godot/doc/classes/SpotLight.xml
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00

31 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpotLight" inherits="Light" version="3.2">
<brief_description>
A spotlight, such as a reflector spotlight or a lantern.
</brief_description>
<description>
A Spotlight is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/3d/lights_and_shadows.html</link>
</tutorials>
<methods>
</methods>
<members>
<member name="spot_angle" type="float" setter="set_param" getter="get_param" default="45.0">
The spotlight's angle in degrees.
</member>
<member name="spot_angle_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The spotlight's angular attenuation curve.
</member>
<member name="spot_attenuation" type="float" setter="set_param" getter="get_param" default="1.0">
The spotlight's light energy attenuation curve.
</member>
<member name="spot_range" type="float" setter="set_param" getter="get_param" default="5.0">
The maximal range that can be reached by the spotlight.
</member>
</members>
<constants>
</constants>
</class>