godot/main
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
tests Texture refactor 2020-02-11 11:53:26 +01:00
SCsub Gamepad: Fix parsing order for SDL2 controller databases 2020-01-08 12:26:53 +01:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2020-01-26 17:59:15 +01:00
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings 2020-01-08 11:43:44 +01:00
input_default.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main.cpp Texture refactor 2020-02-11 11:53:26 +01:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py Use base `Color()` constructors instead of `Color::html()` 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00