116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
/**************************************************************************/
|
|
/* test_input_event.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef TEST_INPUT_EVENT_H
|
|
#define TEST_INPUT_EVENT_H
|
|
|
|
#include "core/input/input_event.h"
|
|
#include "core/math/rect2.h"
|
|
#include "core/os/memory.h"
|
|
#include "core/variant/array.h"
|
|
|
|
#include "tests/test_macros.h"
|
|
|
|
namespace TestInputEvent {
|
|
TEST_CASE("[InputEvent] Signal is emitted when device is changed") {
|
|
Ref<InputEventKey> input_event;
|
|
input_event.instantiate();
|
|
|
|
SIGNAL_WATCH(*input_event, CoreStringName(changed));
|
|
Array args1;
|
|
Array empty_args;
|
|
empty_args.push_back(args1);
|
|
|
|
input_event->set_device(1);
|
|
|
|
SIGNAL_CHECK("changed", empty_args);
|
|
CHECK(input_event->get_device() == 1);
|
|
|
|
SIGNAL_UNWATCH(*input_event, CoreStringName(changed));
|
|
}
|
|
|
|
TEST_CASE("[InputEvent] Test accumulate") {
|
|
Ref<InputEventMouseMotion> iemm1, iemm2;
|
|
Ref<InputEventKey> iek;
|
|
|
|
iemm1.instantiate(), iemm2.instantiate();
|
|
iek.instantiate();
|
|
|
|
iemm1->set_button_mask(MouseButtonMask::LEFT);
|
|
|
|
CHECK_FALSE(iemm1->accumulate(iemm2));
|
|
|
|
iemm2->set_button_mask(MouseButtonMask::LEFT);
|
|
|
|
CHECK(iemm1->accumulate(iemm2));
|
|
|
|
CHECK_FALSE(iemm1->accumulate(iek));
|
|
CHECK_FALSE(iemm2->accumulate(iek));
|
|
}
|
|
|
|
TEST_CASE("[InputEvent][SceneTree] Test methods that interact with the InputMap") {
|
|
const String mock_action = "mock_action";
|
|
Ref<InputEventJoypadMotion> iejm;
|
|
iejm.instantiate();
|
|
|
|
InputMap::get_singleton()->add_action(mock_action, 0.5);
|
|
InputMap::get_singleton()->action_add_event(mock_action, iejm);
|
|
|
|
CHECK(iejm->is_action_type());
|
|
CHECK(iejm->is_action(mock_action));
|
|
|
|
CHECK(iejm->is_action_released(mock_action));
|
|
CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.0f));
|
|
|
|
iejm->set_axis_value(0.8f);
|
|
// Since deadzone is 0.5, action_strength grows linearly from 0.5 to 1.0.
|
|
CHECK(Math::is_equal_approx(iejm->get_action_strength(mock_action), 0.6f));
|
|
CHECK(Math::is_equal_approx(iejm->get_action_raw_strength(mock_action), 0.8f));
|
|
CHECK(iejm->is_action_pressed(mock_action));
|
|
|
|
InputMap::get_singleton()->erase_action(mock_action);
|
|
}
|
|
|
|
TEST_CASE("[InputEvent] Test xformed_by") {
|
|
Ref<InputEventMouseMotion> iemm1;
|
|
iemm1.instantiate();
|
|
|
|
iemm1->set_position(Vector2(0.0f, 0.0f));
|
|
Transform2D transform;
|
|
transform = transform.translated(Vector2(2.0f, 3.0f));
|
|
|
|
Ref<InputEventMouseMotion> iemm2 = iemm1->xformed_by(transform);
|
|
|
|
CHECK(iemm2->get_position().is_equal_approx(Vector2(2.0f, 3.0f)));
|
|
}
|
|
} // namespace TestInputEvent
|
|
|
|
#endif // TEST_INPUT_EVENT_H
|