godot/demos/misc/joysticks/joysticks.gd

44 lines
1.2 KiB
GDScript

extends Node2D
# Joysticks demo, written by Dana Olson <dana@shineuponthee.com>
#
# This is a demo of joystick support, and doubles as a testing application
# inspired by and similar to jstest-gtk.
#
# Licensed under the MIT license
# Member variables
var joy_num
var cur_joy
var axis_value
var btn_state
func _input(event):
# Get the joystick device number from the spinbox
joy_num = get_node("joy_num").get_value()
# Display the name of the joystick if we haven't already
if joy_num != cur_joy:
cur_joy = joy_num
get_node("joy_name").set_text(Input.get_joy_name(joy_num))
# Loop through the axes and show their current values
for axis in range(0, 8):
axis_value = Input.get_joy_axis(joy_num, axis)
get_node("axis_prog" + str(axis)).set_value(100*axis_value)
get_node("axis_val" + str(axis)).set_text(str(axis_value))
# Loop through the buttons and highlight the ones that are pressed
for btn in range(0, 17):
btn_state = 1
if (Input.is_joy_button_pressed(joy_num, btn)):
get_node("btn" + str(btn)).add_color_override("font_color", Color(1, 1, 1, 1))
else:
get_node("btn" + str(btn)).add_color_override("font_color", Color(0.2, 0.1, 0.3, 1))
func _ready():
set_process_input(true)