godot/demos/2d/platformer/enemy.tscn

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[gd_scene load_steps=12 format=1]
[ext_resource path="res://enemy.gd" type="Script" id=1]
[ext_resource path="res://enemy.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_explode.wav" type="Sample" id=4]
[ext_resource path="res://sound_hit.wav" type="Sample" id=5]
[sub_resource type="CircleShape2D" id=1]
custom_solver_bias = 0.0
radius = 14.0
[sub_resource type="Animation" id=2]
resource/name = "explode"
length = 6.0
loop = false
step = 0.0
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:visibility/self_opacity")
tracks/0/interp = 1
tracks/0/keys = { "cont":true, "times":FloatArray( 3.58422, 4.33851 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] }
tracks/1/type = "value"
tracks/1/path = NodePath("sprite:frame")
tracks/1/interp = 1
tracks/1/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 4 ] }
tracks/2/type = "value"
tracks/2/path = NodePath("Particles2D:config/emitting")
tracks/2/interp = 1
tracks/2/keys = { "cont":false, "times":FloatArray( 3.47394 ), "transitions":FloatArray( 1 ), "values":[ true ] }
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/keys = { "times":FloatArray( 3.20357, 5.07305 ), "transitions":FloatArray( 1, 1 ), "values":[ { "args":[ ], "method":"_pre_explode" }, { "args":[ ], "method":"_die" } ] }
[sub_resource type="Animation" id=3]
length = 6.75
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.75, 1.5, 2.25, 3, 3.75, 4.5, 5.25, 6, 6.75 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 5, 6, 5, 6, 7, 6, 7, 5 ] }
[sub_resource type="Animation" id=4]
resource/name = "walk"
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
[sub_resource type="ColorRamp" id=5]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 0.884956, 0.823009, 1, 0.768627, 0.389381, 0, 0 )
[sub_resource type="SampleLibrary" id=6]
samples/explode = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
samples/hit = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
[node name="enemy" type="RigidBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, -1.08072, -2.16144 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 1 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 6.48431, 3.24216 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 1 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, -12.495, 3.53415 )
shapes/2/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 1.0
friction = 0.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = false
continuous_cd = 0
contacts_reported = 4
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
[node name="enabler" type="VisibilityEnabler2D" parent="."]
transform/pos = Vector2( 16.2569, 11.0034 )
transform/scale = Vector2( 23.5056, 10.8629 )
rect = Rect2( -10, -10, 20, 20 )
enabler/pause_animations = true
enabler/freeze_bodies = true
enabler/pause_particles = true
enabler/process_parent = false
enabler/fixed_process_parent = false
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/explode = SubResource( 2 )
anims/idle = SubResource( 3 )
anims/walk = SubResource( 4 )
playback/active = true
playback/speed = 3.0
blend_times = [ ]
autoplay = ""
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 8
frame = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( -1.08072, -2.16144 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="CollisionShape2D 2" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 6.48431, 3.24216 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="CollisionShape2D 3" type="CollisionShape2D" parent="."]
transform/pos = Vector2( -12.495, 3.53415 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="raycast_left" type="RayCast2D" parent="."]
transform/pos = Vector2( -33.2868, -9.34363 )
enabled = true
cast_to = Vector2( 0, 45 )
layer_mask = 1
type_mask = 15
[node name="raycast_right" type="RayCast2D" parent="."]
transform/pos = Vector2( 29.1987, -9.34363 )
enabled = true
cast_to = Vector2( 0, 45 )
layer_mask = 1
type_mask = 15
[node name="Particles2D" type="Particles2D" parent="."]
visibility/self_opacity = 0.121212
visibility/blend_mode = 1
config/amount = 32
config/lifetime = 0.5
config/emit_timeout = 0.5
config/emitting = false
config/explosiveness = 0.1
config/texture = ExtResource( 3 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 90.0
params/spin_velocity = 2.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 3.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/spin_velocity = 1.0
color/color_ramp = SubResource( 5 )
[node name="sound" type="SamplePlayer2D" parent="."]
params/volume_db = 0.0
params/pitch_scale = 1.0
params/attenuation/min_distance = 1.0
params/attenuation/max_distance = 2048.0
params/attenuation/distance_exp = 1.0
config/polyphony = 3
config/samples = SubResource( 6 )
config/pitch_random = 0.0