godot/platform/uwp
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
..
export Enable warnings=extra on clang and GCC testers. 2019-04-02 17:14:47 +02:00
SCsub Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
app.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
context_egl_uwp.h Remove ContextGL since as an abstraction it's unused. 2019-04-06 17:52:52 +02:00
detect.py SCons: Always use env.Prepend for CPPPATH 2019-04-30 13:12:06 +02:00
joypad_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
joypad_uwp.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
os_uwp.h Add Input::get_current_cursor_shape 2019-04-15 15:22:09 -03:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_uwp.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
thread_uwp.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
thread_uwp.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00