godot/modules/enet
Fabio Alessandrelli 6b9ec810c6 Implement get_peer_[address|port] in ENet/WSServer
Also implement get_connected_host and get_connected_port in WebSocketPeer
(not supported in HTML5 due to browser limitation).
Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to
WebSocketServer.
2018-04-12 12:30:51 +02:00
..
doc_classes [DOCS] Net.MultiplayerEnet: List returned errors 2018-03-13 15:55:52 +01:00
SCsub SCons: Allow unbundling bullet on Linux (only 2.87+) 2018-01-13 15:16:22 +01:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
networked_multiplayer_enet.cpp Implement get_peer_[address|port] in ENet/WSServer 2018-04-12 12:30:51 +02:00
networked_multiplayer_enet.h Implement get_peer_[address|port] in ENet/WSServer 2018-04-12 12:30:51 +02:00
register_types.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
register_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00