c7bc44d5ad
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
/*************************************************************************/
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/* editor_help.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_HELP_H
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#define EDITOR_HELP_H
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#include "tools/editor/editor_plugin.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/text_edit.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/rich_text_label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/tree.h"
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#include "scene/main/timer.h"
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#include "tools/editor/code_editor.h"
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#include "tools/doc/doc_data.h"
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class EditorNode;
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class EditorHelpSearch : public ConfirmationDialog {
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OBJ_TYPE(EditorHelpSearch,ConfirmationDialog )
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EditorNode *editor;
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LineEdit *search_box;
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Tree *search_options;
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String base_type;
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void _update_search();
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void _sbox_input(const InputEvent& p_ie);
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void _confirmed();
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void _text_changed(const String& p_newtext);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void popup();
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void popup(const String& p_term);
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EditorHelpSearch();
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};
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class EditorHelpIndex : public ConfirmationDialog {
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OBJ_TYPE( EditorHelpIndex, ConfirmationDialog );
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LineEdit *search_box;
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Tree *class_list;
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HashMap<String,TreeItem*> tree_item_map;
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void _tree_item_selected();
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void _text_changed(const String& p_text);
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void _sbox_input(const InputEvent& p_ie);
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void _update_class_list();
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void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void select_class(const String& p_class);
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void popup();
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EditorHelpIndex();
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};
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class EditorHelp : public VBoxContainer {
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OBJ_TYPE( EditorHelp, VBoxContainer );
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enum Page {
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PAGE_CLASS_LIST,
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PAGE_CLASS_DESC,
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PAGE_CLASS_PREV,
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PAGE_CLASS_NEXT,
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PAGE_SEARCH,
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CLASS_SEARCH,
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};
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bool select_locked;
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String prev_search;
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String edited_class;
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EditorNode *editor;
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Map<String,int> method_line;
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Map<String,int> signal_line;
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Map<String,int> property_line;
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Map<String,int> theme_property_line;
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Map<String,int> constant_line;
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int description_line;
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RichTextLabel *class_desc;
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HSplitContainer *h_split;
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static DocData *doc;
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ConfirmationDialog *search_dialog;
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LineEdit *search;
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String base_path;
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void _help_callback(const String& p_topic);
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void _add_text(const String& p_text);
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bool scroll_locked;
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//void _button_pressed(int p_idx);
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void _add_type(const String& p_type);
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void _scroll_changed(double p_scroll);
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void _class_list_select(const String& p_select);
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void _class_desc_select(const String& p_select);
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void _class_desc_input(const InputEvent& p_input);
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Error _goto_desc(const String& p_class, int p_vscr=-1);
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//void _update_history_buttons();
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void _update_doc();
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void _request_help(const String& p_string);
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void _search(const String& p_str);
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void _search_cbk();
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void _unhandled_key_input(const InputEvent& p_ev);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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static void generate_doc();
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static DocData *get_doc_data() { return doc; }
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void go_to_help(const String& p_help);
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void go_to_class(const String& p_class,int p_scroll=0);
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void popup_search();
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void search_again();
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String get_class_name();
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void set_focused() { class_desc->grab_focus(); }
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int get_scroll() const;
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void set_scroll(int p_scroll);
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EditorHelp();
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~EditorHelp();
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};
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class EditorHelpBit : public Panel {
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OBJ_TYPE( EditorHelpBit, Panel);
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RichTextLabel *rich_text;
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void _go_to_help(String p_what);
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void _meta_clicked(String p_what);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_text(const String& p_text);
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EditorHelpBit();
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};
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#endif // EDITOR_HELP_H
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