51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*************************************************/
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/* regex.h */
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/*************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/*************************************************/
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/* Source code within this file is: */
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/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
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/*************************************************/
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#ifndef REGEX_H
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#define REGEX_H
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#include "ustring.h"
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#include "list.h"
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#include "core/reference.h"
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struct TRex;
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class RegEx : public Reference {
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OBJ_TYPE(RegEx, Reference);
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mutable String text;
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TRex *exp;
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protected:
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static void _bind_methods();
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int _bind_find(const String& p_text, int p_start = 0, int p_end = -1) const;
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StringArray _bind_get_captures() const;
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public:
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void clear();
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Error compile(const String& p_pattern);
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bool is_valid() const;
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bool match(const String& p_text, List<String>* p_captures = NULL, int p_start = 0, int p_end = -1) const;
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bool find(const String& p_text, int& p_rstart, int &p_rend, List<String>* p_captures = NULL, int p_start = 0, int p_end = -1) const;
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int get_capture_count() const;
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Error get_capture_limits(int p_capture, int& p_start, int& p_len) const;
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String get_capture(int p_idx) const;
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RegEx();
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RegEx(const String& p_pattern);
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~RegEx();
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};
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#endif // REGEX_H
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