1add4c15ab
* Expose EditorNavigationMeshGenerator as an engine singleton so users can generate navmesehes from `tool` scripts. * Add support for generating navmeshes from static colliders. All collision shapes are supported except for Plane (since Plane is an infinite collider and navmeshes need to have finite geometry). * When using static colliders as a geometry source, a layer mask can be specified to ignore certain colliders. * Don't rely on global transform. It still should give the exact same results but allows for building navmeshes on nodes that are not in the tree (useful in `tool` scripts). * Update navigation gizmos after every new bake. This work has been kindly sponsored by IMVU. |
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.. | ||
SCsub | ||
config.py | ||
navigation_mesh_editor_plugin.cpp | ||
navigation_mesh_editor_plugin.h | ||
navigation_mesh_generator.cpp | ||
navigation_mesh_generator.h | ||
register_types.cpp | ||
register_types.h |