godot/demos/2d/fog_of_war/tileset.tres

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[gd_resource type="TileSet" load_steps=3 format=1]
[ext_resource path="res://fog.png" type="Texture" id=1]
[ext_resource path="res://floor.png" type="Texture" id=2]
[resource]
0/name = "fog opaque"
0/texture = ExtResource( 1 )
0/tex_offset = Vector2( -48, -48 )
0/region = Rect2( 0, 0, 144, 144 )
0/occluder_offset = Vector2( 0, 0 )
0/navigation_offset = Vector2( 0, 0 )
0/shape_offset = Vector2( 0, 0 )
0/shapes = [ ]
1/name = "fog transparent"
1/texture = ExtResource( 1 )
1/tex_offset = Vector2( -48, -48 )
1/region = Rect2( 144, 0, 144, 144 )
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shapes = [ ]
2/name = "floor"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/region = Rect2( 0, 0, 0, 0 )
2/occluder_offset = Vector2( 24, 24 )
2/navigation_offset = Vector2( 24, 24 )
2/shape_offset = Vector2( 0, 0 )
2/shapes = [ ]