godot/platform
Marcel Admiraal b4ab045444 Fix loss of precision in X11 device info.
(cherry picked from commit 9369b37f1f)
2020-04-16 12:47:19 +02:00
..
android Validate supported architectures when exporting to Android 2020-04-16 11:41:41 +02:00
haiku Image: Include S3TC compression via Squish in non-tools build 2020-01-13 15:58:49 +01:00
iphone Fix exporting corrupted Xcode pbxproj if project name has spaces 2020-04-14 18:03:10 +02:00
javascript Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
osx Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
server Revert "Change LINKFLAGS to FRAMEWORKS which is supported since Scons release 0.96.91" 2020-03-10 09:56:37 +01:00
uwp Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
windows Make stack size on Windows match Linux and MacOS 2020-03-25 11:38:53 +01:00
x11 Fix loss of precision in X11 device info. 2020-04-16 12:47:19 +02:00
SCsub Always use lists for `LIBS` in SCons 2019-08-12 22:31:55 +02:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00