godot/thirdparty/bullet
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see  and ).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes .
2019-06-11 13:19:42 +02:00
..
Bullet3Collision
Bullet3Common bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
Bullet3Dynamics
Bullet3Geometry
Bullet3OpenCL
Bullet3Serialize/Bullet2FileLoader
BulletCollision bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletInverseDynamics bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
BulletSoftBody bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
clew
LinearMath bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletCollisionAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletCollisionCommon.h
btBulletDynamicsAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
btBulletDynamicsCommon.h Update Bullet to the latest commit 126b676 2019-01-07 12:30:35 +01:00
btLinearMathAll.cpp bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
LICENSE.txt