::handles(Object *p_object) const {
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MultiNodeEdit *multi_node_edit = Object::cast_to<MultiNodeEdit>(p_object);
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Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
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if (multi_node_edit && edited_scene) {
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bool only_tile_map_layers = true;
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for (int i = 0; i < multi_node_edit->get_node_count(); i++) {
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|
if (!Object::cast_to<TileMapLayer>(edited_scene->get_node(multi_node_edit->get_node(i)))) {
|
|
only_tile_map_layers = false;
|
|
break;
|
|
}
|
|
}
|
|
return only_tile_map_layers;
|
|
}
|
|
return Object::cast_to<TileMapLayer>(p_object) != nullptr || Object::cast_to<TileMap>(p_object) != nullptr;
|
|
}
|
|
|
|
void TileMapEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
button->show();
|
|
EditorNode::get_bottom_panel()->make_item_visible(editor);
|
|
} else {
|
|
button->hide();
|
|
if (editor->is_visible_in_tree()) {
|
|
EditorNode::get_bottom_panel()->hide_bottom_panel();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool TileMapEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
|
|
return editor->forward_canvas_gui_input(p_event);
|
|
}
|
|
|
|
void TileMapEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {
|
|
editor->forward_canvas_draw_over_viewport(p_overlay);
|
|
}
|
|
|
|
void TileMapEditorPlugin::hide_editor() {
|
|
if (editor->is_visible_in_tree()) {
|
|
EditorNode::get_bottom_panel()->hide_bottom_panel();
|
|
}
|
|
}
|
|
|
|
bool TileMapEditorPlugin::is_editor_visible() const {
|
|
return editor->is_visible_in_tree();
|
|
}
|
|
|
|
TileMapEditorPlugin::TileMapEditorPlugin() {
|
|
if (!TilesEditorUtils::get_singleton()) {
|
|
memnew(TilesEditorUtils);
|
|
}
|
|
tile_map_plugin_singleton = this;
|
|
|
|
editor = memnew(TileMapLayerEditor);
|
|
editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
|
|
editor->hide();
|
|
|
|
button = EditorNode::get_bottom_panel()->add_item(TTR("TileMap"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_map_bottom_panel", TTR("Toggle TileMap Bottom Panel")));
|
|
button->hide();
|
|
}
|
|
|
|
TileMapEditorPlugin::~TileMapEditorPlugin() {
|
|
tile_map_plugin_singleton = nullptr;
|
|
}
|
|
|
|
void TileSetEditorPlugin::edit(Object *p_object) {
|
|
editor->edit(Ref<TileSet>(p_object));
|
|
if (p_object) {
|
|
edited_tileset = p_object->get_instance_id();
|
|
} else {
|
|
edited_tileset = ObjectID();
|
|
}
|
|
}
|
|
|
|
bool TileSetEditorPlugin::handles(Object *p_object) const {
|
|
return Object::cast_to<TileSet>(p_object) != nullptr;
|
|
}
|
|
|
|
void TileSetEditorPlugin::make_visible(bool p_visible) {
|
|
if (p_visible) {
|
|
button->show();
|
|
if (!tile_map_plugin_singleton->is_editor_visible()) {
|
|
EditorNode::get_bottom_panel()->make_item_visible(editor);
|
|
}
|
|
} else {
|
|
button->hide();
|
|
if (editor->is_visible_in_tree()) {
|
|
EditorNode::get_bottom_panel()->hide_bottom_panel();
|
|
}
|
|
}
|
|
}
|
|
|
|
ObjectID TileSetEditorPlugin::get_edited_tileset() const {
|
|
return edited_tileset;
|
|
}
|
|
|
|
TileSetEditorPlugin::TileSetEditorPlugin() {
|
|
if (!TilesEditorUtils::get_singleton()) {
|
|
memnew(TilesEditorUtils);
|
|
}
|
|
tile_set_plugin_singleton = this;
|
|
|
|
editor = memnew(TileSetEditor);
|
|
editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
|
|
editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
|
|
editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
|
|
editor->hide();
|
|
|
|
button = EditorNode::get_bottom_panel()->add_item(TTR("TileSet"), editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_tile_set_bottom_panel", TTR("Toggle TileSet Bottom Panel")));
|
|
button->hide();
|
|
}
|
|
|
|
TileSetEditorPlugin::~TileSetEditorPlugin() {
|
|
tile_set_plugin_singleton = nullptr;
|
|
}
|