9e328bb5b7
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already.
193 lines
5.7 KiB
C++
193 lines
5.7 KiB
C++
/*************************************************************************/
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/* file_dialog.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FILE_DIALOG_H
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#define FILE_DIALOG_H
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#include "box_container.h"
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#include "core/io/dir_access.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/tree.h"
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class FileDialog : public ConfirmationDialog {
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GDCLASS(FileDialog, ConfirmationDialog);
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public:
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enum Access {
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ACCESS_RESOURCES,
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ACCESS_USERDATA,
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ACCESS_FILESYSTEM
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};
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enum FileMode {
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FILE_MODE_OPEN_FILE,
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FILE_MODE_OPEN_FILES,
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FILE_MODE_OPEN_DIR,
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FILE_MODE_OPEN_ANY,
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FILE_MODE_SAVE_FILE
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};
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typedef Ref<Texture2D> (*GetIconFunc)(const String &);
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typedef void (*RegisterFunc)(FileDialog *);
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static GetIconFunc get_icon_func;
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static GetIconFunc get_large_icon_func;
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static RegisterFunc register_func;
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static RegisterFunc unregister_func;
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private:
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ConfirmationDialog *makedialog;
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LineEdit *makedirname;
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Button *makedir;
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Access access = ACCESS_RESOURCES;
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//Button *action;
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VBoxContainer *vbox;
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FileMode mode;
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LineEdit *dir;
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HBoxContainer *drives_container;
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HBoxContainer *shortcuts_container;
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OptionButton *drives;
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Tree *tree;
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HBoxContainer *file_box;
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LineEdit *file;
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OptionButton *filter;
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AcceptDialog *mkdirerr;
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AcceptDialog *exterr;
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DirAccess *dir_access;
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ConfirmationDialog *confirm_save;
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Label *message;
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Button *dir_prev;
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Button *dir_next;
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Button *dir_up;
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Button *refresh;
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Button *show_hidden;
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Vector<String> filters;
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Vector<String> local_history;
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int local_history_pos = 0;
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void _push_history();
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bool mode_overrides_title = true;
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static bool default_show_hidden_files;
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bool show_hidden_files = false;
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bool invalidated = true;
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void update_dir();
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void update_file_name();
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void update_file_list();
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void update_filters();
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void _tree_multi_selected(Object *p_object, int p_cell, bool p_selected);
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void _tree_selected();
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void _select_drive(int p_idx);
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void _tree_item_activated();
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void _dir_entered(String p_dir);
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void _file_entered(const String &p_file);
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void _action_pressed();
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void _save_confirm_pressed();
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void _cancel_pressed();
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void _filter_selected(int);
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void _make_dir();
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void _make_dir_confirm();
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void _go_up();
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void _go_back();
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void _go_forward();
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void _update_drives();
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void _unhandled_input(const Ref<InputEvent> &p_event);
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bool _is_open_should_be_disabled();
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virtual void _post_popup() override;
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protected:
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void _theme_changed();
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void _notification(int p_what);
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static void _bind_methods();
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//bind helpers
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public:
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void popup_file_dialog();
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void clear_filters();
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void add_filter(const String &p_filter);
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void set_filters(const Vector<String> &p_filters);
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Vector<String> get_filters() const;
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void set_enable_multiple_selection(bool p_enable);
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Vector<String> get_selected_files() const;
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String get_current_dir() const;
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String get_current_file() const;
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String get_current_path() const;
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void set_current_dir(const String &p_dir);
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void set_current_file(const String &p_file);
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void set_current_path(const String &p_path);
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void set_mode_overrides_title(bool p_override);
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bool is_mode_overriding_title() const;
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void set_file_mode(FileMode p_mode);
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FileMode get_file_mode() const;
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VBoxContainer *get_vbox();
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LineEdit *get_line_edit() { return file; }
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void set_access(Access p_access);
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Access get_access() const;
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void set_show_hidden_files(bool p_show);
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bool is_showing_hidden_files() const;
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static void set_default_show_hidden_files(bool p_show);
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void invalidate();
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void deselect_all();
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FileDialog();
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~FileDialog();
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};
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VARIANT_ENUM_CAST(FileDialog::FileMode);
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VARIANT_ENUM_CAST(FileDialog::Access);
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#endif
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