godot/drivers/gles3
clayjohn a24347d041
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:01:23 +01:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment
shaders Significantly improve the speed of shader compilation in compatibility backend 2024-03-11 15:01:23 +01:00
storage Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 18:54:11 +01:00
SCsub
rasterizer_canvas_gles3.cpp Disable scissor test after rendering batches in compatibility renderer 2024-01-24 18:04:32 +01:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Replace get_rendering_device() call to prevent crashes on OpenGL. 2023-06-06 23:29:36 +02:00
rasterizer_gles3.h
rasterizer_scene_gles3.cpp Fix transparent viewport backgrounds with custom clear color 2024-01-23 22:40:53 +01:00
rasterizer_scene_gles3.h Add RENDERING_INFO parameters to GL Compatibility renderer 2023-06-16 09:10:00 +02:00
shader_gles3.cpp Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-09-21 15:28:24 +02:00
shader_gles3.h Fix integer value for GL_MAX_UNIFORM_BLOCK_SIZE overflowing 2023-09-21 15:28:24 +02:00