3e5e8b6c9e
- Use `NOTIFICATION_ENTER`/`EXIT_WORLD` for `Area` (intead of `*_TREE`). - Now both bodies' and areas' constraints are cleaned up. - And now also that happens as soon as the space is set to null (i.e., when exiting the tree) instead of only at freeing time. - When clearing constraints, the loop goes on to the next if the current is already released, instead of breaking. - When one has been already released, no error is shown from now on, as it's something expected, since a pair (our kind of constraint of interest) can be freed by any of its involved collision objects and the other will try again. - Implement index shifting (or marking as -1) for shapes indices in collision pairs shapes are removed. - Standarize behavior of bodies and areas so that anything that invalidates a given pair gives the same result (collision mask, actual collision, etc); for instance, triggering area enter/exit signals. - Add missing member initializations. - Extend the new-space-equals-area/body-current-space test to every case. - Fix 3D ray-casts early accepting Areas (skipping the mask check). - Fix unpairing of large elements (2D's `BroadPhase2DHashGrid`). Some of these prevent random crashes caused by constraints with dangling pointers to involved objects. Fixes #8856. Fixes #7589. Fixes #6676. And maybe others.
74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
/*************************************************************************/
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/* area_pair_sw.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef AREA_PAIR_SW_H
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#define AREA_PAIR_SW_H
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#include "area_sw.h"
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#include "body_sw.h"
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#include "constraint_sw.h"
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class AreaPairSW : public ConstraintSW {
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BodySW *body;
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AreaSW *area;
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int body_shape;
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int area_shape;
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bool colliding;
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public:
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bool setup(float p_step);
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void solve(float p_step);
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virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
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AreaPairSW(BodySW *p_body, int p_body_shape, AreaSW *p_area, int p_area_shape);
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~AreaPairSW();
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};
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class Area2PairSW : public ConstraintSW {
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AreaSW *area_a;
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AreaSW *area_b;
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int shape_a;
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int shape_b;
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bool colliding;
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public:
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bool setup(float p_step);
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void solve(float p_step);
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virtual void shift_shape_indices(const CollisionObjectSW *p_object, int p_removed_index);
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Area2PairSW(AreaSW *p_area_a, int p_shape_a, AreaSW *p_area_b, int p_shape_b);
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~Area2PairSW();
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};
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#endif // AREA_PAIR__SW_H
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