81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
242 lines
10 KiB
XML
242 lines
10 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TileData" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Settings for a single tile in a [TileSet].
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</brief_description>
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<description>
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[TileData] object represents a single tile in a [TileSet]. It is usually edited using the tileset editor, but it can be modified at runtime using [method TileMap._tile_data_runtime_update].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="add_collision_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Adds a collision polygon to the tile on the given TileSet physics layer.
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</description>
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</method>
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<method name="get_collision_polygon_one_way_margin" qualifiers="const">
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<return type="float" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns the one-way margin (for one-way platforms) of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_collision_polygon_points" qualifiers="const">
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<return type="PackedVector2Array" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_collision_polygons_count" qualifiers="const">
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<return type="int" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns how many polygons the tile has for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="get_constant_angular_velocity" qualifiers="const">
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<return type="float" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the constant angular velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_constant_linear_velocity" qualifiers="const">
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<return type="Vector2" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the constant linear velocity applied to objects colliding with this tile.
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</description>
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</method>
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<method name="get_custom_data" qualifiers="const">
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<return type="Variant" />
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<param index="0" name="layer_name" type="String" />
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<description>
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Returns the custom data value for custom data layer named [param layer_name].
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</description>
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</method>
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<method name="get_custom_data_by_layer_id" qualifiers="const">
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<return type="Variant" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the custom data value for custom data layer with index [param layer_id].
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</description>
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</method>
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<method name="get_navigation_polygon" qualifiers="const">
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<return type="NavigationPolygon" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the navigation polygon of the tile for the TileSet navigation layer with index [param layer_id].
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</description>
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</method>
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<method name="get_occluder" qualifiers="const">
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<return type="OccluderPolygon2D" />
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<param index="0" name="layer_id" type="int" />
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<description>
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Returns the occluder polygon of the tile for the TileSet occlusion layer with index [param layer_id].
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</description>
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</method>
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<method name="get_terrain_peering_bit" qualifiers="const">
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<return type="int" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<description>
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Returns the tile's terrain bit for the given [param peering_bit] direction.
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</description>
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</method>
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<method name="is_collision_polygon_one_way" qualifiers="const">
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<return type="bool" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Returns whether one-way collisions are enabled for the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="remove_collision_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<description>
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Removes the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_one_way">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="one_way" type="bool" />
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<description>
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_one_way_margin">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="one_way_margin" type="float" />
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<description>
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Enables/disables one-way collisions on the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygon_points">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygon_index" type="int" />
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<param index="2" name="polygon" type="PackedVector2Array" />
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<description>
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Sets the points of the polygon at index [param polygon_index] for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_collision_polygons_count">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="polygons_count" type="int" />
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<description>
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Sets the polygons count for TileSet physics layer with index [param layer_id].
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</description>
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</method>
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<method name="set_constant_angular_velocity">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="velocity" type="float" />
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<description>
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Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
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</description>
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</method>
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<method name="set_constant_linear_velocity">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="velocity" type="Vector2" />
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<description>
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Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
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</description>
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</method>
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<method name="set_custom_data">
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<return type="void" />
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<param index="0" name="layer_name" type="String" />
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<param index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with name [param layer_name].
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</description>
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</method>
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<method name="set_custom_data_by_layer_id">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="value" type="Variant" />
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<description>
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Sets the tile's custom data value for the TileSet custom data layer with index [param layer_id].
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</description>
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</method>
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<method name="set_navigation_polygon">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="navigation_polygon" type="NavigationPolygon" />
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<description>
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Sets the navigation polygon for the TileSet navigation layer with index [param layer_id].
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</description>
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</method>
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<method name="set_occluder">
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<return type="void" />
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<param index="0" name="layer_id" type="int" />
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<param index="1" name="occluder_polygon" type="OccluderPolygon2D" />
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<description>
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Sets the occluder for the TileSet occlusion layer with index [param layer_id].
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</description>
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</method>
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<method name="set_terrain_peering_bit">
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<return type="void" />
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<param index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
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<param index="1" name="terrain" type="int" />
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<description>
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Sets the tile's terrain bit for the given [param peering_bit] direction.
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</description>
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</method>
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</methods>
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<members>
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<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
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If [code]true[/code], the tile will have its texture flipped horizontally.
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</member>
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<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
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If [code]true[/code], the tile will have its texture flipped vertically.
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</member>
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<member name="material" type="Material" setter="set_material" getter="get_material">
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The [Material] to use for this [TileData]. This can be a [CanvasItemMaterial] to use the default shader, or a [ShaderMaterial] to use a custom shader.
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</member>
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<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
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Color modulation of the tile.
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</member>
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<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
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Relative probability of this tile being selected when drawing a pattern of random tiles.
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</member>
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<member name="terrain" type="int" setter="set_terrain" getter="get_terrain" default="-1">
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ID of the terrain from the terrain set that the tile uses.
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</member>
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<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
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ID of the terrain set that the tile uses.
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</member>
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<member name="texture_origin" type="Vector2i" setter="set_texture_origin" getter="get_texture_origin" default="Vector2i(0, 0)">
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Offsets the position of where the tile is drawn.
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</member>
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<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
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If [code]true[/code], the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
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</member>
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<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
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Vertical point of the tile used for determining y-sorted order.
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</member>
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<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
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Ordering index of this tile, relative to [TileMap].
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</member>
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</members>
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<signals>
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<signal name="changed">
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<description>
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Emitted when any of the properties are changed.
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</description>
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</signal>
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</signals>
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</class>
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