godot/tools/editor/plugins/tile_map_editor_plugin.h

158 lines
4.9 KiB
C++

/*************************************************************************/
/* tile_map_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef TILE_MAP_EDITOR_PLUGIN_H
#define TILE_MAP_EDITOR_PLUGIN_H
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/button_group.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class TileMapEditor : public VBoxContainer {
OBJ_TYPE(TileMapEditor, VBoxContainer );
UndoRedo *undo_redo;
enum Tool {
TOOL_NONE,
TOOL_PAINTING,
TOOL_SELECTING,
TOOL_ERASING,
TOOL_DUPLICATING,
TOOL_PICKING
};
enum DisplayMode {
DISPLAY_THUMBNAIL,
DISPLAY_LIST
};
Tool tool;
Control *canvas_item_editor;
int display_mode;
ItemList *palette;
ToolButton *button_thumbnail;
ToolButton *button_list;
EditorNode *editor;
Panel *panel;
TileMap *node;
MenuButton *options;
bool selection_active;
Point2i selection_begin;
Rect2i selection;
Point2i over_tile;
bool mouse_over;
Label *mirror_label;
ToolButton *transpose;
ToolButton *mirror_x;
ToolButton *mirror_y;
ToolButton *rotate_0;
ToolButton *rotate_90;
ToolButton *rotate_180;
ToolButton *rotate_270;
HBoxContainer *canvas_item_editor_hb;
struct CellOp {
int idx;
bool xf;
bool yf;
bool tr;
CellOp() { idx=-1; xf=false; yf=false; tr=false; }
};
Map<Point2i,CellOp> paint_undo;
int get_selected_tile() const;
void set_selected_tile(int p_tile);
void _set_display_mode(int p_mode);
void _update_palette();
void _canvas_draw();
void _menu_option(int p_option);
void _set_cell(const Point2i& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false, bool p_with_undo=false);
void _set_cell_shortened(const Point2& p_pos, int p_value, bool p_flip_h=false, bool p_flip_v=false, bool p_transpose=false);
void _canvas_mouse_enter();
void _canvas_mouse_exit();
void _tileset_settings_changed();
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
CellOp _get_op_from_cell(const Point2i& p_pos);
void _update_transform_buttons(Object *p_button=0);
public:
HBoxContainer *get_canvas_item_editor_hb() const { return canvas_item_editor_hb; }
bool forward_input_event(const InputEvent& p_event);
void edit(Node *p_tile_map);
TileMapEditor(EditorNode *p_editor);
};
class TileMapEditorPlugin : public EditorPlugin {
OBJ_TYPE( TileMapEditorPlugin, EditorPlugin );
TileMapEditor *tile_map_editor;
EditorNode *editor;
public:
virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); }
virtual String get_name() const { return "TileMap"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
TileMapEditorPlugin(EditorNode *p_node);
~TileMapEditorPlugin();
};
#endif // TILE_MAP_EDITOR_PLUGIN_H