godot/scene/resources/baked_light.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

603 lines
20 KiB
C++

/*************************************************************************/
/* baked_light.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "baked_light.h"
#include "servers/visual_server.h"
void BakedLight::set_mode(Mode p_mode) {
mode=p_mode;
VS::get_singleton()->baked_light_set_mode(baked_light,(VS::BakedLightMode(p_mode)));
}
BakedLight::Mode BakedLight::get_mode() const{
return mode;
}
void BakedLight::set_octree(const DVector<uint8_t>& p_octree) {
VS::get_singleton()->baked_light_set_octree(baked_light,p_octree);
}
DVector<uint8_t> BakedLight::get_octree() const {
return VS::get_singleton()->baked_light_get_octree(baked_light);
}
void BakedLight::set_light(const DVector<uint8_t>& p_light) {
VS::get_singleton()->baked_light_set_light(baked_light,p_light);
}
DVector<uint8_t> BakedLight::get_light() const {
return VS::get_singleton()->baked_light_get_light(baked_light);
}
void BakedLight::set_sampler_octree(const DVector<int>& p_sampler_octree) {
VS::get_singleton()->baked_light_set_sampler_octree(baked_light,p_sampler_octree);
}
DVector<int> BakedLight::get_sampler_octree() const {
return VS::get_singleton()->baked_light_get_sampler_octree(baked_light);
}
void BakedLight::add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size) {
LightMap lm;
lm.texture=p_texture;
lm.gen_size=p_gen_size;
lightmaps.push_back(lm);
_update_lightmaps();
_change_notify();
}
void BakedLight::set_lightmap_gen_size(int p_idx,const Size2& p_size){
ERR_FAIL_INDEX(p_idx,lightmaps.size());
lightmaps[p_idx].gen_size=p_size;
_update_lightmaps();
}
Size2 BakedLight::get_lightmap_gen_size(int p_idx) const{
ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Size2());
return lightmaps[p_idx].gen_size;
}
void BakedLight::set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture){
ERR_FAIL_INDEX(p_idx,lightmaps.size());
lightmaps[p_idx].texture=p_texture;
_update_lightmaps();
}
Ref<Texture> BakedLight::get_lightmap_texture(int p_idx) const{
ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Ref<Texture>());
return lightmaps[p_idx].texture;
}
void BakedLight::erase_lightmap(int p_idx){
ERR_FAIL_INDEX(p_idx,lightmaps.size());
lightmaps.remove(p_idx);
_update_lightmaps();
_change_notify();
}
int BakedLight::get_lightmaps_count() const{
return lightmaps.size();
}
void BakedLight::clear_lightmaps(){
lightmaps.clear();
_update_lightmaps();
_change_notify();
}
void BakedLight::_update_lightmaps() {
VS::get_singleton()->baked_light_clear_lightmaps(baked_light);
for(int i=0;i<lightmaps.size();i++) {
RID tid;
if (lightmaps[i].texture.is_valid())
tid=lightmaps[i].texture->get_rid();
VS::get_singleton()->baked_light_add_lightmap(baked_light,tid,i);
}
}
RID BakedLight::get_rid() const {
return baked_light;
}
Array BakedLight::_get_lightmap_data() const {
Array ret;
ret.resize(lightmaps.size()*2);
int idx=0;
for(int i=0;i<lightmaps.size();i++) {
ret[idx++]=Size2(lightmaps[i].gen_size);
ret[idx++]=lightmaps[i].texture;
}
return ret;
}
void BakedLight::_set_lightmap_data(Array p_array){
lightmaps.clear();
for(int i=0;i<p_array.size();i+=2) {
Size2 size = p_array[i];
Ref<Texture> tex = p_array[i+1];
// ERR_CONTINUE(tex.is_null());
LightMap lm;
lm.gen_size=size;
lm.texture=tex;
lightmaps.push_back(lm);
}
_update_lightmaps();
}
void BakedLight::set_cell_subdivision(int p_subdiv) {
cell_subdiv=p_subdiv;
}
int BakedLight::get_cell_subdivision() const{
return cell_subdiv;
}
void BakedLight::set_initial_lattice_subdiv(int p_size){
lattice_subdiv=p_size;
}
int BakedLight::get_initial_lattice_subdiv() const{
return lattice_subdiv;
}
void BakedLight::set_plot_size(float p_size){
plot_size=p_size;
}
float BakedLight::get_plot_size() const{
return plot_size;
}
void BakedLight::set_bounces(int p_size){
bounces=p_size;
}
int BakedLight::get_bounces() const{
return bounces;
}
void BakedLight::set_cell_extra_margin(float p_margin) {
cell_extra_margin=p_margin;
}
float BakedLight::get_cell_extra_margin() const {
return cell_extra_margin;
}
void BakedLight::set_edge_damp(float p_margin) {
edge_damp=p_margin;
}
float BakedLight::get_edge_damp() const {
return edge_damp;
}
void BakedLight::set_normal_damp(float p_margin) {
normal_damp=p_margin;
}
float BakedLight::get_normal_damp() const {
return normal_damp;
}
void BakedLight::set_tint(float p_margin) {
tint=p_margin;
}
float BakedLight::get_tint() const {
return tint;
}
void BakedLight::set_saturation(float p_margin) {
saturation=p_margin;
}
float BakedLight::get_saturation() const {
return saturation;
}
void BakedLight::set_ao_radius(float p_ao_radius) {
ao_radius=p_ao_radius;
}
float BakedLight::get_ao_radius() const {
return ao_radius;
}
void BakedLight::set_ao_strength(float p_ao_strength) {
ao_strength=p_ao_strength;
}
float BakedLight::get_ao_strength() const {
return ao_strength;
}
void BakedLight::set_realtime_color_enabled(const bool p_realtime_color_enabled) {
VS::get_singleton()->baked_light_set_realtime_color_enabled(baked_light, p_realtime_color_enabled);
}
bool BakedLight::get_realtime_color_enabled() const {
return VS::get_singleton()->baked_light_get_realtime_color_enabled(baked_light);
}
void BakedLight::set_realtime_color(const Color &p_realtime_color) {
VS::get_singleton()->baked_light_set_realtime_color(baked_light, p_realtime_color);
}
Color BakedLight::get_realtime_color() const {
return VS::get_singleton()->baked_light_get_realtime_color(baked_light);
}
void BakedLight::set_realtime_energy(const float p_realtime_energy) {
VS::get_singleton()->baked_light_set_realtime_energy(baked_light, p_realtime_energy);
}
float BakedLight::get_realtime_energy() const {
return VS::get_singleton()->baked_light_get_realtime_energy(baked_light);
}
void BakedLight::set_energy_multiplier(float p_multiplier){
energy_multiply=p_multiplier;
}
float BakedLight::get_energy_multiplier() const{
return energy_multiply;
}
void BakedLight::set_gamma_adjust(float p_adjust){
gamma_adjust=p_adjust;
}
float BakedLight::get_gamma_adjust() const{
return gamma_adjust;
}
void BakedLight::set_bake_flag(BakeFlags p_flags,bool p_enable){
flags[p_flags]=p_enable;
}
bool BakedLight::get_bake_flag(BakeFlags p_flags) const{
return flags[p_flags];
}
void BakedLight::set_format(Format p_format) {
format=p_format;
VS::get_singleton()->baked_light_set_lightmap_multiplier(baked_light,format==FORMAT_HDR8?8.0:1.0);
}
BakedLight::Format BakedLight::get_format() const{
return format;
}
void BakedLight::set_transfer_lightmaps_only_to_uv2(bool p_enable) {
transfer_only_uv2=p_enable;
}
bool BakedLight::get_transfer_lightmaps_only_to_uv2() const{
return transfer_only_uv2;
}
bool BakedLight::_set(const StringName& p_name, const Variant& p_value) {
String n = p_name;
if (!n.begins_with("lightmap"))
return false;
int idx = n.get_slicec('/',1).to_int();
ERR_FAIL_COND_V(idx<0,false);
ERR_FAIL_COND_V(idx>lightmaps.size(),false);
String what = n.get_slicec('/',2);
Ref<Texture> tex;
Size2 gens;
if (what=="texture")
tex=p_value;
else if (what=="gen_size")
gens=p_value;
if (idx==lightmaps.size()) {
if (tex.is_valid() || gens!=Size2())
add_lightmap(tex,gens);
} else {
if (tex.is_valid())
set_lightmap_texture(idx,tex);
else if (gens!=Size2())
set_lightmap_gen_size(idx,gens);
}
return true;
}
bool BakedLight::_get(const StringName& p_name,Variant &r_ret) const{
String n = p_name;
if (!n.begins_with("lightmap"))
return false;
int idx = n.get_slicec('/',1).to_int();
ERR_FAIL_COND_V(idx<0,false);
ERR_FAIL_COND_V(idx>lightmaps.size(),false);
String what = n.get_slicec('/',2);
if (what=="texture") {
if (idx==lightmaps.size())
r_ret=Ref<Texture>();
else
r_ret=lightmaps[idx].texture;
} else if (what=="gen_size") {
if (idx==lightmaps.size())
r_ret=Size2();
else
r_ret=Size2(lightmaps[idx].gen_size);
} else
return false;
return true;
}
void BakedLight::_get_property_list( List<PropertyInfo> *p_list) const{
for(int i=0;i<=lightmaps.size();i++) {
p_list->push_back(PropertyInfo(Variant::VECTOR2,"lightmaps/"+itos(i)+"/gen_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT,"lightmaps/"+itos(i)+"/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_EDITOR));
}
}
void BakedLight::_bind_methods(){
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&BakedLight::set_mode);
ObjectTypeDB::bind_method(_MD("get_mode"),&BakedLight::get_mode);
ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree);
ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree);
ObjectTypeDB::bind_method(_MD("set_light","light"),&BakedLight::set_light);
ObjectTypeDB::bind_method(_MD("get_light"),&BakedLight::get_light);
ObjectTypeDB::bind_method(_MD("set_sampler_octree","sampler_octree"),&BakedLight::set_sampler_octree);
ObjectTypeDB::bind_method(_MD("get_sampler_octree"),&BakedLight::get_sampler_octree);
ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","gen_size"),&BakedLight::add_lightmap);
ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap);
ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps);
ObjectTypeDB::bind_method(_MD("_set_lightmap_data","lightmap_data"),&BakedLight::_set_lightmap_data);
ObjectTypeDB::bind_method(_MD("_get_lightmap_data"),&BakedLight::_get_lightmap_data);
ObjectTypeDB::bind_method(_MD("set_cell_subdivision","cell_subdivision"),&BakedLight::set_cell_subdivision);
ObjectTypeDB::bind_method(_MD("get_cell_subdivision"),&BakedLight::get_cell_subdivision);
ObjectTypeDB::bind_method(_MD("set_initial_lattice_subdiv","cell_subdivision"),&BakedLight::set_initial_lattice_subdiv);
ObjectTypeDB::bind_method(_MD("get_initial_lattice_subdiv","cell_subdivision"),&BakedLight::get_initial_lattice_subdiv);
ObjectTypeDB::bind_method(_MD("set_plot_size","plot_size"),&BakedLight::set_plot_size);
ObjectTypeDB::bind_method(_MD("get_plot_size"),&BakedLight::get_plot_size);
ObjectTypeDB::bind_method(_MD("set_bounces","bounces"),&BakedLight::set_bounces);
ObjectTypeDB::bind_method(_MD("get_bounces"),&BakedLight::get_bounces);
ObjectTypeDB::bind_method(_MD("set_cell_extra_margin","cell_extra_margin"),&BakedLight::set_cell_extra_margin);
ObjectTypeDB::bind_method(_MD("get_cell_extra_margin"),&BakedLight::get_cell_extra_margin);
ObjectTypeDB::bind_method(_MD("set_edge_damp","edge_damp"),&BakedLight::set_edge_damp);
ObjectTypeDB::bind_method(_MD("get_edge_damp"),&BakedLight::get_edge_damp);
ObjectTypeDB::bind_method(_MD("set_normal_damp","normal_damp"),&BakedLight::set_normal_damp);
ObjectTypeDB::bind_method(_MD("get_normal_damp"),&BakedLight::get_normal_damp);
ObjectTypeDB::bind_method(_MD("set_tint","tint"),&BakedLight::set_tint);
ObjectTypeDB::bind_method(_MD("get_tint"),&BakedLight::get_tint);
ObjectTypeDB::bind_method(_MD("set_saturation","saturation"),&BakedLight::set_saturation);
ObjectTypeDB::bind_method(_MD("get_saturation"),&BakedLight::get_saturation);
ObjectTypeDB::bind_method(_MD("set_ao_radius","ao_radius"),&BakedLight::set_ao_radius);
ObjectTypeDB::bind_method(_MD("get_ao_radius"),&BakedLight::get_ao_radius);
ObjectTypeDB::bind_method(_MD("set_ao_strength","ao_strength"),&BakedLight::set_ao_strength);
ObjectTypeDB::bind_method(_MD("get_ao_strength"),&BakedLight::get_ao_strength);
ObjectTypeDB::bind_method(_MD("set_realtime_color_enabled", "enabled"), &BakedLight::set_realtime_color_enabled);
ObjectTypeDB::bind_method(_MD("get_realtime_color_enabled"), &BakedLight::get_realtime_color_enabled);
ObjectTypeDB::bind_method(_MD("set_realtime_color", "tint"), &BakedLight::set_realtime_color);
ObjectTypeDB::bind_method(_MD("get_realtime_color"), &BakedLight::get_realtime_color);
ObjectTypeDB::bind_method(_MD("set_realtime_energy", "energy"), &BakedLight::set_realtime_energy);
ObjectTypeDB::bind_method(_MD("get_realtime_energy"), &BakedLight::get_realtime_energy);
ObjectTypeDB::bind_method(_MD("set_format","format"),&BakedLight::set_format);
ObjectTypeDB::bind_method(_MD("get_format"),&BakedLight::get_format);
ObjectTypeDB::bind_method(_MD("set_transfer_lightmaps_only_to_uv2","enable"),&BakedLight::set_transfer_lightmaps_only_to_uv2);
ObjectTypeDB::bind_method(_MD("get_transfer_lightmaps_only_to_uv2"),&BakedLight::get_transfer_lightmaps_only_to_uv2);
ObjectTypeDB::bind_method(_MD("set_energy_multiplier","energy_multiplier"),&BakedLight::set_energy_multiplier);
ObjectTypeDB::bind_method(_MD("get_energy_multiplier"),&BakedLight::get_energy_multiplier);
ObjectTypeDB::bind_method(_MD("set_gamma_adjust","gamma_adjust"),&BakedLight::set_gamma_adjust);
ObjectTypeDB::bind_method(_MD("get_gamma_adjust"),&BakedLight::get_gamma_adjust);
ObjectTypeDB::bind_method(_MD("set_bake_flag","flag","enabled"),&BakedLight::set_bake_flag);
ObjectTypeDB::bind_method(_MD("get_bake_flag","flag"),&BakedLight::get_bake_flag);
ADD_PROPERTY( PropertyInfo(Variant::INT,"mode/mode",PROPERTY_HINT_ENUM,"Octree,Lightmaps"),_SCS("set_mode"),_SCS("get_mode"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/format",PROPERTY_HINT_ENUM,"RGB,HDR8,HDR16"),_SCS("set_format"),_SCS("get_format"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/cell_subdiv",PROPERTY_HINT_RANGE,"4,14,1"),_SCS("set_cell_subdivision"),_SCS("get_cell_subdivision"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/lattice_subdiv",PROPERTY_HINT_RANGE,"1,5,1"),_SCS("set_initial_lattice_subdiv"),_SCS("get_initial_lattice_subdiv"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"baking/light_bounces",PROPERTY_HINT_RANGE,"0,3,1"),_SCS("set_bounces"),_SCS("get_bounces"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/plot_size",PROPERTY_HINT_RANGE,"1.0,16.0,0.01"),_SCS("set_plot_size"),_SCS("get_plot_size"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/energy_mult",PROPERTY_HINT_RANGE,"0.01,4096.0,0.01"),_SCS("set_energy_multiplier"),_SCS("get_energy_multiplier"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/gamma_adjust",PROPERTY_HINT_EXP_EASING),_SCS("set_gamma_adjust"),_SCS("get_gamma_adjust"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"baking/saturation",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("set_saturation"),_SCS("get_saturation"));
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/diffuse"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_DIFFUSE);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/specular"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_SPECULAR);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/translucent"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_TRANSLUCENT);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/conserve_energy"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_CONSERVE_ENERGY);
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"baking_flags/linear_color"),_SCS("set_bake_flag"),_SCS("get_bake_flag"),BAKE_LINEAR_COLOR);
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"lightmap/use_only_uv2"),_SCS("set_transfer_lightmaps_only_to_uv2"),_SCS("get_transfer_lightmaps_only_to_uv2"));
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_octree"),_SCS("get_octree"));
ADD_PROPERTY( PropertyInfo(Variant::RAW_ARRAY,"light",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_light"),_SCS("get_light"));
ADD_PROPERTY( PropertyInfo(Variant::INT_ARRAY,"sampler_octree",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_sampler_octree"),_SCS("get_sampler_octree"));
ADD_PROPERTY( PropertyInfo(Variant::ARRAY,"lightmaps",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_lightmap_data"),_SCS("_get_lightmap_data"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/cell_margin",PROPERTY_HINT_RANGE,"0.01,0.8,0.01"),_SCS("set_cell_extra_margin"),_SCS("get_cell_extra_margin"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/edge_damp",PROPERTY_HINT_RANGE,"0.0,8.0,0.1"),_SCS("set_edge_damp"),_SCS("get_edge_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/normal_damp",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_normal_damp"),_SCS("get_normal_damp"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/light_tint",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_tint"),_SCS("get_tint"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_radius",PROPERTY_HINT_RANGE,"0.0,16.0,0.01"),_SCS("set_ao_radius"),_SCS("get_ao_radius"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"advanced/ao_strength",PROPERTY_HINT_RANGE,"0.0,1.0,0.01"),_SCS("set_ao_strength"),_SCS("get_ao_strength"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "realtime/enabled"), _SCS("set_realtime_color_enabled"), _SCS("get_realtime_color_enabled"));
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "realtime/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("set_realtime_color"), _SCS("get_realtime_color"));
ADD_PROPERTY(PropertyInfo(Variant::REAL, "realtime/energy", PROPERTY_HINT_RANGE, "0.01,4096.0,0.01"), _SCS("set_realtime_energy"), _SCS("get_realtime_energy"));
BIND_CONSTANT( MODE_OCTREE );
BIND_CONSTANT( MODE_LIGHTMAPS );
BIND_CONSTANT( BAKE_DIFFUSE );
BIND_CONSTANT( BAKE_SPECULAR );
BIND_CONSTANT( BAKE_TRANSLUCENT );
BIND_CONSTANT( BAKE_CONSERVE_ENERGY );
BIND_CONSTANT( BAKE_MAX );
}
BakedLight::BakedLight() {
cell_subdiv=8;
lattice_subdiv=4;
plot_size=2.5;
bounces=1;
energy_multiply=2.0;
gamma_adjust=0.7;
cell_extra_margin=0.05;
edge_damp=0.0;
normal_damp=0.0;
saturation=1;
tint=0.0;
ao_radius=2.5;
ao_strength=0.7;
format=FORMAT_RGB;
transfer_only_uv2=false;
flags[BAKE_DIFFUSE]=true;
flags[BAKE_SPECULAR]=false;
flags[BAKE_TRANSLUCENT]=true;
flags[BAKE_CONSERVE_ENERGY]=false;
flags[BAKE_LINEAR_COLOR]=false;
mode=MODE_OCTREE;
baked_light=VS::get_singleton()->baked_light_create();
}
BakedLight::~BakedLight() {
VS::get_singleton()->free(baked_light);
}