godot/editor/debugger/editor_debugger_server.h
Fabio Alessandrelli 3b47eb51e4 Update editor debugger to new remote debugger.
Shared RemoteDebuggerPeer code between client and server.
Move editor profilers inside editor/debugger folder.
2020-03-08 12:36:39 +01:00

50 lines
2.7 KiB
C++

/*************************************************************************/
/* editor_debugger_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_DEBUGGER_CONNECTION_H
#define EDITOR_DEBUGGER_CONNECTION_H
#include "core/debugger/remote_debugger_peer.h"
#include "core/reference.h"
class EditorDebuggerServer : public Reference {
public:
static EditorDebuggerServer *create_default();
virtual void poll() = 0;
virtual Error start() = 0;
virtual void stop() = 0;
virtual bool is_active() const = 0;
virtual bool is_connection_available() const = 0;
virtual Ref<RemoteDebuggerPeer> take_connection() = 0;
};
#endif // EDITOR_DEBUGGER_CONNECTION_H