f2bc0cc966
Add one-way collisions and individual shape offsets for tilesets
1342 lines
38 KiB
C++
1342 lines
38 KiB
C++
/*************************************************************************/
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/* tile_map.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "tile_map.h"
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#include "io/marshalls.h"
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#include "method_bind_ext.gen.inc"
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#include "os/os.h"
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#include "servers/physics_2d_server.h"
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int TileMap::_get_quadrant_size() const {
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if (y_sort_mode)
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return 1;
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else
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return quadrant_size;
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}
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void TileMap::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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Node2D *c = this;
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while (c) {
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navigation = c->cast_to<Navigation2D>();
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if (navigation) {
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break;
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}
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c = c->get_parent()->cast_to<Node2D>();
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}
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pending_update = true;
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_update_dirty_quadrants();
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RID space = get_world_2d()->get_space();
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_update_quadrant_transform();
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_update_quadrant_space(space);
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} break;
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case NOTIFICATION_EXIT_TREE: {
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_update_quadrant_space(RID());
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
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navigation->navpoly_remove(E->get().id);
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}
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q.navpoly_ids.clear();
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
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VS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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}
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navigation = NULL;
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} break;
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case NOTIFICATION_TRANSFORM_CHANGED: {
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//move stuff
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_update_quadrant_transform();
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} break;
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}
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}
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void TileMap::_update_quadrant_space(const RID &p_space) {
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
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}
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}
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void TileMap::_update_quadrant_transform() {
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if (!is_inside_tree())
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return;
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Transform2D global_transform = get_global_transform();
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Transform2D nav_rel;
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if (navigation)
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nav_rel = get_relative_transform_to_parent(navigation);
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for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
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Quadrant &q = E->get();
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Transform2D xform;
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xform.set_origin(q.pos);
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xform = global_transform * xform;
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Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
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navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
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}
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
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VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
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}
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}
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}
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void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
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if (tile_set.is_valid())
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tile_set->disconnect("changed", this, "_recreate_quadrants");
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_clear_quadrants();
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tile_set = p_tileset;
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if (tile_set.is_valid())
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tile_set->connect("changed", this, "_recreate_quadrants");
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else
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clear();
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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Ref<TileSet> TileMap::get_tileset() const {
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return tile_set;
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}
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void TileMap::set_cell_size(Size2 p_size) {
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ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
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_clear_quadrants();
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cell_size = p_size;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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Size2 TileMap::get_cell_size() const {
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return cell_size;
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}
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void TileMap::set_quadrant_size(int p_size) {
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ERR_FAIL_COND(p_size < 1);
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_clear_quadrants();
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quadrant_size = p_size;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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int TileMap::get_quadrant_size() const {
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return quadrant_size;
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}
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void TileMap::set_center_x(bool p_enable) {
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center_x = p_enable;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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bool TileMap::get_center_x() const {
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return center_x;
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}
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void TileMap::set_center_y(bool p_enable) {
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center_y = p_enable;
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_recreate_quadrants();
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emit_signal("settings_changed");
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}
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bool TileMap::get_center_y() const {
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return center_y;
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}
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void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
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Size2 s = p_sc;
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Vector2 offset = p_offset;
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if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
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offset.y += cell_size.y;
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if (s.y > s.x) {
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if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
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offset.y += s.y - s.x;
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} else if (s.y < s.x) {
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if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
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offset.x += s.x - s.y;
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}
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if (p_cell.transpose) {
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SWAP(xform.elements[0].x, xform.elements[0].y);
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SWAP(xform.elements[1].x, xform.elements[1].y);
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SWAP(offset.x, offset.y);
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SWAP(s.x, s.y);
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}
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if (p_cell.flip_h) {
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xform.elements[0].x = -xform.elements[0].x;
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xform.elements[1].x = -xform.elements[1].x;
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if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
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offset.x = s.x - offset.x;
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}
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if (p_cell.flip_v) {
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xform.elements[0].y = -xform.elements[0].y;
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xform.elements[1].y = -xform.elements[1].y;
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if (tile_origin == TILE_ORIGIN_TOP_LEFT)
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offset.y = s.y - offset.y;
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else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
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if (p_cell.transpose)
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offset.y += s.y;
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else
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offset.y -= s.y;
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}
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}
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xform.elements[2].x += offset.x;
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xform.elements[2].y += offset.y;
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}
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void TileMap::_update_dirty_quadrants() {
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if (!pending_update)
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return;
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if (!is_inside_tree() || !tile_set.is_valid()) {
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pending_update = false;
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return;
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}
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VisualServer *vs = VisualServer::get_singleton();
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Physics2DServer *ps = Physics2DServer::get_singleton();
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Vector2 tofs = get_cell_draw_offset();
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Vector2 tcenter = cell_size / 2;
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Transform2D nav_rel;
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if (navigation)
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nav_rel = get_relative_transform_to_parent(navigation);
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Vector2 qofs;
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SceneTree *st = SceneTree::get_singleton();
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Color debug_collision_color;
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bool debug_shapes = st && st->is_debugging_collisions_hint();
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if (debug_shapes) {
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debug_collision_color = st->get_debug_collisions_color();
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}
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while (dirty_quadrant_list.first()) {
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Quadrant &q = *dirty_quadrant_list.first()->self();
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for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
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vs->free(E->get());
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}
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q.canvas_items.clear();
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ps->body_clear_shapes(q.body);
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int shape_idx = 0;
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if (navigation) {
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for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
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navigation->navpoly_remove(E->get().id);
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}
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q.navpoly_ids.clear();
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}
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for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
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VS::get_singleton()->free(E->get().id);
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}
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q.occluder_instances.clear();
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Ref<ShaderMaterial> prev_material;
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RID prev_canvas_item;
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RID prev_debug_canvas_item;
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for (int i = 0; i < q.cells.size(); i++) {
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Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
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Cell &c = E->get();
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//moment of truth
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if (!tile_set->has_tile(c.id))
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continue;
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Ref<Texture> tex = tile_set->tile_get_texture(c.id);
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Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
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Vector2 wofs = _map_to_world(E->key().x, E->key().y);
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Vector2 offset = wofs - q.pos + tofs;
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if (!tex.is_valid())
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continue;
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Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
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RID canvas_item;
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RID debug_canvas_item;
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if (prev_canvas_item == RID() || prev_material != mat) {
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canvas_item = vs->canvas_item_create();
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if (mat.is_valid())
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vs->canvas_item_set_material(canvas_item, mat->get_rid());
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vs->canvas_item_set_parent(canvas_item, get_canvas_item());
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Transform2D xform;
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xform.set_origin(q.pos);
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vs->canvas_item_set_transform(canvas_item, xform);
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vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
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q.canvas_items.push_back(canvas_item);
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if (debug_shapes) {
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debug_canvas_item = vs->canvas_item_create();
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vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
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vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
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vs->canvas_item_set_z(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
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q.canvas_items.push_back(debug_canvas_item);
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prev_debug_canvas_item = debug_canvas_item;
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}
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prev_canvas_item = canvas_item;
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prev_material = mat;
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} else {
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canvas_item = prev_canvas_item;
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if (debug_shapes) {
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debug_canvas_item = prev_debug_canvas_item;
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}
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}
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Rect2 r = tile_set->tile_get_region(c.id);
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Size2 s = tex->get_size();
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if (r == Rect2())
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s = tex->get_size();
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else {
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s = r.size;
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r.position.x += fp_adjust;
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r.position.y += fp_adjust;
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r.size.x -= fp_adjust * 2.0;
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r.size.y -= fp_adjust * 2.0;
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}
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Rect2 rect;
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rect.position = offset.floor();
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rect.size = s;
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if (rect.size.y > rect.size.x) {
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if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
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tile_ofs.y += rect.size.y - rect.size.x;
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} else if (rect.size.y < rect.size.x) {
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if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
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tile_ofs.x += rect.size.x - rect.size.y;
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}
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/* rect.size.x+=fp_adjust;
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rect.size.y+=fp_adjust;*/
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if (c.transpose)
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SWAP(tile_ofs.x, tile_ofs.y);
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if (c.flip_h) {
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rect.size.x = -rect.size.x;
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tile_ofs.x = -tile_ofs.x;
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}
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if (c.flip_v) {
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rect.size.y = -rect.size.y;
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tile_ofs.y = -tile_ofs.y;
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}
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Vector2 center_ofs;
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if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
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rect.position += tile_ofs;
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} else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
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rect.position += tile_ofs;
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if (c.transpose) {
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if (c.flip_h)
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rect.position.x -= cell_size.x;
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else
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rect.position.x += cell_size.x;
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} else {
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if (c.flip_v)
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rect.position.y -= cell_size.y;
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else
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rect.position.y += cell_size.y;
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}
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} else if (tile_origin == TILE_ORIGIN_CENTER) {
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rect.position += tcenter;
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Vector2 center = (s / 2) - tile_ofs;
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center_ofs = tcenter - (s / 2);
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if (c.flip_h)
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rect.position.x -= s.x - center.x;
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else
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rect.position.x -= center.x;
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if (c.flip_v)
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rect.position.y -= s.y - center.y;
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else
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rect.position.y -= center.y;
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}
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Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
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Color modulate = tile_set->tile_get_modulate(c.id);
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Color self_modulate = get_self_modulate();
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modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
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modulate.b * self_modulate.b, modulate.a * self_modulate.a);
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if (r == Rect2()) {
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tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
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} else {
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tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
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}
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Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
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for (int i = 0; i < shapes.size(); i++) {
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Ref<Shape2D> shape = shapes[i].shape;
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if (shape.is_valid()) {
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Transform2D xform;
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xform.set_origin(offset.floor());
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_fix_cell_transform(xform, c, shapes[i].shape_offset + center_ofs, s);
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if (debug_canvas_item.is_valid()) {
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vs->canvas_item_add_set_transform(debug_canvas_item, xform);
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shape->draw(debug_canvas_item, debug_collision_color);
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}
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ps->body_add_shape(q.body, shape->get_rid(), xform);
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shape_idx++;
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ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
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ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
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}
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}
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if (debug_canvas_item.is_valid()) {
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vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
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}
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if (navigation) {
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Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
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if (navpoly.is_valid()) {
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Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
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Transform2D xform;
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xform.set_origin(offset.floor() + q.pos);
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_fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
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int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
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Quadrant::NavPoly np;
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np.id = pid;
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np.xform = xform;
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q.navpoly_ids[E->key()] = np;
|
|
}
|
|
}
|
|
|
|
Ref<OccluderPolygon2D> occluder = tile_set->tile_get_light_occluder(c.id);
|
|
if (occluder.is_valid()) {
|
|
|
|
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
|
|
Transform2D xform;
|
|
xform.set_origin(offset.floor() + q.pos);
|
|
_fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
|
|
|
|
RID orid = VS::get_singleton()->canvas_light_occluder_create();
|
|
VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
|
|
VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
|
|
VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
|
|
VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
|
|
Quadrant::Occluder oc;
|
|
oc.xform = xform;
|
|
oc.id = orid;
|
|
q.occluder_instances[E->key()] = oc;
|
|
}
|
|
}
|
|
|
|
dirty_quadrant_list.remove(dirty_quadrant_list.first());
|
|
quadrant_order_dirty = true;
|
|
}
|
|
|
|
pending_update = false;
|
|
|
|
if (quadrant_order_dirty) {
|
|
|
|
int index = -0x80000000; //always must be drawn below children
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Quadrant &q = E->get();
|
|
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
|
|
|
|
VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
|
|
}
|
|
}
|
|
|
|
quadrant_order_dirty = false;
|
|
}
|
|
|
|
_recompute_rect_cache();
|
|
}
|
|
|
|
void TileMap::_recompute_rect_cache() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
if (!rect_cache_dirty)
|
|
return;
|
|
|
|
Rect2 r_total;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Rect2 r;
|
|
r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
|
|
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
|
|
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
|
|
r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
|
|
if (E == quadrant_map.front())
|
|
r_total = r;
|
|
else
|
|
r_total = r_total.merge(r);
|
|
}
|
|
|
|
if (r_total == Rect2()) {
|
|
rect_cache = Rect2(-10, -10, 20, 20);
|
|
} else {
|
|
rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size());
|
|
}
|
|
|
|
item_rect_changed();
|
|
|
|
rect_cache_dirty = false;
|
|
#endif
|
|
}
|
|
|
|
Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
|
|
|
|
Transform2D xform;
|
|
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
|
|
Quadrant q;
|
|
q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
|
|
q.pos += get_cell_draw_offset();
|
|
if (tile_origin == TILE_ORIGIN_CENTER)
|
|
q.pos += cell_size / 2;
|
|
else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
|
|
q.pos.y += cell_size.y;
|
|
|
|
xform.set_origin(q.pos);
|
|
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
|
|
q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
|
|
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body, get_instance_ID());
|
|
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
|
|
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
|
|
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
|
|
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
|
|
|
|
if (is_inside_tree()) {
|
|
xform = get_global_transform() * xform;
|
|
RID space = get_world_2d()->get_space();
|
|
Physics2DServer::get_singleton()->body_set_space(q.body, space);
|
|
}
|
|
|
|
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
|
|
|
|
rect_cache_dirty = true;
|
|
quadrant_order_dirty = true;
|
|
return quadrant_map.insert(p_qk, q);
|
|
}
|
|
|
|
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
|
|
|
|
Quadrant &q = Q->get();
|
|
Physics2DServer::get_singleton()->free(q.body);
|
|
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
|
|
|
|
VisualServer::get_singleton()->free(E->get());
|
|
}
|
|
q.canvas_items.clear();
|
|
if (q.dirty_list.in_list())
|
|
dirty_quadrant_list.remove(&q.dirty_list);
|
|
|
|
if (navigation) {
|
|
for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
|
|
|
|
navigation->navpoly_remove(E->get().id);
|
|
}
|
|
q.navpoly_ids.clear();
|
|
}
|
|
|
|
for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
|
|
VS::get_singleton()->free(E->get().id);
|
|
}
|
|
q.occluder_instances.clear();
|
|
|
|
quadrant_map.erase(Q);
|
|
rect_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
|
|
|
|
Quadrant &q = Q->get();
|
|
if (!q.dirty_list.in_list())
|
|
dirty_quadrant_list.add(&q.dirty_list);
|
|
|
|
if (pending_update)
|
|
return;
|
|
pending_update = true;
|
|
if (!is_inside_tree())
|
|
return;
|
|
call_deferred("_update_dirty_quadrants");
|
|
}
|
|
|
|
void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
|
|
|
|
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
|
|
}
|
|
|
|
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
|
|
|
|
PosKey pk(p_x, p_y);
|
|
|
|
Map<PosKey, Cell>::Element *E = tile_map.find(pk);
|
|
if (!E && p_tile == INVALID_CELL)
|
|
return; //nothing to do
|
|
|
|
PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
|
|
if (p_tile == INVALID_CELL) {
|
|
//erase existing
|
|
tile_map.erase(pk);
|
|
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
|
|
ERR_FAIL_COND(!Q);
|
|
Quadrant &q = Q->get();
|
|
q.cells.erase(pk);
|
|
if (q.cells.size() == 0)
|
|
_erase_quadrant(Q);
|
|
else
|
|
_make_quadrant_dirty(Q);
|
|
|
|
return;
|
|
}
|
|
|
|
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
|
|
|
|
if (!E) {
|
|
E = tile_map.insert(pk, Cell());
|
|
if (!Q) {
|
|
Q = _create_quadrant(qk);
|
|
}
|
|
Quadrant &q = Q->get();
|
|
q.cells.insert(pk);
|
|
} else {
|
|
ERR_FAIL_COND(!Q); // quadrant should exist...
|
|
|
|
if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose)
|
|
return; //nothing changed
|
|
}
|
|
|
|
Cell &c = E->get();
|
|
|
|
c.id = p_tile;
|
|
c.flip_h = p_flip_x;
|
|
c.flip_v = p_flip_y;
|
|
c.transpose = p_transpose;
|
|
|
|
_make_quadrant_dirty(Q);
|
|
used_size_cache_dirty = true;
|
|
}
|
|
|
|
int TileMap::get_cellv(const Vector2 &p_pos) const {
|
|
return get_cell(p_pos.x, p_pos.y);
|
|
}
|
|
|
|
int TileMap::get_cell(int p_x, int p_y) const {
|
|
|
|
PosKey pk(p_x, p_y);
|
|
|
|
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return INVALID_CELL;
|
|
|
|
return E->get().id;
|
|
}
|
|
bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
|
|
|
|
PosKey pk(p_x, p_y);
|
|
|
|
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().flip_h;
|
|
}
|
|
bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
|
|
|
|
PosKey pk(p_x, p_y);
|
|
|
|
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().flip_v;
|
|
}
|
|
bool TileMap::is_cell_transposed(int p_x, int p_y) const {
|
|
|
|
PosKey pk(p_x, p_y);
|
|
|
|
const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
|
|
|
|
if (!E)
|
|
return false;
|
|
|
|
return E->get().transpose;
|
|
}
|
|
|
|
void TileMap::_recreate_quadrants() {
|
|
|
|
_clear_quadrants();
|
|
|
|
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
|
|
PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
|
|
|
|
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
|
|
if (!Q) {
|
|
Q = _create_quadrant(qk);
|
|
dirty_quadrant_list.add(&Q->get().dirty_list);
|
|
}
|
|
|
|
Q->get().cells.insert(E->key());
|
|
_make_quadrant_dirty(Q);
|
|
}
|
|
}
|
|
|
|
void TileMap::_clear_quadrants() {
|
|
|
|
while (quadrant_map.size()) {
|
|
_erase_quadrant(quadrant_map.front());
|
|
}
|
|
}
|
|
|
|
void TileMap::clear() {
|
|
|
|
_clear_quadrants();
|
|
tile_map.clear();
|
|
used_size_cache_dirty = true;
|
|
}
|
|
|
|
void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
|
|
|
|
int c = p_data.size();
|
|
PoolVector<int>::Read r = p_data.read();
|
|
|
|
for (int i = 0; i < c; i += 2) {
|
|
|
|
const uint8_t *ptr = (const uint8_t *)&r[i];
|
|
uint8_t local[8];
|
|
for (int j = 0; j < 8; j++)
|
|
local[j] = ptr[j];
|
|
|
|
#ifdef BIG_ENDIAN_ENABLED
|
|
|
|
SWAP(local[0], local[3]);
|
|
SWAP(local[1], local[2]);
|
|
SWAP(local[4], local[7]);
|
|
SWAP(local[5], local[6]);
|
|
#endif
|
|
|
|
int16_t x = decode_uint16(&local[0]);
|
|
int16_t y = decode_uint16(&local[2]);
|
|
uint32_t v = decode_uint32(&local[4]);
|
|
bool flip_h = v & (1 << 29);
|
|
bool flip_v = v & (1 << 30);
|
|
bool transpose = v & (1 << 31);
|
|
v &= (1 << 29) - 1;
|
|
|
|
/*
|
|
if (x<-20 || y <-20 || x>4000 || y>4000)
|
|
continue;
|
|
*/
|
|
set_cell(x, y, v, flip_h, flip_v, transpose);
|
|
}
|
|
}
|
|
|
|
PoolVector<int> TileMap::_get_tile_data() const {
|
|
|
|
PoolVector<int> data;
|
|
data.resize(tile_map.size() * 2);
|
|
PoolVector<int>::Write w = data.write();
|
|
|
|
int idx = 0;
|
|
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
|
|
uint8_t *ptr = (uint8_t *)&w[idx];
|
|
encode_uint16(E->key().x, &ptr[0]);
|
|
encode_uint16(E->key().y, &ptr[2]);
|
|
uint32_t val = E->get().id;
|
|
if (E->get().flip_h)
|
|
val |= (1 << 29);
|
|
if (E->get().flip_v)
|
|
val |= (1 << 30);
|
|
if (E->get().transpose)
|
|
val |= (1 << 31);
|
|
|
|
encode_uint32(val, &ptr[4]);
|
|
idx += 2;
|
|
}
|
|
|
|
w = PoolVector<int>::Write();
|
|
|
|
return data;
|
|
}
|
|
|
|
Rect2 TileMap::get_item_rect() const {
|
|
|
|
const_cast<TileMap *>(this)->_update_dirty_quadrants();
|
|
return rect_cache;
|
|
}
|
|
|
|
void TileMap::set_collision_layer(uint32_t p_layer) {
|
|
|
|
collision_layer = p_layer;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Quadrant &q = E->get();
|
|
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_collision_mask(uint32_t p_mask) {
|
|
|
|
collision_mask = p_mask;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Quadrant &q = E->get();
|
|
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
|
|
}
|
|
}
|
|
|
|
void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
|
|
|
|
uint32_t layer = get_collision_layer();
|
|
if (p_value)
|
|
layer |= 1 << p_bit;
|
|
else
|
|
layer &= ~(1 << p_bit);
|
|
set_collision_layer(layer);
|
|
}
|
|
|
|
void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
|
|
|
|
uint32_t mask = get_collision_mask();
|
|
if (p_value)
|
|
mask |= 1 << p_bit;
|
|
else
|
|
mask &= ~(1 << p_bit);
|
|
set_collision_mask(mask);
|
|
}
|
|
|
|
bool TileMap::get_collision_use_kinematic() const {
|
|
|
|
return use_kinematic;
|
|
}
|
|
|
|
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
|
|
|
|
_clear_quadrants();
|
|
use_kinematic = p_use_kinematic;
|
|
_recreate_quadrants();
|
|
}
|
|
|
|
void TileMap::set_collision_friction(float p_friction) {
|
|
|
|
friction = p_friction;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Quadrant &q = E->get();
|
|
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
|
|
}
|
|
}
|
|
|
|
float TileMap::get_collision_friction() const {
|
|
|
|
return friction;
|
|
}
|
|
|
|
void TileMap::set_collision_bounce(float p_bounce) {
|
|
|
|
bounce = p_bounce;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
Quadrant &q = E->get();
|
|
Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
|
|
}
|
|
}
|
|
float TileMap::get_collision_bounce() const {
|
|
|
|
return bounce;
|
|
}
|
|
|
|
uint32_t TileMap::get_collision_layer() const {
|
|
|
|
return collision_layer;
|
|
}
|
|
|
|
uint32_t TileMap::get_collision_mask() const {
|
|
|
|
return collision_mask;
|
|
}
|
|
|
|
bool TileMap::get_collision_layer_bit(int p_bit) const {
|
|
|
|
return get_collision_layer() & (1 << p_bit);
|
|
}
|
|
|
|
bool TileMap::get_collision_mask_bit(int p_bit) const {
|
|
|
|
return get_collision_mask() & (1 << p_bit);
|
|
}
|
|
|
|
void TileMap::set_mode(Mode p_mode) {
|
|
|
|
_clear_quadrants();
|
|
mode = p_mode;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
TileMap::Mode TileMap::get_mode() const {
|
|
return mode;
|
|
}
|
|
|
|
void TileMap::set_half_offset(HalfOffset p_half_offset) {
|
|
|
|
_clear_quadrants();
|
|
half_offset = p_half_offset;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
|
|
|
|
_clear_quadrants();
|
|
tile_origin = p_tile_origin;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
TileMap::TileOrigin TileMap::get_tile_origin() const {
|
|
|
|
return tile_origin;
|
|
}
|
|
|
|
Vector2 TileMap::get_cell_draw_offset() const {
|
|
|
|
switch (mode) {
|
|
|
|
case MODE_SQUARE: {
|
|
|
|
return Vector2();
|
|
} break;
|
|
case MODE_ISOMETRIC: {
|
|
|
|
return Vector2(-cell_size.x * 0.5, 0);
|
|
|
|
} break;
|
|
case MODE_CUSTOM: {
|
|
|
|
Vector2 min;
|
|
min.x = MIN(custom_transform[0].x, min.x);
|
|
min.y = MIN(custom_transform[0].y, min.y);
|
|
min.x = MIN(custom_transform[1].x, min.x);
|
|
min.y = MIN(custom_transform[1].y, min.y);
|
|
return min;
|
|
} break;
|
|
}
|
|
|
|
return Vector2();
|
|
}
|
|
|
|
TileMap::HalfOffset TileMap::get_half_offset() const {
|
|
return half_offset;
|
|
}
|
|
|
|
Transform2D TileMap::get_cell_transform() const {
|
|
|
|
switch (mode) {
|
|
|
|
case MODE_SQUARE: {
|
|
|
|
Transform2D m;
|
|
m[0] *= cell_size.x;
|
|
m[1] *= cell_size.y;
|
|
return m;
|
|
} break;
|
|
case MODE_ISOMETRIC: {
|
|
|
|
//isometric only makes sense when y is positive in both x and y vectors, otherwise
|
|
//the drawing of tiles will overlap
|
|
Transform2D m;
|
|
m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
|
|
m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
|
|
return m;
|
|
|
|
} break;
|
|
case MODE_CUSTOM: {
|
|
|
|
return custom_transform;
|
|
} break;
|
|
}
|
|
|
|
return Transform2D();
|
|
}
|
|
|
|
void TileMap::set_custom_transform(const Transform2D &p_xform) {
|
|
|
|
_clear_quadrants();
|
|
custom_transform = p_xform;
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
Transform2D TileMap::get_custom_transform() const {
|
|
|
|
return custom_transform;
|
|
}
|
|
|
|
Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const {
|
|
|
|
Vector2 ret = get_cell_transform().xform(Vector2(x, y));
|
|
if (!p_ignore_ofs) {
|
|
switch (half_offset) {
|
|
|
|
case HALF_OFFSET_X: {
|
|
if (ABS(y) & 1) {
|
|
|
|
ret += get_cell_transform()[0] * 0.5;
|
|
}
|
|
} break;
|
|
case HALF_OFFSET_Y: {
|
|
if (ABS(x) & 1) {
|
|
ret += get_cell_transform()[1] * 0.5;
|
|
}
|
|
} break;
|
|
default: {}
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
|
|
|
|
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
|
|
}
|
|
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
|
|
|
|
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
|
|
|
|
switch (half_offset) {
|
|
|
|
case HALF_OFFSET_X: {
|
|
if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
|
|
ret.x -= 0.5;
|
|
}
|
|
} break;
|
|
case HALF_OFFSET_Y: {
|
|
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
|
|
ret.y -= 0.5;
|
|
}
|
|
} break;
|
|
default: {}
|
|
}
|
|
|
|
return ret.floor();
|
|
}
|
|
|
|
void TileMap::set_y_sort_mode(bool p_enable) {
|
|
|
|
_clear_quadrants();
|
|
y_sort_mode = p_enable;
|
|
VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
|
|
_recreate_quadrants();
|
|
emit_signal("settings_changed");
|
|
}
|
|
|
|
bool TileMap::is_y_sort_mode_enabled() const {
|
|
|
|
return y_sort_mode;
|
|
}
|
|
|
|
Array TileMap::get_used_cells() const {
|
|
|
|
Array a;
|
|
a.resize(tile_map.size());
|
|
int i = 0;
|
|
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
|
|
Vector2 p(E->key().x, E->key().y);
|
|
a[i++] = p;
|
|
}
|
|
|
|
return a;
|
|
}
|
|
|
|
Rect2 TileMap::get_used_rect() { // Not const because of cache
|
|
|
|
if (used_size_cache_dirty) {
|
|
if (tile_map.size() > 0) {
|
|
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
|
|
|
|
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
|
|
used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
|
|
}
|
|
|
|
used_size_cache.size += Vector2(1, 1);
|
|
} else {
|
|
used_size_cache = Rect2();
|
|
}
|
|
|
|
used_size_cache_dirty = false;
|
|
}
|
|
|
|
return used_size_cache;
|
|
}
|
|
|
|
void TileMap::set_occluder_light_mask(int p_mask) {
|
|
|
|
occluder_light_mask = p_mask;
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
|
|
VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
|
|
}
|
|
}
|
|
}
|
|
|
|
int TileMap::get_occluder_light_mask() const {
|
|
|
|
return occluder_light_mask;
|
|
}
|
|
|
|
void TileMap::set_light_mask(int p_light_mask) {
|
|
|
|
CanvasItem::set_light_mask(p_light_mask);
|
|
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
|
|
|
|
for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
|
|
VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
|
|
}
|
|
}
|
|
}
|
|
|
|
void TileMap::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tileset", "tileset:TileSet"), &TileMap::set_tileset);
|
|
ClassDB::bind_method(D_METHOD("get_tileset:TileSet"), &TileMap::get_tileset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
|
|
ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
|
|
ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
|
|
ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
|
|
ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
|
|
ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
|
|
ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
|
|
ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &TileMap::set_center_x);
|
|
ClassDB::bind_method(D_METHOD("get_center_x"), &TileMap::get_center_x);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
|
|
ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
|
|
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
|
|
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
|
|
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
|
|
ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
|
|
ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
|
|
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("set_cellv", "pos", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
|
|
ClassDB::bind_method(D_METHOD("get_cellv", "pos"), &TileMap::get_cellv);
|
|
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
|
|
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
|
|
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
|
|
|
|
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
|
|
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
|
|
|
|
ClassDB::bind_method(D_METHOD("map_to_world", "mappos", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("world_to_map", "worldpos"), &TileMap::world_to_map);
|
|
|
|
ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
|
|
ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
|
|
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
|
|
|
|
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
|
|
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
|
|
|
|
ADD_GROUP("Cell", "cell_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
|
|
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
|
|
|
|
ADD_GROUP("Collision", "collision_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
|
|
|
|
ADD_GROUP("Occluder", "occluder_");
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
|
|
ADD_GROUP("", "");
|
|
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_tile_data", "_get_tile_data");
|
|
|
|
ADD_SIGNAL(MethodInfo("settings_changed"));
|
|
|
|
BIND_CONSTANT(INVALID_CELL);
|
|
BIND_CONSTANT(MODE_SQUARE);
|
|
BIND_CONSTANT(MODE_ISOMETRIC);
|
|
BIND_CONSTANT(MODE_CUSTOM);
|
|
BIND_CONSTANT(HALF_OFFSET_X);
|
|
BIND_CONSTANT(HALF_OFFSET_Y);
|
|
BIND_CONSTANT(HALF_OFFSET_DISABLED);
|
|
BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT);
|
|
BIND_CONSTANT(TILE_ORIGIN_CENTER);
|
|
BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
|
|
}
|
|
|
|
TileMap::TileMap() {
|
|
|
|
rect_cache_dirty = true;
|
|
used_size_cache_dirty = true;
|
|
pending_update = false;
|
|
quadrant_order_dirty = false;
|
|
quadrant_size = 16;
|
|
cell_size = Size2(64, 64);
|
|
center_x = false;
|
|
center_y = false;
|
|
collision_layer = 1;
|
|
collision_mask = 1;
|
|
friction = 1;
|
|
bounce = 0;
|
|
mode = MODE_SQUARE;
|
|
half_offset = HALF_OFFSET_DISABLED;
|
|
use_kinematic = false;
|
|
navigation = NULL;
|
|
y_sort_mode = false;
|
|
occluder_light_mask = 1;
|
|
|
|
fp_adjust = 0.00001;
|
|
tile_origin = TILE_ORIGIN_TOP_LEFT;
|
|
set_notify_transform(true);
|
|
}
|
|
|
|
TileMap::~TileMap() {
|
|
|
|
clear();
|
|
}
|