godot/drivers/gles3
rsjtdrjgfuzkfg ebe1123532 OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
This commit adds support for FORMAT_EXT2_RA_AS_RG and
FORMAT_DXT5_RA_AS_RG with OpenGL, fixing VRAM compression with the
normal map option enabled.
2023-01-11 22:58:11 +01:00
..
effects One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
environment One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shaders Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
storage OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG 2023-01-11 22:58:11 +01:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
rasterizer_canvas_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_canvas_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
rasterizer_scene_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_gles3.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00