godot/drivers/gles2
Rémi Verschelde 1ed0280de7
Merge pull request #47160 from puchik/shadow-filter-resolution
[3.x] Take resolution into account when setting the max shadow cubemap size (omni light shadow jaggies fix)
2021-03-23 09:45:14 +01:00
..
shaders Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
rasterizer_canvas_base_gles2.cpp Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Batching - more frame diagnose information 2021-03-11 16:32:59 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp Take resolution into account when setting the max shadow cubemap size 2021-03-22 23:11:38 -07:00
rasterizer_scene_gles2.h GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp Merge pull request #47160 from puchik/shadow-filter-resolution 2021-03-23 09:45:14 +01:00
rasterizer_storage_gles2.h Take resolution into account when setting the max shadow cubemap size 2021-03-22 23:11:38 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Batching - use FINAL_MODULATE_ALIAS in shaders 2021-03-11 17:07:19 +00:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp [GLES2] Fix binding 3D Transforms to mat4 uniforms 2021-02-03 17:36:21 -06:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00