godot/platform/javascript/js/engine
Fabio Alessandrelli f90b24a805
[HTML5] Disable body_size in fetch.
We were using `Content-Length` from the server when `Content-Encoding`
was not set (i.e. response was not compressed).

Sadly, in CORS requests accessing headers is restricted, and while
`Content-Length` is enabled by default, `Content-Encoding` is not.

This results in the impossibility of knowing if the content was
compressed, unless the server explicitly enabled the encoding header
via `Access-Control-Expose-Headers`.

To keep maximum compatibility we must disable `body_size` completely.

(cherry picked from commit 737ed0f66e)
2021-04-05 11:59:38 +02:00
..
config.js [HTML5] Drag and drop zip in project manager. 2021-03-12 10:43:52 +01:00
engine.externs.js [HTML5] Preloader fetch, streaming instantiation. 2021-03-05 17:32:17 +01:00
engine.js [HTML5] Fix Mono builds (old emcc?) 2021-03-29 19:04:29 +02:00
preloader.js [HTML5] Disable body_size in fetch. 2021-04-05 11:59:38 +02:00