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Import('env')
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common_haiku = [
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'os_haiku.cpp',
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'context_gl_haiku.cpp',
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'haiku_application.cpp',
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'haiku_direct_window.cpp',
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'haiku_gl_view.cpp',
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'key_mapping_haiku.cpp',
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'audio_driver_media_kit.cpp'
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]
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env.Program(
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'#bin/godot',
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['godot_haiku.cpp'] + common_haiku
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)
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