767e374dce
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
150 lines
4.6 KiB
C++
150 lines
4.6 KiB
C++
// Copyright 2009-2021 Intel Corporation
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// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include "bvh.h"
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#include "../common/ray.h"
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#include "../common/stack_item.h"
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namespace embree
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{
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namespace isa
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{
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template<int N, int types>
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class BVHNNodeTraverserStreamHitCoherent
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{
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typedef BVHN<N> BVH;
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typedef typename BVH::NodeRef NodeRef;
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typedef typename BVH::BaseNode BaseNode;
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public:
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template<class T>
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static __forceinline void traverseClosestHit(NodeRef& cur,
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size_t& m_trav_active,
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const vbool<N>& vmask,
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const vfloat<N>& tNear,
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const T* const tMask,
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StackItemMaskCoherent*& stackPtr)
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{
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const NodeRef parent = cur;
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size_t mask = movemask(vmask);
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assert(mask != 0);
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const BaseNode* node = cur.baseNode();
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/*! one child is hit, continue with that child */
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const size_t r0 = bscf(mask);
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assert(r0 < 8);
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cur = node->child(r0);
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BVHN<N>::prefetch(cur,types);
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m_trav_active = tMask[r0];
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assert(cur != BVH::emptyNode);
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if (unlikely(mask == 0)) return;
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const unsigned int* const tNear_i = (unsigned int*)&tNear;
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/*! two children are hit, push far child, and continue with closer child */
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NodeRef c0 = cur;
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unsigned int d0 = tNear_i[r0];
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const size_t r1 = bscf(mask);
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assert(r1 < 8);
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NodeRef c1 = node->child(r1);
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BVHN<N>::prefetch(c1,types);
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unsigned int d1 = tNear_i[r1];
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assert(c0 != BVH::emptyNode);
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assert(c1 != BVH::emptyNode);
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if (likely(mask == 0)) {
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if (d0 < d1) {
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assert(tNear[r1] >= 0.0f);
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stackPtr->mask = tMask[r1];
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stackPtr->parent = parent;
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stackPtr->child = c1;
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stackPtr++;
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cur = c0;
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m_trav_active = tMask[r0];
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return;
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}
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else {
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assert(tNear[r0] >= 0.0f);
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stackPtr->mask = tMask[r0];
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stackPtr->parent = parent;
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stackPtr->child = c0;
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stackPtr++;
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cur = c1;
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m_trav_active = tMask[r1];
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return;
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}
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}
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/*! slow path for more than two hits */
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size_t hits = movemask(vmask);
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const vint<N> dist_i = select(vmask, (asInt(tNear) & 0xfffffff8) | vint<N>(step), 0);
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const vint<N> dist_i_sorted = usort_descending(dist_i);
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const vint<N> sorted_index = dist_i_sorted & 7;
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size_t i = 0;
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for (;;)
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{
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const unsigned int index = sorted_index[i];
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assert(index < 8);
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cur = node->child(index);
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m_trav_active = tMask[index];
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assert(m_trav_active);
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BVHN<N>::prefetch(cur,types);
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bscf(hits);
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if (unlikely(hits==0)) break;
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i++;
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assert(cur != BVH::emptyNode);
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assert(tNear[index] >= 0.0f);
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stackPtr->mask = m_trav_active;
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stackPtr->parent = parent;
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stackPtr->child = cur;
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stackPtr++;
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}
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}
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template<class T>
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static __forceinline void traverseAnyHit(NodeRef& cur,
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size_t& m_trav_active,
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const vbool<N>& vmask,
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const T* const tMask,
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StackItemMaskCoherent*& stackPtr)
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{
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const NodeRef parent = cur;
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size_t mask = movemask(vmask);
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assert(mask != 0);
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const BaseNode* node = cur.baseNode();
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/*! one child is hit, continue with that child */
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size_t r = bscf(mask);
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cur = node->child(r);
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BVHN<N>::prefetch(cur,types);
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m_trav_active = tMask[r];
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/* simple in order sequence */
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assert(cur != BVH::emptyNode);
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if (likely(mask == 0)) return;
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stackPtr->mask = m_trav_active;
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stackPtr->parent = parent;
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stackPtr->child = cur;
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stackPtr++;
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for (; ;)
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{
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r = bscf(mask);
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cur = node->child(r);
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BVHN<N>::prefetch(cur,types);
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m_trav_active = tMask[r];
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assert(cur != BVH::emptyNode);
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if (likely(mask == 0)) return;
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stackPtr->mask = m_trav_active;
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stackPtr->parent = parent;
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stackPtr->child = cur;
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stackPtr++;
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}
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}
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};
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}
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}
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