godot/servers/rendering/shader_warnings.cpp

136 lines
5.5 KiB
C++

/*************************************************************************/
/* shader_warnings.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shader_warnings.h"
#include "core/variant/variant.h"
#ifdef DEBUG_ENABLED
ShaderWarning::Code ShaderWarning::get_code() const {
return code;
}
int ShaderWarning::get_line() const {
return line;
}
const StringName &ShaderWarning::get_subject() const {
return subject;
}
String ShaderWarning::get_message() const {
switch (code) {
case FLOAT_COMPARISON:
return vformat("Direct floating-point comparison (this may not evaluate to `true` as you expect). Instead, use `abs(a - b) < 0.0001` for an approximate but predictable comparison.");
case UNUSED_CONSTANT:
return vformat("The const '%s' is declared but never used.", subject);
case UNUSED_FUNCTION:
return vformat("The function '%s' is declared but never used.", subject);
case UNUSED_STRUCT:
return vformat("The struct '%s' is declared but never used.", subject);
case UNUSED_UNIFORM:
return vformat("The uniform '%s' is declared but never used.", subject);
case UNUSED_VARYING:
return vformat("The varying '%s' is declared but never used.", subject);
case UNUSED_LOCAL_VARIABLE:
return vformat("The local variable '%s' is declared but never used.", subject);
default:
break;
}
return String();
}
String ShaderWarning::get_name() const {
return get_name_from_code(code);
}
String ShaderWarning::get_name_from_code(Code p_code) {
ERR_FAIL_INDEX_V(p_code, WARNING_MAX, String());
static const char *names[] = {
"FLOAT_COMPARISON",
"UNUSED_CONSTANT",
"UNUSED_FUNCTION",
"UNUSED_STRUCT",
"UNUSED_UNIFORM",
"UNUSED_VARYING",
"UNUSED_LOCAL_VARIABLE",
};
static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names.");
return names[(int)p_code];
}
ShaderWarning::Code ShaderWarning::get_code_from_name(const String &p_name) {
for (int i = 0; i < WARNING_MAX; i++) {
if (get_name_from_code((Code)i) == p_name) {
return (Code)i;
}
}
ERR_FAIL_V_MSG(WARNING_MAX, "Invalid shader warning name: " + p_name);
}
static Map<int, uint32_t> *code_to_flags_map = nullptr;
static void init_code_to_flags_map() {
code_to_flags_map = memnew((Map<int, uint32_t>));
code_to_flags_map->insert(ShaderWarning::FLOAT_COMPARISON, ShaderWarning::FLOAT_COMPARISON_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_CONSTANT, ShaderWarning::UNUSED_CONSTANT_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_FUNCTION, ShaderWarning::UNUSED_FUNCTION_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_STRUCT, ShaderWarning::UNUSED_STRUCT_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_UNIFORM, ShaderWarning::UNUSED_UNIFORM_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_VARYING, ShaderWarning::UNUSED_VARYING_FLAG);
code_to_flags_map->insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, ShaderWarning::UNUSED_LOCAL_VARIABLE_FLAG);
}
ShaderWarning::CodeFlags ShaderWarning::get_flags_from_codemap(const Map<Code, bool> &p_map) {
uint32_t result = 0U;
if (code_to_flags_map == nullptr) {
init_code_to_flags_map();
}
for (const KeyValue<Code, bool> &E : p_map) {
if (E.value) {
ERR_FAIL_COND_V(!code_to_flags_map->has((int)E.key), ShaderWarning::NONE_FLAG);
result |= (*code_to_flags_map)[(int)E.key];
}
}
return (CodeFlags)result;
}
ShaderWarning::ShaderWarning(Code p_code, int p_line, const StringName &p_subject) :
code(p_code), line(p_line), subject(p_subject) {
}
#endif // DEBUG_ENABLED