godot/demos/2d/dynamic_collision_shapes
Rémi Verschelde 23cf6a85bd Port 2D demos to TSCN/TRES formats
Part of #4196.
2016-04-02 14:39:08 +02:00
..
ball.gd Remove systematic "Init(i)alization here" from _ready() 2015-12-09 08:39:12 +01:00
ball.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
ball.tscn Port 2D demos to TSCN/TRES formats 2016-04-02 14:39:08 +02:00
box.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
circle.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00
dynamic_colobjs.gd Port 2D demos to TSCN/TRES formats 2016-04-02 14:39:08 +02:00
dynamic_colobjs.tscn Port 2D demos to TSCN/TRES formats 2016-04-02 14:39:08 +02:00
engine.cfg Port 2D demos to TSCN/TRES formats 2016-04-02 14:39:08 +02:00
icon.png Make all demo icons 8-bit/color RGB(A) 2015-11-23 00:19:00 +01:00
poly.png Ability to keep collisionshapes and collisionpolygons when running the game. 2015-09-15 22:07:03 -03:00