godot/main
Anish Bhobe 3c27980a17 Fixes physic_fps=0 bug.
Added a condition to check if the loop exited without iteration
being run by checking the return value from idle().

Fixes: #26321
2019-03-09 17:13:08 +05:30
..
tests Fix -Wsuggest-attribute=format warnings. 2019-02-27 06:56:50 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-03-06 17:13:40 +01:00
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Improve/fix picking 2019-03-05 22:33:34 +01:00
input_default.h Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
main.cpp Fixes physic_fps=0 bug. 2019-03-09 17:13:08 +05:30
main.h Make recursive nature of iteration not fail. 2019-01-24 13:09:05 -03:00
main_builders.py Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
main_timer_sync.cpp Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
main_timer_sync.h Drivers, main, servers: Ensure classes match their header filename 2019-02-12 14:39:47 +01:00
performance.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
performance.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
splash_editor.png Donors: Remove GameDev.tv from splash screen 2019-01-16 13:12:49 +01:00