godot/modules/openxr/editor
Bastiaan Olij 9e658e29d2 Fixed creating default action map 2024-07-17 12:04:06 +10:00
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SCsub
openxr_action_editor.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
openxr_action_editor.h
openxr_action_map_editor.cpp Fixed creating default action map 2024-07-17 12:04:06 +10:00
openxr_action_map_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
openxr_action_set_editor.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
openxr_action_set_editor.h
openxr_editor_plugin.cpp Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
openxr_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
openxr_interaction_profile_editor.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
openxr_interaction_profile_editor.h
openxr_select_action_dialog.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
openxr_select_action_dialog.h
openxr_select_interaction_profile_dialog.cpp [Scene] Add `SceneStringNames::panel` 2024-05-30 22:54:50 +02:00
openxr_select_interaction_profile_dialog.h
openxr_select_runtime.cpp [Scene] Add `SceneStringNames::item_selected` 2024-06-19 09:39:05 +02:00
openxr_select_runtime.h OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00